Walkthroughs / Dark Dimensions: Homecoming / Chapter One: The Mansion Entrance

Chapter One: The Mansion Entrance

Dark Dimensions: Homecoming Walkthrough Chapter One: The Mansion Entrance features trusted detailed game instructions, custom marked screenshots, and simple puzzle solutions to help you make your way through Barton Mansion.

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Chapter One: The Mansion Entrance

Corrine

  • Speak to Corrine.
  • Click the car door.
  • Click the wallet; examine the photos and the ID.
  • Collect the key fob and the phone.

 

Wires

  • Collect the wires.
  • Click the buttons in ABC order.
  • Collect the pliers and the lighter.
  • Click the key fob and click the hidden objects area.

 

HO1

  • Find the items.
  • Collect Rocky.

 

Lighter

  • Select the lighter to burn the vines
  • Select Rocky to dig up the dirt.
  • Collect the hairpin, the 1st handle part and the screw.
  • Collect the cloth.
  • Select the hairpin to pry the crest from the gate plaque.
  • Insert the wires.
  • Move ahead into the Yard.

 

Pole

  • Collect the pole.
  • Place the 2 photos into the album.
  • Select Rocky to collect the 2nd handle part.
  • Attach the 2 handle parts and secure them using the screw.

 

Door

  • Click the door and attach the door handle to trigger a mini game.
  • Solve the game by selecting the matching images.
  • Move ahead into the Atrium; a mini game will trigger.

 

Pair Game

  • Solve the game by clicking the pairs.
  • Click the hidden objects area.

 

HO2

  • Find the items.
  • Collect the 1st book spine.

 

Blueprint

  • Click the photo.
  • Collect the blueprint and the necklace; click the beads off of the necklace.
  • Click the blueprint to trigger a hidden objects area.

 

HO3

HO3

  • Find the items.
  • Collect the thread.

 

Scraper

  • Select Rocky to collect the scraper.
  • Collect the broom.
  • Click the newspaper to trigger a mini game.
  • Solve the game by burning the vines.
  • Collect the diagram.
  • Move down once.

 

Broom

  • Select the broom to remove the cobwebs.
  • Collect the bent hook and use the pliers to repair the bend.
  • Attach the pole, the fishing line and the hook together.
  • Select Rocky to scare the birds away.
  • Collect the broken disc.
  • Select the fishing pole to collect the 2nd book spine.
  • Move ahead into the Atrium.

 

Book Spine

  • Attach the 2 book spines and arrange them correctly.
  • Collect the statue eye and insert it into the statue.
  • Collect the torch.
  • Move down once.

 

Torch

  • Place the torch into the hand holder.
  • Read the journal.
  • Collect the fuel and inject it into the empty lighter.
  • Move ahead.

 

Lighter

  • Select the lighter to ignite and remove the vines.
  • Move upstairs to the Gallery.
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