Chapter Two: Past

Christmas Stories: A Christmas Carol Walkthrough Chapter Two: Past features our detailed, step-by-step instructions to guide your steps, along with our custom marked screenshots, and our easy puzzle solutions to help you save your Uncle Scrooge.

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Chapter Two: Past

Ghost

  • Speak to the ghost.
  • Collect the coals 1/2.
  • Collect the scarf.
  • Collect the coals 2/2.
  • Collect the pipe without holes.
  • Place the scarf and pieces of coal onto the snowman.
  • Collect the roasted chicken and the yoke.
  • Place the roasted chicken onto the door and click the sign in the following order:
  • A – B – B - C
  • Move to the Tavern.

 

Mallet

  • Collect the mallet.
  • Move down once.

 

Lamp

  • Use the mallet to smash the streetlamp and collect the matches.
  • Move to the left.

 

Logs

  • Place the logs onto the fire and ignite them using the matches.
  • Use the yoke to remove the pot and collect the boiling water.
  • Move down one time.

 

Ice Castle

  • Pour the boiling water onto the ice Castle.
  • A hidden objects area will trigger.

 

HO1

  • Find the listed items.
  • Click the drawer; collect the rose.
  • Click the drawer; collect the boomerang.
  • Select the heart and place it onto the cutout; collect the mirror.
  • Select the pencil to solve the equation; collect the 81.
  • Collect the money.

 

Money

  • Give the boy the money and collect the bone.
  • Move to the left.

 

Bone

  • Place the bone into the bowl.
  • Collect the dagger.
  • Move down one time.

 

Compass

  • Use the dagger to remove the compass.
  • Move to the left.

 

Shield

  • Insert the compass into the shield and collect the axe.
  • Move down one time.

 

Fallen

  • Use the axe to remove the fallen tree.
  • Move to the right.

 

Pipe

  • Collect the awl.
  • Click the pipe without holes and use the awl to make a flute.
  • Play the flute into the mouse hole and collect the razor and the continent.
  • Use the razor to cut the strings and collect the gingerbread snowman.
  • Move down one time.

 

Gingerbread Snowman

  • Place the gingerbread snowman onto the tree and collect the hatchet handle.
  • Move to the right.

 

Wheel Game

  • Collect the wheel.
  • Place the hatchet handle onto the hatch to trigger a mini game.
  • Solve the game by moving the block until the gem has dropped to the bottom.
  • Collect the disassembles catapult, net and horn.
  • Collect the second continent using the net.
  • Insert both continents into the globe and collect the corkscrew.
  • Move to the Tavern.

 

Cork

  • Use the corkscrew to remove the cork.
  • Fill the horn with gunpowder and collect it.
  • Move to the School.

 

Catapult

  • Click the disassembled catapult and place the wheel onto it.
  • Click the ball and fill it using the one with gunpowder.
  • Click the ball and load the catapult.
  • Click Scrooge to revive the Viking and give him the matches.
  • Collect a Viking with the bomb and use it to shoot the statue.
  • Move ahead.

 

Mill

  • Collect the salt mill handle.
  • Move to the Tavern.

 

Salt

  • Place the salt mill handle onto the grinder and click it once.
  • Fill the shaker with salt and collect the salt.
  • Move to the Schoolyard.

 

Deer

  • Give the deer the salt and collect the feather.
  • Move to the Square.

 

Feather

  • Place the feather onto the dove.
  • Click as follows: blue – red - yellow
  • Collect the oil can.
  • Move to the Schoolyard.

 

Oil

  • Use the oil can on the lock and click the key.
  • Collect the hay and the lock part.
  • Stuff the toy using the hay and select Scrooge to revive him.
  • Collect the animated cat.
  • Move to the Square.

 

Animated Cat

  • Release animated cat to collect the cuckoo.
  • Move to the right.
  • Chapter-2-23-Cuckoo
  • Place the cuckoo onto the clock.
  • Collect the silver key in the lock part.
  • Move to the Tavern.

 

Silver Key

  • Insert the silver key into the cabinet to trigger a hidden objects area.

 

HO2

  • Find the listed items.
  • Select the dress and hat to dress and collect the doll.
  • Select the emblem and insert it into the cabinet; collect the thimble, the pen, and the knight.
  • Click the cloth and collect the shoes.
  • Move down one time.

 

Shoes

  • Give the boy the shoes and collect the brush.
  • Move to the right.

 

Brush

  • Use the brush to wipe the black board to reveal a code.
  • Click books III – IV – V – I – II and collect the lock part.
  • Move ahead.

 

Lock Parts

  • Insert the three lock parts into the door to trigger a mini game.
  • Solve the game by moving the red blocks to the top and the blue blocks to the bottom.
  • Move to the Belfry.
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