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Walkthroughs / Fear for Sale: The 13 Keys / Chapter Two: The Nightmare Begins

Chapter Two: The Nightmare Begins

Our Fear for Sale: The 13 Keys Walkthrough will guard your back as you prepare yourself to spend a night in Room 13 of the Hotel Berkeley. When things take a turn for the worst, and your world becomes transformed into something out of a nightmare, you'll be relieved to find our detailed game instructions, custom marked screenshots, and easy puzzle solutions won't abandon you as you search for answers in the haunted halls of the hotel.
Ask for help in the comments below!

Chapter-2-01-Paw

  • Collect the receiver and the paw; select the paw to insert into the window lock.
  • Collect the tape and use it to repair the plug wire.
  • Insert the plug into the socket to trigger a hidden objects area.

 

Chapter-2-02A-H-O-1

 

B

  • Find the items.
  • Select the rag to clean the splatter; collect the bat.
  • Click the knob to change the image.
  • Collect the silver feather.

 

Chapter-2-03-Silver

  • Insert the silver feather; collect the half heart and place it into the nightstand.
  • Collect the breaker switch and the doll’s arm.
  • Collect the doll and attach the doll’s arm onto the broken doll; collect the gold feather.
  • Select the gold feather and insert it into the statue; collect the flashlight.

 

Chapter-2-04-Eye

  • Click the eye and select the flashlight to shine into the eye.
  • Place the doll to trigger a mini game.
  • Solve the game by guiding the doll to the keyhole.
  • Use the following sequence to solve: A x 2 – B – C – A – D – C – B x 2 – A

 

Chapter-2-05-Pillow

  • Click the pillow; collect the strange key and the tile.
  • Place the receiver onto the phone and answer it.
  • Collect the stick pin and the right scale.
  • Move down once.

 

Chapter-2-06-Breaker

  • Attach and click the breaker switch to trigger a hidden objects area.

 

Chapter-2-07A-H-O-2

 

B

  • Find the items.
  • Select the ribbon to mold the towel into the bear; collect the towel bear.
  • Select the spray and sponge to clean the mirror; collect the mirror.
  • Click the glowing fragments and collect the can opener; use it to open the can.
  • Collect the tile.
  • Move down once.

 

Chapter-2-08-Scrap

  • Collect the scrap.
  • Insert the 3 tiles to trigger a mini game.
  • Solve the game by arranging the tiles so that the tile background colors match the image background colors.
  • Collect the glue and click the items aside to collect the eye mask.
  • Move down once.

 

Chapter-2-09-Left

  • Place the right and left scales onto the scale hanger and place it onto the statue.
  • Select the eye mask to cover the statues eyes.
  • Collect the paint restorer and the knife.
  • Move to the Hallway.

 

Chapter-2-10-Restorer

  • Select the paint restorer to use on the painting and click it once.
  • Collect the magnet.
  • Move into Room 13.

 

Chapter-2-11-Magnet

  • Select the magnet to collect the number 6.
  • Move down once.

 

Chapter-2-12-Six

  • Insert the number 6 to release the door knob.
  • Move into Room 16.
Ask for help in the comments below!