
- Collect the receiver and the paw; select the paw to insert into the window lock.
- Collect the tape and use it to repair the plug wire.
- Insert the plug into the socket to trigger a hidden objects area.


- Find the items.
- Select the rag to clean the splatter; collect the bat.
- Click the knob to change the image.
- Collect the silver feather.

- Insert the silver feather; collect the half heart and place it into the nightstand.
- Collect the breaker switch and the doll’s arm.
- Collect the doll and attach the doll’s arm onto the broken doll; collect the gold feather.
- Select the gold feather and insert it into the statue; collect the flashlight.

- Click the eye and select the flashlight to shine into the eye.
- Place the doll to trigger a mini game.
- Solve the game by guiding the doll to the keyhole.
- Use the following sequence to solve: A x 2 – B – C – A – D – C – B x 2 – A

- Click the pillow; collect the strange key and the tile.
- Place the receiver onto the phone and answer it.
- Collect the stick pin and the right scale.
- Move down once.

- Attach and click the breaker switch to trigger a hidden objects area.


- Find the items.
- Select the ribbon to mold the towel into the bear; collect the towel bear.
- Select the spray and sponge to clean the mirror; collect the mirror.
- Click the glowing fragments and collect the can opener; use it to open the can.
- Collect the tile.
- Move down once.

- Collect the scrap.
- Insert the 3 tiles to trigger a mini game.
- Solve the game by arranging the tiles so that the tile background colors match the image background colors.
- Collect the glue and click the items aside to collect the eye mask.
- Move down once.

- Place the right and left scales onto the scale hanger and place it onto the statue.
- Select the eye mask to cover the statues eyes.
- Collect the paint restorer and the knife.
- Move to the Hallway.

- Select the paint restorer to use on the painting and click it once.
- Collect the magnet.
- Move into Room 13.

- Select the magnet to collect the number 6.
- Move down once.

- Insert the number 6 to release the door knob.
- Move into Room 16.
