Chapter One: 8 PM

Cursery: The Crooked Man and The Crooked Cat Walkthrough Chapter One: 8 PM features custom marked screenshots, comprehensive step-by-step instructions, and detailed puzzle solutions to help you follow the trail of the Crooked Man and save your sister from his mad plans.

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Chapter One: 8 PM

Crooked

  • Attempt to stop the crooked man.
  • Collect the bolt cutters.
  • Collect the pepper.
  • Read the journal.
  • Move to the left.

 

Pepper

  • Select the pepper to use on the beast.
  • Collect the white lamb gear and place it onto the chest.
  • A mini-game will trigger.
  • Solve the game by moving the discs to the number that matches the amount shown on each disc; then move the animals next to the types of food that it eats.

 

Carrot

  • Collect the carrot winding key.
  • Click the rabbit and collect the box with one match.
  • Select the box with one match to use on the bottle.
  • Collect the bottle of burning oil.
  • Move down once.

 

Oil

  • Select the bottle of burning oil to use on the bats.
  • Move ahead.

 

Dragonfly

  • Collect the dragonfly jewel.
  • Select the bolt cutters to cut the chains.
  • Collect the crooked sixpence tail and examine the photo.
  • Move to the left.

 

Whistle

  • Collect the eagle whistle.
  • Move down once and go right.

 

Whistle

  • Select the eagle whistle to clear the crows away.
  • Click the 5 fingers and click the watch.
  • Speak to the ghost.
  • Collect Laurent’s pocket watch, the crooked sixpence head and examine the photo.
  • Insert the carrot winding key into the box.
  • Click the box top.
  • A mini-game will trigger.
  • Solve it by moving the wolves to the center.
  • Click the buttons as follows: A – A - B – B – B – C – C
  • Collect the duck cabinet handle.
  • Collect the twig.
  • Collect the fox grapes knob.
  • Move down once.

 

Grapes

  • Notice the locked door.
  • Place the fox grapes knob onto the hatch and click it to trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Collect the ruby mouse gem.
  • Move to the left.

 

Lock

  • Insert the crooked sixpence tail and the crooked sixpence head into the lock.
  • Move ahead automatically.

 

Pruning

  • Collect the pruning saw.
  • Collect the sapphire mouse gem.
  • Read the journal.
  • Collect the drake cabinet handle.
  • Move down once.

 

Drake

  • Attach the drake cabinet handle onto the left and the duck cabinet handle onto the right.
  • A mini-game will trigger.
  • Solve the game by moving the slides to match the images at the top.
  • Collect the ladder.
  • Move to the right.

 

Tree House

  • Place the ladder onto the tree house.
  • Collect the axe.
  • Move down once.

 

Axe

  • Select the axe to chop the tree.
  • Move ahead.

 

Red

  • Collect the red rose medallion.
  • Move ahead onto the path on the left.

 

Stop

  • Attempt to stop the Crooked Man.
  • Select the pruning saw to collect the emerald mouse gem.
  • Collect the crowbar.
  • Move down once.

 

Gems

  • Insert the ruby, emerald and sapphire mice gems into the grooves.
  • A mini game will trigger.
  • Solve the game by moving the mice home.
  • Move to the right.

 

Sickle

  • Collect the sickle.
  • Place the twig into the sap; collect the twig with sap.
  • Click the item in the quicksand.
  • Select the crow bar to open the crate.
  • Collect the insect repellant.
  • Move down and go left on the center elevated walkway to move into the Tree Tunnel.

 

Duster

  • Collect the feather duster.
  • Collect the tree emblem and the moon decoration.
  • Read the book.
  • Click the ghost.
  • Select the sickle to slice the vines.
  • Select the twig with sap to collect the moth jewel.
  • Move down once and go to the right.

 

Feather

  • Select the feather duster to dust the monument.
  • Collect the corkscrew.
  • Insert the dragonfly and the moth jewels onto the box.
  • Collect the bee key.
  • Move down once.

 

Bee

  • Insert the bee key into the lock.
  • Insert the corkscrew into the cork.
  • Collect the honey wine.
  • Select the insect repellent to use on the moths.
  • Move to the far left.

 

Wine

  • Select the honey wine to use on the lynx.
  • Collect the shell plaque.
  • Insert the tree emblem into the door.
  • A mini-game will trigger.
  • Solve the game by moving the discs to reflect the light back to the beginning point.
  • Move to the Tree Upstairs.
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