Chapter 3 Street Bound

Hidden Expedition: Midgard's End Walkthrough is filled with hidden object area solutions and mini game tips to help you solve this latest Hidden Expedition mystery and recover the stolen ancient map.

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Chapter 3 Street Bound

Sam

  • Speak to Sam & give him the tears of hel page; collect the purse.

 

 


Fa

  • Collect the fact card.
  • Click the purse & wallet open; collect the money.
  • Examine the brochure; collect the empty blowtorch.
  • Move ahead once.

 

 


Sign

  • Click the sign.
  • Collect the butane fuel & stick and use the fuel to fill the blowtorch.
  • Use the blowtorch to enter the gate.

 

 


Anchor

  • Collect the anchor key.
  • Select the stick to collect the rake.
  • Collect the wing.
  • Move down once.

 

 


Rake

  • Collect the broken umbrella using the rake.
  • Insert the anchor key to trigger a hidden objects area.

 

 


06A

06B

  • Find the items.
  • Collect the rotary tool.

 

 


Rot

  • Select the broken umbrella & use the rotary tool on it; click the metal 2x’s & use the tape,
  • Move to the Schumann House.

 

 


Lockpick

  • Insert the lock pick to trigger a mini game.
  • Solve the game by clicking the lock parts in the correct order: a-d-c-c
  • Enter the door.

 

 


Sig

  • Collect the sign and remove the hook from it.
  • Click the wood and collect the continent.
  • Examine the note.
  • Use the hook to collect the golden swan & study key.
  • Insert the study key & move ahead.

 

 


Bag

  • Click the bag; collect the sleeping gas.
  • Move to the Parlor.

 

 


Sleep

  • Toss the sleeping gas at the Michael.
  • Click the doors.
  • Give the tape to the woman.
  • Collect the surveillance router & click the button; collect the memory card.
  • Collect the photographer’s key & the continent.
  • Collect the fact card.
  • Move to the Study.

 

 


Photog

  • Insert the photographer’s key; collect the empty card reader.
  • Collect the UV light.
  • Insert the empty card reader & the memory card.
  • Collect the battery.
  • Click away the books & wooden cover.
  • Move to the Parlor.

 

 


UV

  • Use the UV light to collect the music code & place it onto the piano.
  • Play the code in ABC order.
  • Collect the center ornament.
  • Move to the Study.

 

 


Center

  • Insert the center ornament to trigger a mini game.
  • Solve the game by arranging the marbles into the correct spots.
  • Move into the Secret Chamber.

 

 


Con

  • Collect the fact card.
  • Click the envelope; collect the continent.
  • Move down once.

 

 


Cont

  • Insert the continents; collect the Thor figurine.
  • Examine the note; collect the moon.
  • Move to the Secret Chamber.

 

 


Thor

  • Insert the Thor figure; collect the golden eagle.
  • Move to the Schumann House.

 

 


Chapter-3-18-Golden

  • Insert the golden swan & eagle to trigger a hidden objects area.

 

 


H7

  • Find the items.
  • Collect the 3 point star.
  • Move to the Secret Chamber.

 

 


3

  • Insert the 3 point star; collect the tongs & sun.
  • Move to the Parlor Balcony

 

 


Moon

  • Insert the sun & moon; examine the note.
  • Collect the fat card & wolf head.
  • Collect the vegvisir.
  • Move down once.

 

 


Wolf

  • Attach the wolf head; collect the hex tool.
  • Move to the Secret Chamber

 

 


Veg

  • Place the vegvisir to trigger a mini game.
  • Solve the game by moving the boxes correctly.
  • Collect the axes emblem & constellation.
  • Insert the hex tool.
  • Examine the note; collect the valknut.
  • Move to the Ground Floor.

 

 


Valk

  • Attach the valknut; collect the dragon.
  • Attach the wing onto the dragon; collect the nidhogg emblem.
  • Move to the Study.

 

 


Nid

  • Attach the nidhogg emblem; collect the telescope lens.
  • Move to the Parlor Balcony.

 

 


Lens

  • Attach the lens to trigger a hidden objects area.

 

 


H8

  • Find the items.
  • Collect the constellation sketch.
  • Move to the Ground Floor.

 

 

Const

  • Place the constellation & constellation sketch to trigger a mini game.
  • Solve the game by aligning the constellations as shown in the diagram.
  • A – BX2 – C – A – B – C – B – CX2 – A – BX2 – A – BX3 – AX3 – B – AX3 – B – AX2 – BX3 – AX2 – B – A – B  - A – BX3 – AX3 – BX2 – A- BX3 – AX3 – A- C
  • Examine the note; collect the transparency overlay & lighthouse inlay.
  • Move to the Docks.

 

 


Inlay

  • Insert the lighthouse inlay; collect the fact card & axes emblem.
  • Move down once.

 

 


Axes

  • Insert the axes emblem; collect the coordinates.
  • Give the girl the money; collect the map of Norway & click it open.
  • Place down & select the coordinates; collect the city names.
  • Give the city names to the woman.
  • Answer the phone.

 

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