Walkthroughs / Fright / Chapter Three: Into the Basement

Chapter Three: Into the Basement

Fright Walkthrough Chapter Three Into the Basement has all the advice, hints, and guidance you'll need to survive as you find yourself stranded in a run-down motel with a group of strangers after an accident in this chilling hidden object adventure game.

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Chapter Three: Into the Basement

Chapter-3-01-Flashlight

  • Select the flashlight to illuminate the scene.
  • Collect the handle.
  • Move ahead.

 

Chapter-3-02-Adapter

  • Click the axe and the cape.
  • View the 2 diagrams and collect the adapter.

 

Chapter-3-03-Furnace

  • Zoom into the furnace and attach the handle to trigger a mini game.
  • Solve the game by aligning the handle into the correct position and clicking the lever up one space.
  • Collect the valve.
  • Click the cover and remove and replace the valve; click it once.
  • Click the switch.
  • Collect the tower shaped key.
  • Move down once.

 

Chapter-3-04-Tower

  • Insert the tower shaped key.
  • Move to the right.

 

Chapter-3-05-Scarecrow

  • Click the scarecrow head 2x’s; collect the scarecrow figurine.
  • Collect the radio key.
  • Click the straw; collect the bent tin heart and read the letter.
  • Collect the fuel canister.
  • Move down once and go forward.

 

Chapter-3-06-Bent

  • Insert the bent tin heart and click the handle.
  • Receive the tin heart and insert it into the groove.
  • Collect the funnel.
  • Move down once.

 

Chapter-3-07-Funnel

  • Place the funnel into the generator and pour the fuel canister into it.
  • Place the adapter onto the pump and connect the hose.
  • Click the start cord and the button.
  • Collect the broken walking stick and the lion figurine.
  • Move ahead.

 

Chapter-3-08-Broken

  • Read the clippings.
  • Place the broken walking stick into the fan blades.
  • Collect the tin man figurine.
  • Move down once and go right.

 

Chapter-3-09-Tin

  • Place the tin man, scarecrow and lion figurines onto the house.
  • Collect the metal wand.
  • Move down once and ahead.

 

Chapter-3-10-Metal

  • Insert the metal wand and click it once; collect the inhaler.
  • Move down once.

 

Chapter-3-11-Inhaler

  • Give Brenda the inhaler.
  • Insert the radio key into both holes.
  • Collect the batteries.
  • Insert the fridge key into the lock.
  • Uncork the bottle using the corkscrew; collect the cork.
  • Move down once and go to Room 1.

 

Chapter-3-12-Batteries

  • Click the lid, insert the batteries and click it closed.
  • Click the switch.
  • Collect the 1st token.
  • Move to Room 2.

 

Chapter-3-13-Cork

  • Insert the cork into the lamp and click it.
  • Collect the 2nd token.
  • Click the purse and read the prescription.
  • Click the tee-pee and insert the tokens to trigger a mini game.
  • Solve the game by arranging the tokens correctly.
  • Collect the horn.
  • Move to the House Gate.

 

Chapter-3-14-Horn

  • Insert the horn to trigger a mini game.
  • Solve the game by clicking the discs to match the discs on the right horn.
  • Move to the left.
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