Chapter 4 The Orphanage

Grim Facade: Monster in Disguise Walkthrough is packed with helpful information and screen shots to help you uncover the gruesome truth behind the Bloody Stanley murders.

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Chapter 4 The Orphanage

Pinned

  • Open the briefcase using the pin; collect the bulb.
  • Collect the fleur-de-lis.
  • Move down once and move upstairs.

 

 

Mag

  • Insert the bulb; collect the magnet.
  • Click the hidden objects area.

 

 

H8

  • Find the items.
  • Collect the game box.

 

 

Game

  • Place the game box tiles into the game box to trigger a mini game.
  • Solve the game by aligning the puzzle parts into the correct positions.
  • Collect the star.
  • Move to the Office.

 

 

Books

  • Click the books 4x’s; click the mini game and place the magnet.
  • To solve select the correct combinations.
  • Solution: D- G- C – Ex2- C- D – G – C – Dx3
  • Collect the fleur-de-lis.
  • Insert the fleur-de-lis & the star; click them from left to right.
  • Collect the bookcase key & insert it into the lock.
  • Collect the address.
  • Move down 3x’s.

 

 

Stan

  • Give the address the horseman.
  • Select the location and pay.

 

 

Broom

  • Collect the broom.
  • Select the scissors to collect the grains & use them to collect the button.
  • Collect the railing part.
  • Select the broom to collect the button.
  • Click the gate.
  • Insert the buttons & click them in ABC order.
  • Move to the right.

 

 

Glove

  • Insert the pin into the box; collect the glove & acetone.
  • Click the letter open; collect the film strip.
  • Collect the candle & handle.
  • Move down once.

 

 

Gem

  • Collect the gem using the gloves.
  • Attach & click the handle; collect the lantern & insert the candle into it.
  • Move to the right.

 

 

Lant

  • Insert the gem; collect the chip.
  • Remove & replace the lantern.
  • Click the hidden objects area.

 

 

H9

  • Find the items.
  • Collect the chip.
  • Move down once.

 

 

Chi

  • Insert the chips & arrange them correctly.
  • Insert the door key.
  • Move ahead once.

 

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