Chapter Six: The Tower

Detective Quest The Crystal Slipper Walkthrough for Chapter Six the Tower will take you from entering Isabella's Tower to collecting the soul for the captain in this exciting hidden object game.

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Chapter Six: The Tower

Beans

  • Examine the pot.
  • Place the beans into the pot and pour in the elixir of growth.
  • Go into Isabella’s tower.
  • Click the hidden objects area.


Hidden Object Game

  • Arrange the items in the correct areas.
  • Collect the pick.
  • Move down one time.


Crack

  • Examine the crack.
  • Widen the crack using the pick.
  • Collect the piece of picture.
  • Move down one time.


Picture

  • Examine the picture.
  • Insert the piece of picture; access the mini-game.
  • Move the rows and columns to create a clear picture.
  • Collect the signet.
  • Move to the fairy dungeon.


Cell

  • Examine the cell of the phoenix.
  • Insert the signet; collect the phoenix.
  • Move to Isabella’s tower.


Phoenix

  • Chase away the snow general by using the Phoenix.


Ashes

  • Examine the general’s ashes.
  • Collect the remains and the mirror.
  • Examine the lock; pour the remains onto the lock.
  • Click the buttons to open the lock.
  • Go into the room of shadows.


Mirror

  • Examine the mirrors; collect the oil can.
  • Move to the hall of trophies.


Stone

  • Examine the stone.
  • Pour the oil can over the metal arm; collect the metal arm.
  • Move to the right.


Porter

  • Examine the porter.
  • Place the metal arm onto the porter.
  • Move to the snow dunes.


Anchor

  • Examine the fallen anchor.
  • Collect the wood.
  • Collect the mirror by using the ermine.
  • Move to the hall of trophies.


Library Door

  • Examine the library door.
  • Collect the mirror.
  • Move to the room of shadows.


Mirror Game

  • Examine the mirrors.
  • Insert the 3 mirrors and access the mini-game.
  • To solve the game, click the buttons in the following sequence.
  • 1 – 2 – 1 – 4 – 3 – 4 – 3 – 4 – 2 - 1 – 3


Wall

  • Examine the wall.
  • Pour the oil can onto the mechanism; collect the owl.
  • Move to the hall of trophies.


Library Door

  • Examine the library door; insert the 2 owls to access the mini-game.
  • Move the owls to the color matches pedestals.
  • Use the following pattern to solve the game.
  • E4 – D5 – E3 – C4 – E2 –D3 – F5 – C6 – F4 – D5 – B3 – E1 – F2 – D4 – G5 – C7 – D6 – B4 –G3 – B5
  • Move into the library.


Matches

  • Examine the note; collect the matches.
  • Read the note.
  • Examine the fireplace.
  • Light the blowtorch by using the matches.
  • Place down the wood.
  • Collect the blowtorch and light the woods.
  • Move to the snow dunes.


Dolphin

  • Examine the ice dolphin; melt the ice using the blowtorch.
  • Collect the fragment and the clock hands.
  • Move to the room of shadows.


Fragment

  • Examine the table.
  • Collect the fragment.
  • Move to the library.


Tree

  • Examine the tree.
  • Collect Giselle’s amulet.
  • Move to Isabella’s tower.


Mirror

  • Examine the mirror.
  • Insert the two fragments; collect the siren’s amulet.
  • Move to the snow dunes.


Frog

  • Examine the ice frog.
  • Melt the ice by using the blowtorch.
  • Click the arrows to move the frog to the hole.
  • Collect the key and place it into the lock.
  • Click the hidden objects area.


Hidden Object Game

  • Arrange the items into the correct areas.
  • Collect the radio.
  • Move to the room of shadows.


Table

  • Examine the table; place the radio down and click on the switch.
  • Examine the siren’s cell.
  • Click the siren on; insert the siren’s amulet into the slot.
  • Collect the soul.
  • Move to the snow dunes.


Captain

  • Examine the captain.
  • Give the captain the soul.
  • Move inboard.
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