Symptoms and Tool Checks Guide
The classic Quarantine Zone: The Last Check disaster is not the loud zombie. It is the calm survivor with one tiny bruise, one weird lung sound, and a bag that looks clean until the UV light turns the luggage table into a glowing crime scene. If your last shift ended with a poor inspection and you muttered, ‘I checked everything,’ welcome to the desk. The fix is a strict tool order, clear risk colors, and no free pass for mystery signals the game has not taught you yet.
Use this section as a checkpoint cheat sheet. A Safe symptom means the survivor can enter the Living Block, your main survivor housing area, if nothing worse is found. A Quarantine symptom means send them to the protected holding area for observation. A Liquidation symptom means they are infected enough that letting them inside is how the base becomes tomorrow's cleanup job. If one person has mixed symptoms, use the worst verdict you found.
Fast Inspection Order
- 1. Visual scan first: Check face, eyes, mouth, arms, torso, legs, and feet. Crouch for ankles and shoes.
- 2. Scanner pass: Use the scanner to see marks hidden by clothes. Turn the survivor and check both sides.
- 3. Thermopulsometer: Record both temperature and BPM, which means heart beats per minute. Do not average them. The worse reading wins.
- 4. Tool cue checks: Use the reflex hammer for limb reactions, stethoscope for odd breathing, X-ray for organ issues or internal contraband, and Matioscope for tiny eye signs.
- 5. Baggage and UV last: Check luggage before you confiscate anything. UV can reveal infection signs on the survivor or their belongings.
- 6. Mark symptoms before verdict: Tag every found symptom first, then choose Living Block, Quarantine, Lab, or Liquidation.
Verdict Colors
| Color / Risk | What It Means | Default Verdict |
|---|---|---|
| Green / Safe | Minor illness, harmless mark, or normal tool result. | Living Block if no worse symptom exists. |
| Orange / Quarantine | Possible infection. Could be sickness, could be the start of a very bad evening. | Quarantine and recheck later. |
| Red / Liquidation | Active infection or infected contamination. | Liquidation after you finish marking symptoms. |
| Unknown / not unlocked | The symptom is not in your list yet, or you cannot identify it cleanly. | Use Lab analysis when available if you need to identify it. Otherwise quarantine and recheck. Lab testing is not a clean bill of health. |
Scanner and Visible Body Symptoms
The scanner is your clothes-are-optional truth machine. Use it on the full body, then do one normal-light pass with the flashlight. Red bruise and necrosis are the mean pair: red bruise leans deep purple, while necrosis looks colder, darker, and blacker. The apocalypse is picky about paint swatches.
| Tool | Visible Tell | Risk | Verdict |
|---|---|---|---|
| Eyes / scanner | Yellow eyes, freckles, herpes, red skin, bruises, or nose bleed. | Safe | Living Block if clean otherwise. |
| Eyes / scanner | Conjunctivitis, skin rash, pale skin, red bruise, skin cuts, mouth bleeding, nose pus, or aggression. | Quarantine | Quarantine. |
| Eyes / scanner | Red eyes, green skin, bite mark, necrosis, or eye pus. | Liquidation | Liquidation. |
Thermopulsometer Checks
The Thermopulsometer checks temperature and heart rate. New players often read one number, relax, and miss the other one doing a tiny drum solo. Check both. If temperature says safe but BPM says quarantine, that survivor is not safe.
| Reading | Safe | Quarantine | Liquidation |
|---|---|---|---|
| Temperature | Below 37° C | 37° C to 41° C | 41° C to 45° C |
| Pulse / BPM | Below 120 BPM | 120 to 180 BPM | 180 to 200 BPM |
Tip: If you keep losing inspections to number mix-ups, upgrade the Thermopulsometer before flashier base toys. Color or sound cues save time, and fewer bad calls means fewer panic quarantines eating into your shift.
Hammer, Stethoscope, X-Ray, and Matioscope
| Tool | Check This | Safe | Quarantine | Liquidation |
|---|---|---|---|---|
| Reflex hammer | Tap a limb and watch which limb reacts. | Normal reflex or absent reflex. | Hyperaggressive reflex. | Crossed reflex; the opposite limb responds. |
| Stethoscope | Hover every black lung spot on the front and back. Listen, do not rush. | Normal breath or sickly breath. | Nonspecific respiration, such as a harsh wheeze or odd silent pattern. | Infected breath or growl. |
| X-ray | Switch through all four X-ray views. Do not miss organ problems or the all-layer contraband view. | Standard organs, fatty hepatosis, or internal bleeding. | Color differences, usually odd organ colors. | Organ necrosis or mouldy organs. |
| Matioscope | Inspect the eyes at micro level, pan each layer, then focus on any anomaly. | Ocular spicular bacterium, thread cluster, ocular helminth, or adenoviral body. | Phage complex or chromatic staphylococcus. | Necrotic plume or corneal infiltrate. |
For the stethoscope, listen to each black spot before you pick a breathing label. For X-ray, do not stop after one strange organ. Switch views and tag every abnormality you can confirm. The lungs whisper; the organs send an itemized bill.
Baggage and UV Checks
| Check | Visible Cue | Risk | Verdict |
|---|---|---|---|
| Normal baggage | Regular safe items with no infection sign. | Safe | Continue inspection. |
| Weapon or contraband | Weapons, ammo, drugs, or other banned items in the bag. | Contraband, not infection by itself. | Confiscate, then judge by symptoms. |
| Internal contraband | Hidden object inside the body on the X-ray all view. | Danger / contraband. | Tag it, have Charlie extract it, then inspect or confiscate the item. |
| Contaminated baggage | Zombie body parts or contaminated baggage. | Liquidation | Liquidation. |
| UV vapor | Green mist floating around the survivor. | Safe | Living Block if no worse symptom exists. |
| UV symptom | Green UV infection sign on the survivor. | Liquidation | Liquidation. |
| UV contraband | Green UV infection sign on belongings. | Liquidation | Liquidation. |
Run UV after the normal scan and before you clear the luggage table. Mist that floats is usually harmless. Glow tied to skin or an item is a problem with paperwork attached. Walk around the survivor with the UV active, because a glow on the far side of a bag is exactly the kind of tiny nonsense that ruins a good shift.
Recovery After a Bad Inspection
If the game says your inspection was weak and you swear the survivor was clean, reset your routine on the next person. Check feet with the scanner, look closely at covered faces when possible, listen to every stethoscope point, switch through every X-ray view, and turn on UV before clearing the bag. If a symptom is not unlocked or the tool reading feels unclear, do not gamble the Living Block on pride. Use the Lab when it is offered for unknown symptoms, or quarantine and compare the same survivor on the next recheck. You are the last competent authority at the gate, not a haunted rubber stamp.
When quarantine fills up, the resource cost is real: more mouths, more medicine pressure, and less room for clean survivors. That does not mean approving orange cases to save food. It means getting sharper at full checks so safe people move through fast, red cases leave fast, and the maybe-crowd only stays because the tools actually gave you a maybe.

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