Chapter 3 Prison

Grim Facade: Monster in Disguise Walkthrough is packed with helpful information and screen shots to help you uncover the gruesome truth behind the Bloody Stanley murders.

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Chapter 3 Prison

Door

  • Click the door to trigger a hidden objects area.

 

 

H5

  • Find the items & the coins behind them.
  • Collect the empty oil can.

 

 

Pix

  • Speak to the merchant; collect the lock pick.
  • Use the oil can & lock pick on the lock to trigger a mini game.
  • Solve the game by moving the lock pick into the correct positions.
  • Move to the right.

 

 

Guard

  • Speak to the guard; show the badge & folder.
  • Collect the bugs and the coins.
  • Zoom into the cell lock; insert the bugs to trigger a mini game.
  • Solve the game by aligning the bugs into the correct positions.

 

 

Cell

  • Speak to the inmate.
  • Use the broom to collect the light bulb.
  • Click the folder; collect the address.
  • Move down once.

 

 

Bulb

  • Remove & replace the light bulb.
  • Click the hidden objects area.

 

 

H6

  • Find the items.
  • Collect the wheel.

 

 

Wheel

  • Place the wheel onto the carriage.
  • Give the address to the horseman, select the location and pay.

 

 

Detect

  • Use the fragment detector on the scene.

 

 

HO

  • Collect the key and insert it into the lock to trigger a hidden objects area.

 

 

H6

  • Find the items.
  • Collect the solvent.

 

 

Knocker

  • Click the knocker.
  • Speak to the woman & show her the badge.
  • Move inside.

 

 

Head

  • Speak to the headmistress; collect the key.
  • Collect the child’s drawing & the nippers.
  • Move down once.

 

 

Nipper

  • Use the nippers to collect the lock button.
  • Move ahead once.

 

 

But

  • Attach the lock button & insert the key.
  • Enter 2-8-9 & move to the right.

 

 

Scissors

  • Collect the scissors, the coins, the child’s drawing & the candle.
  • Collect the clock hand by using the solvent.
  • Collect the pointer.
  • Move down once.

 

 

Point

  • Use the pointer to collect the wrapped gear and use the scissors to unwrap it.
  • Attach the clock hand and set the time to 5:15.
  • Collect the archive key.
  • Move upstairs.

 

 

Cut

  • Click the drawer and select either the scissors or to strong arm the drawer open.
  • Collect the game tile.
  • Move to the Library.

 

 

Cover

  • Click the cover; insert the gear.
  • Collect the diary key, coins & the photo.
  • Insert the diary key; collect the matches & game tile.
  • Use the matches on the candle.
  • Move down 2x’s.

 

 

Candle

  • Place the candle; collect child’s drawing & the bear.
  • Remove the pin from the bear.
  • Move ahead once and upstairs.

 

 

Boy

  • Speak to the child.
  • Give him the teddy & photo.
  • Collect the child’s drawing; piece together all the child’s drawing pieces.
  • Move down once.

 

 

Count

  • Place the counting rhyme and open the lock.
  • Collect the rake.
  • Move down once.

 

 

Rake

  • Rake the hay.
  • Click the hidden objects area.

 

 

H7

  • Find the items.
  • Collect the wrench.

 

 

Wrench

  • Use the wrench on the grate.
  • Move ahead.

 

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