Chapter 5 Around Town

Grim Tales: The Final Suspect Walkthrough Chapter 5 Around Town includes detailed instructions, custom marked screenshots, and simple puzzle solutions to help you solve the latest mystery involving our favorite crime solving family the Grays

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Chapter 5 Around Town

Clues 2

  • Click “Show All.”

 

 


Scene

  • Zoom into the scene.
  • Select the toy scissors to collect 1 /2 scale pans and the saw part.
  • Click the bag; collect the package and the grindstone.
  • Click the package open; collect the anvil amulet and the Philosopher’s stone.
  • Scroll to the right.

 

 


Anvil

  • Insert the anvil amulet; collect the saw blade and 1 /2 flasks.
  • Select the saw blade and the grindstone to use on the saw part.
  • Scroll to the left.

 

 


Saw

  • Select the saw to remove the barrier.
  • Move to the left.

 

 


Flask

  • Select the saw to collect the flask and the blacksmith amulet.
  • Move down once and scroll to the right.

 

 


Blacksmith Am

  • Insert the blacksmith amulet; collect the hook and the oil can.
  • Select the oil can to lubricate the rust; collect the lever and the nails.
  • Move to the First Floor.

 

 


Hook 2

  • Attach the hook onto the chain and click it once.
  • Select the oil can to remove the rust.
  • Attach and click the lever to trigger a hidden objects area.

 

 


Ch 5 HO1A

  • Find the items.
  • Collect the goat horn.
  • Move ahead to the Second Floor.

 

 


Goat

  • Read the note.
  • Collect the goat horn.
  • Move down once.

 

 

Goat Horn

  • Attach the goat horns.
  • Collect the bloody stone.
  • Click the pelt; insert the bloody stone.
  • Collect the candle of darkness, the butterfly wings and the Mage’s diary.

 

 


Diary A

Diary B

Dairy C

Dairy D

  • Click the Mage’s diary to trigger a mini game.
  • Solve the game by assembling the page fragments.
  • Collect the key of light.
  • Move down once.

 

 


Key Light

  • Insert the key of light.
  • Collect the Phoenix feather.
  • Move to the Second Floor.

 

 


Flask 2

  • Place the flasks, the butterfly wing and the Phoenix feather to trigger a mini game.
  • Solve the game by aligning the ingredients correctly.
  • Collect the secret glass.
  • Move down once.

 

 


Secret

  • Select the secret glass to open the doorway.
  • Move to the right.

 

 


Pincer Part

  • Collect the pincer’s part and the blacksmith glove.
  • Click the screen collect the iron head staff.
  • Move down 2x’s and scroll to the right.

 

 


Ironhead

  • Select the iron head staff to pull the items closer.
  • Select the blacksmith glove to collect the pincers part and the ladle with iron.
  • Move to the First Floor.

 

 


Ladle

  • Select the ladle with iron to pour into the funnel.
  • Click the mold; collect the screw.
  • Attach the pincer parts using the screw.
  • Select the pincers to collect 2 /4 planks and the cobblestone.
  • Move ahead.

 

 

Pincer

  • Select the pincers to collect the planks and the star.
  • Move to the Secret Lair.

 

 


Plank Nails

  • Place the plank and the nails onto the stairs.
  • Select the cobblestone to secure it.
  • Insert the star to trigger a hidden objects area.

 

 

 

Ch 5 HO2A

Ch 5 HO2B

  • Find the items.
  • Collect the trunk.

 

 


Trunk

  • Click the trunk 2x’s.
  • Collect the candle of light.
  • Click the scrolls; collect the courthouse key.
  • Move down 2x’s and scroll to the right.

 

 


Courthouse Key

  • Insert the courthouse key.
  • Move to the right.

 

 


Hex

  • Click the papers aside; collect the hexagon.
  • Move to the Secret Lair.

 

 


Hex Game

  • Insert the hexagon to trigger a mini game.
  • Solve the game by aligning the tiles correctly.
  • Collect the dragon ring and the seeds.
  • Move to the Courthouse.

 

 


Seeds

  • Select the seeds to collect the raven and the bolt part.
  • Move to the Second Floor.

 

 


Bolt

  • Attach the bolt part; collect the mechanism part and the tuning fork.
  • Move down once and to the right.

 

 


Tuning

  • Select the tuning fork to collect the sharp spike.
  • Move to the Courthouse.

 

 


Sharp

  • Place the sharp spike.
  • Collect the mechanism part.
  • Move to the Second Floor.

 

 

Raven

  • Select the raven to collect the mechanism part.
  • Move down 2x’s.

 

 


Mechanism

  • Select the raven to collect the mechanism part and the bas-relief piece.
  • Move to the right.

 

 


Mech Part

  • Attach the mechanism parts.
  • Click the handle.
  • Move ahead.

 

 


Dragon Ring

  • Insert the dragon ring to trigger a mini game.
  • Solve the game by aligning the discs correctly to insert the pieces.
  • Collect the griffin amulet and the holy water.
  • Collect the clay vessel.
  • Move down once.

 

 


Griffin Am

  • Insert the griffin amulet; collect the bas relief pieces and the judge’s gavel.
  • Select the judge’s gavel to smash the clay vessel.
  • Collect the 3 coins.
  • Move down once and scroll to the left.

 

 


Three

  • Insert the 3 coins to trigger a hidden objects area.

 

 


Ch 5 HO3A

Ch 5 HO3B

  • Find the items and the fragments beneath them.
  • Assemble the box.
  • Collect the horseshoe.
  • Move to the Investigation Room.

 

 


Horseshoe

  • Insert and click the horseshoe.
  • Collect the stick and hook.
  • Move down once.

 

 

Stick

  • Select the stick and hook to collect the bas-relief piece.
  • Move to the Secret Lair.

 

 


Bas

  • Insert the bas-pieces to trigger a mini game.
  • Solve the game by arranging the pieces to complete the image.
  • Collect the thinkers laurel wreath and the spades.
  • Move to the Investigation Room.

 

 


Thinker

  • Attach the thinker’s wreath.
  • Collect the scales pan and the heart.
  • Move down once.

 

 


Scales

  • Hang the scales pans.
  • Collect the triangle stamp and the clubs.
  • Move down once and to the left.

 

 


Triangle

  • Select the triangle stamp to use on the evil doll.
  • Collect the diamond.
  • Move down once and to the right.

 

 


File

  • Insert the spades, hearts, clubs and diamonds.
  • Collect the file.
  • Move to the Secret Lair.

 

 


Chair

  • Click the chair.
  • Select the file to remove the shackles.
  • Collect the sapphire pattern and the gilt feather.
  • Move to the Investigation Room.

 

 


Gilt

  • Insert the gilt feather.
  • Collect the diamond pattern.
  • Move down 2x’s.

 

 


Diamond Pattern

  • Place the diamond and sapphire patterns.
  • Collect the dagger.
  • Move to the left and ahead once.

 

 


Objects

  • Zoom into the pedestal.
  • Click “Show All.”
  • Congratulations! You have successfully completed the main game of Grim Tales: The Final Suspect C. E.

 

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