Walkthroughs / Dark Arcana: The Carnival / Chapter Two: Hall of Mirrors

Chapter Two: Hall of Mirrors

Dark Arcana The Carnival Walkthrough for Chapter 2 features step-by-step instructions and detailed screenshots to help you get through this second chapter of the game.

Originally posted:

Ask for help in the comments below!

Chapter Two: Hall of Mirrors

Light On

  • Click on the switch to turn on the lights.
  • Watch the cutscene.
     

Broken MIrrors

  • Click on the bag to zoom in.
  • Click to open the bag.
  • Take the CLOWN NOSE KEY.
  • Click on the door to open it.
  • Click on the sparkles.
  • This will start a hidden object game.
     

Hidden Object Game Hall Mirrors

  • Find all the items on the list.
  • Use the chalk on the tic tac toe board to complete it.
  • Click to open the box. Find the Broken Hand mirror in the box.
  • Take the light bulb out of the box and use it on the lamp. Click the switch to get the Lit Lamp.
  • Click to remove the cloth.
  • Find the paint brush and the hobby horse under the cloth.
  • Find a carving knife under the cloth. Use it on the pumpkin to get the Jack0-o-lantern.
  • You will receive the SECOND TEETH PANEL.
  • Return to the manager's office.
     

Clown Chest

  • Click to zoom in on the clown chest.
  • Use the CLOWN NOSE KEY on the lock.
  • Take note of the awards.
  • Take note of the combination R1 L4 R2 L1 R8
  • Take the HANDLE.
  • Click on the safe on the wall to zoom in.
     

Managers Safe

  • Use the HANDLE on the safe.
  • Now enter the correct code that's taped to the safe by clicking on the safe and moving the wheel to the right spots.
  • If you make a mistake, click the reset button.
  • Click the handle to open the safe.
  • Take the GATE PLATE.
  • Click to look at the pictures and see the connection between Alice and Susan.
  • Go back to the square.
     

Square Gate

  • Click to zoom in on the gate.
  • Click to zoom in on the lock.
  • Use the GATE PLATE on the lock.
  • Use the GATE KEY on the lock and click on it to unlock it.
  • Click on the handle to open the gate.
  • Go forward to the Alley.
     

Alley Tent

  • Click on the broken vase outside the tent to start a cutscene.
  • Use the HAMMER on the strength game on the left.
  • Click on the door to the House of Fears to zoom in.
  • Use the FIRST TEETH PANEL and the SECOND TEETH PANEL in the missing slots.
  • Go into the Fortune Teller's Tent.
     

Fortune Teller

  • Click on the box the Fortune Teller is in.
  • Remove the one sword with the hilt. We'll need to find the rest of the hilts somewhere.
  • Click to zoom in on the table and read the note from the fortune teller.
  • Click on the room screen to push it back.
  • Take the WIG PANEL.
  • Click on the case by the skull to remove it.
  • Take the SPRING.
  • Go back one screen and then go to the Carousel.
     

Carousel

  • Click on the doll to zoom in.
  • Click on the glass and all the doll parts to remove them.
  • Take the NOSE PANEL.
  • Click on the box under the mime to zoom in.
  • Take the SCREWDRIVER.
  • Go back one screen.
     

Strength Game

  • Click on the broken strength game to zoom in.
  • Use the SCREWDRIVER on the screws to remove the panel.
  • Use the SPRING on the game to fix it.
  • Now use the HAMMER again on the game.
  • Take the EYE PANEL that falls.
     

House of Fears Door

  • Click on the door of the House of Fears to zoom in.
  • Use the WIG PANEL, the NOSE PANEL, and the EYE PANEL on the empty slots in the door.
  • Click on the doors to open them.
  • Enter the House of Fears.
Ask for help in the comments below!
Comments

Comments will load when you reach this part of the walkthrough.