Chapter One: Abandoned

Mystery of the Ancients: Three Guardians Walkthrough Chapter One: Abandoned is a a tell-all guide that features custom marked screenshots, our detailed, step-by-step instructions, and our simple puzzle solutions to help you face down the man in the feathered cloak.

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Chapter One: Abandoned

Dart

  • Collect the dart.
  • Collect the suitcase key and insert it into the lock.
  • Click the hidden objects area.

 

HO1

  • Find the pictured items.
  • Click the pocket to collect the razor; click the photograph.
  • Select the razor to slice the seam; collect the star.
  • Insert the star into the groove; collect the sword.
  • Insert the sword into the slot.
  • Insert the wooden token into the groove; flip the tokens and select the matches to reveal the shield.
  • Place the shield into the slot to reveal the pencil.
  • Select the pencil and use it on the paper.
  • Enter code 261.
  • Collect the angel.

 

Angel

  • Place the angel onto the box to trigger a mini-game.
  • Solve the game by turning all the gems to green by aligning them so that the lines cross through all of the discs.
  • Collect the silver bullets and insert them into the rifle.
  • Collect the rifle and shoot it toward the gate.
  • Move ahead.

 

Amulet

  • Collect the amulet.
  • Click the pocket and collect the dart.
  • Collect the rope.
  • Click the car and attempt to take the key.
  • Move ahead.

 

Buggy

  • Click the baby carriage and collect the videotape.
  • Collect the amulet piece.
  • Collect the screwdriver and use it to remove the grate.
  • Attempt to collect the coin; collect the bear.
  • Move ahead.

 

Amulet Piece

  • Collect the amulet piece.
  • Examine the window.
  • Examine the gate.
  • Collect the pliers.
  • Move down two times.

 

Pliers

  • Select the pliers and use them to collect the knife.
  • Insert the videotape into the camera; collect the code.
  • Click the cover and use the knife to uncover the owl.
  • Collect the owl and the matches.
  • Move ahead twice.

 

Sheriff Badge

  • Click the button and collect the Sheriff’s badge.
  • Move down once.

 

Badge Mailbox

  • Insert the Sheriff badge into the mailbox.
  • Collect the sun key and the note.
  • Move ahead once.

 

Sun Key

  • Insert the sun key into the lantern.
  • Use the matches to illuminate the lantern.
  • Place the lantern down and collect the lock disc.
  • Move down once.

 

Lock Disc

  • Insert the lock disc into the grove.
  • Align the symbols into the correct order, a mini-game will trigger.
  • Click the bucket; click the lights.
  • Click the stone then click the tree.
  • Click the 5 crows.
  • Patch the fox’s leg; collect the branch.
  • Click the fox.
  • Return to the parents; collect the fox.
  • Place the fox, owl and the bear onto the door.
  • Click the hidden objects area.

 

HO2

  • Find the silhouetted items.
  • Place the nut into the nutcracker; collect the tap handle.
  • Place the tap handle onto the faucet; collect the dragonfly.
  • Place the dragonfly onto the box.
  • Give the cat the mouse; collect the silver bird.
  • Place the gold and silver birds onto the stand and trigger a mini-game.
  • Use the following sequence to solve the game:
  • 3 – 5 – 6 – 4 – 2 – 1 – 3 – 5 – 7 – 6 – 4 – 2 – 3 – 5 – 4
  • Collect and shoot the slingshot toward the jar; collect the hunter.
  • Place the hunter onto the groove; collect the handle.
  • Attach the handle onto the box; collect the glass cutter.
  • Move ahead.

 

Sheriff Key

  • Select the glass cutters to cut the glass; click the lock.
  • Click the 3 drawings and collect the sheriff’s key beneath them.
  • Move down once.

 

Sheriff Key

  • Place the sheriff’s key into the lock and enter the doorway.
  • Click the hidden objects area.

 

HO3

  • Select the scissors to collect the medal and place it onto the board to trigger a mini-game.
  • Solve the game by aligning the rows and columns so that each contains only one kind of each medal; collect the trophy.
  • Move the hinge using the nail; collect the duster.
  • Select the duster to clear the cobwebs; collect the trophy.
  • Place the 2 trophies onto the stand; collect the opener.
  • Use the opener to open the lunchbox; collect the cracker.
  • Give the mouse the cracker; collect the handle.
  • Attach the handle onto the safe; collect the electrical tap.
  • Use the electrical tape to fix the wire.
  • Click the lamp; collect the dart.

 

Tape

  • Listen to the tape; collect the cup.
  • Collect the military key.
  • Click the cupboard; place the 3 darts down to trigger a mini-game.
  • Solve the game by accumulating the number of points shown on the panel.
  • Toss the darts at the purple sections.
  • Collect the coin.
  • Move down once.

 

Cup

  • Place the cup into the water; collect the coin.
  • Move to the right.

 

Phone

  • Click the phone.
  • Insert the 2 coins into the box; collect the military insignia.
  • Move down once and go left.

 

Military Insignia

  • Insert the military insignia into the lock and click it once to trigger a mini-game.
  • Solve the game by using the following sequence: C x 2 – B x 5 – A x 2
  • Place the military key into the lock.
  • Collect the note and the silver bullets beneath it.
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