Walkthroughs / Nearwood / Chapter Three: Gnomes

Chapter Three: Gnomes

Nearwood Walkthrough Chapter Three: Gnomes features detailed point-by-point instructions, beautiful custom screenshots, and puzzle solutions to give you the edge you need to set things to right in the magical kingdom of Nearwood.

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Chapter Three: Gnomes

Nest

  • Click the nest; collect the statue key.
  • Move into the Gondola.

 

Pebble

  • Collect the 2nd pebble.
  • Exit the Gondola and move forward to the Countryside.

 

Carriage

  • Click the carriage; collect the 3rd pebble.
  • Move left to the Guard Post.

 

Turtle

  • Click the turtle.
  • Insert the 1st, 2nd and 3rd pebbles onto the board to trigger a puzzle.
  • Solve the puzzle by selecting the matching pebble pairs.
  • Collect the 2nd statue key.
  • Move to the Courtyard.

 

Statue Key

  • Click the statue.
  • Insert the 1st and 2nd statue keys; collect the lion ring.
  • Move left.

 

Lion Ring

  • Click the statue and insert the lion ring.
  • Collect the human figurine.
  • Move to the Countryside.

 

Human

  • Click the door and insert the human figurine.
  • Move through the doorway to the Waterwheel and move right.

 

Children

  • Click the children; collect the bug toy and the Book: Herbs.
  • Click the tower to access a hidden objects area.

 

HO1

  • Find the objects and click and drag them into the correct spaces.
  • Collect the gear.

 

Gear 2

  • Collect the 2nd gear.
  • Zoom into the cottage and click the panel.
  • Click the recipe; collect the magic bean.
  • Move down.

 

Controls

  • Click the controls.
  • Insert the 1st and 2nd gears; click the lever.
  • Collect the rake antler.
  • Move to the right and move forward to the Vineyards.

 

Book

  • Collect the Book: Farming.
  • Click the crate and collect the sickle.
  • Click the soil and place the bug toy onto it then attach the rake antler onto the bug.
  • Click the bug; collect the butterfly key.
  • Move down and then right to the Peak.

 

Coral

  • Click the coral; collect the metal clove.
  • Select the sickle to use on the coral; collect the coral.
  • Move to the Vineyards.

 

Soil

  • Zoom into the soil; click it once and insert the magic bean.
  • Place the coral into the mortar, use the pestle to crush it; collect the coral dust and dust it onto the soil.
  • Pour the water onto the soil; collect the magical fruit.
  • Move down once.

 

Butterfly

  • Zoom into the door; insert the butterfly key.
  • Click the butterfly emblem.
  • Move into the Cottage.

 

Juicer

  • Click the juicer and place the magical fruit into it to trigger a puzzle.
  • Click and drag the fruit into the juicer and have them ground to match the color shown above.
  • Solve the puzzle using the following sequence:
  • A – 1  - B – 1 – E – 1 – C – D – 1 – F – G – 1 – I – J – 1
  • Collect the magic potion.
  • Move to the Peak and move ahead to the Throne.

 

Potion

  • Give the evil spirit the magic potion.
  • Click the shelf and collect the handle.
  • Move to the Waterwheel and click the door to trigger a hidden objects area.

 

HO2

  • Find the silhouetted items.
  • Collect the cable car handle.
  • Move to the Cottage.

 

Handle

  • Click the stone figure and attach the handle.
  • Click the handle; collect the metal chamomile and the horse figurine.
  • Move to the Countryside.

 

Horse

  • Click the carriage; insert the horse figurine and click the handle.
  • Collect the metal cornflower.
  • Move to the Vineyard.

 

Debris

  • Zoom into the debris; collect the tap handle.
  • Zoom into the crate and insert the metal clove, the metal chamomile and the metal cornflower.
  • Collect the gauge.
  • Move to the Cottage.

 

Can

  • Zoom into the can and attach the tap handle.
  • Click the handle.
  • Collect the fuel canister.
  • Move to the Vista and enter the Gondola.

 

Fuel

  • Select the fuel canister and pour it into the tank.
  • Insert the gauge and the cable car handle.
  • Click the cable car handle.
  • Collect the tiara.

 

Scarf

  • Collect the wool scarf and the Book: Electricity.
  • Move to the Throne.

 

Tiara

  • Give the mermaid the tiara; collect the energy sphere.
  • Move down once.

 

Worms

  • Collect the can of worms and the fishing rod.
  • Move down once and click the tower to access a hidden objects area.

 

HO3

  • Find the items and insert them into the correct spaces.
  • Collect the empty batteries.
  • Move to the Vista.

 

Wool

  • Click the nest.
  • Place the wool scarf onto the egg.
  • Give the baby gryphon the can of worms.
  • Move into the Gondola and click the handle.

 

Panel

  • Zoom into the panel and insert the empty batteries.
  • Click the lens.
  • Insert the energy sphere to trigger a puzzle.
  • Solve the puzzle by raising the meter levels.
  • Click the buttons as follows to solve.
  • C – B – D – E – E – D – C – D – D
  • Collect the charged batteries.
  • Move to the Guard Post.

 

Gun

  • Zoom into the gun and insert the charged batteries.
  • Click the red button.
  • Move ahead to the Pond.


Cuckoo

  • Collect the metallic cuckoo.
  • Move ahead to the Stairs.

 

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