Walkthroughs / Awakening: The Skyward Castle / Chapter 2: Cloud Court

Chapter 2: Cloud Court

Awakening The Skyward Castle Walkthrough for chapter 2 will find Princess Sophia at the gates of the Sky Castle, but she must find her way in through basilisks and puzzles before she can continue on her quest.

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Chapter 2: Cloud Court

  • Click on the unicorn. You'll discover that you still need something else to heal him.

  • Move up the path on the right toward the barracks entrance.

  • Take note of the stone chest and the barracks gate.

  • You can't do anything with them yet though so move toward the Castle Bridge.

  • Click on the gate to start a mini-game.

  • The goal of the puzzle is to put the correct code on the right where the symbols are.

  • You need to turn the wheels on front of you to get the right combination.

  • Turn the outer wheel first until you have a pair that patches the pairs on the right.

  • Then on the right, turn the white area next to the pairs to match the symbol in the center.

  • You need to do this for all 4 sets of symbols.

  • See the screenshot above for the solution.

  • Once completed, walk forward.

  • Try to walk forward into the castle.

  • You will be stopped by the dreadmyre and he will leave a basilisk in your path.

  • Use your Pocket Dragon on the dead vines on the right to burn them.

  • Take the OLD KEY.

  • Go back one screen.

  • Click on the cabinet on the right in the gatehouse to zoom in on it.

  • Use the OLD KEY on it to unlock it.

  • Click again to open the cabinet.

  • Take the OAK RING.

  • Use your map to fast travel to the Castle Landing.

  • Click on the Briar gate to zoom in.

  • Use the OAK RING on the gate to start a puzzle.

  • You will need to rotate the outer and inner rings of each picture in order to restore them.

  • See the screenshot for the solution.

  • Once you've completed the puzzle, enter the High Gardens.

  • Once you enter the High Gardens, you'll notice the greenhouse an the crystal lattice.

  • You can't do anything in this area yet, so move forward one toward the Giant Goldleaf Oak.

  • Click to zoom in on the Petrified Faun.

  • Click on her bag to open it.

  • Take the 1/4 QUILT PATCH and the GREENHOUSE KEY.

  • Take the STONE TABLET in her hands.

  • Take the 1/3 GEMSTONES at her neck.

  • Go back one screen.

  • Click on the greenhouse to zoom in.

  • Use the GREENHOUSE KEY on the clock to start a mini-game.

  • The goal of the game is to match the symbol with the right celestial phase, i.e. sun, moon, half moon.

  • Click on the center clock to make the gold and silver hands move.

  • Once the gold hand lands on one of the symbols in the other 4 locks, note the placement of the silver hand.

  • Then change the celestial phase on the lock so that it matches what's in the silver hand.

  • See the screenshot above for the solution.

  • Once completed, go to the Greenhouse.

  • Click on the Garden Shed.

  • This will begin a hidden object scene.

  • You will need to find all the flowers on the bottom panel.

  • Some flowers will need you to flip the switches before they will bloom.

  • Some flowers need more than one switch on.

  • The Garden Shears are hidden so flip the switch on the right.

  • You will receive the GARDEN SHEARS.

  • Click on the garden shed again to zoom in.

  • Use the GARDEN SHEARS on the overgrown vines to get rid of them.

  • Click on the emerald to get the 2/3 GEMSTONES.

  • Go back one screen.

  • Click on the Crystal Lattice on the left to zoom in.

  • Click on the Turquoise to get the 3/3 GEMSTONES.

  • Take the 2/4 STONE TABLET.

  • Use the 3/3 GEMSTONES on the panel in front of you to start a mini-game.

  • The goal of the game is the drag the knobs to the correct position.

  • You'll see in the middle there are symbols.

  • The knobs need to be on both sides of the panel.

  • Go from left to right following the symbols carved in the wall.

  • Some knobs will have hints under them.

  • The gray stone knobs are for any symbols you don't have.

  • See the screenshot above for the solution.

  • Click on the tablets to get 3/4 STONE TABLET and 4/4 STONE TABLET.

  • Use your map to fast travel to the Barracks.

  • Click to zoom in on the stone chest on the left.

  • Use the 4/4 STONE TABLETS on the lid.

  • This will start a mini-game.

  • The goal of the game is to have so that no color is repeated in any row or any column.

  • Click on the tile to change the color.

  • See the screenshot above for the solution.

  • Once you have completed the puzzle, the chest will be open.

  • Click to take the TORN BOOK and the BROKEN HILT.

  • Use your map to fast travel to the Giant Goldleaf Oak.

  • Click on the petrified faun to zoom in on her.

  • Use the TORN BOOK on her to bring her back to life.

  • Click on her to talk to her.

  • She will give you the SCROLL OF MEDICINAL HERBS.

  • Use your map to fast travel to the Greenhouse.

  • Click on the garden shed to enter.

  • Use the SCROLL OF MEDICINAL HERBS on the table.

  • Click on the crate of eggs that appears to begin a mini-game.

  • Click on the eggs by following the clues at the bottom.

  • This will remove all the incorrect eggs leaving the Cockatrice egg for the taking.

  • The Cockatrice Egg is the black and red one in the middle.

  • Once you're done, the COCKATRICE EGG will be added to your inventory.

  • Now go to the Giant Goldleaf Oak again.

  • Once you're back at the Giant Goldleaf Oak, use the COCKATRICE EGG on the faun.

  • She will then give you the BARRACKS PASS.

  • Use your map to fast travel over to the barracks.

  • Click on the barracks gate to zoom in.

  • Use the BARRACKS PASS on the shield.

  • This will start a mini-game.

  • The goal of the game is to put the carving back together in the right place.

  • Click on the lion head until it's upright.

  • Now click on the outside tiles to rotate them.

  • Click on two tiles to swap their positions.

  • See the screenshot for the solution.

  • Once you've complete the puzzle, head into the Barracks Courtyard.

  • Click on the ballista in front of you to zoom in.

  • Use the BROKEN HILT on the blade on the right.

  • You will receive the RUSTY SWORD.

  • Click on the firing level and you'll see that it's jammed.

  • Click on the armory entrance.

  • Click on the note to read it.

  • Use the RUSTY SWORD on the lock.

  • Go into the armory.

  • Click on the Blacksmith's Forge on the left to zoom in.

  • Use the handle on the red pump on the left.

  • Now, click on the handle to pump the water into the water trough.

  • Use the bottle on the shelf to put it with the other bottles.

  • Place the wood in the forge.

  • Place the riding crop next to the whip.

  • Use the spear tip on the spear.

  • Use the metal bars on the casting vat.

  • Use the swords on the shield on the wall.

  • Click on the cabinet doors to open them.

  • Use the horseshoe on the shelf inside the cabinet.

  • Use the Pocket Dragon on the wood to light it.

  • This will melt the metal.

  • Take the casting vat and use it on the mold.

  • Use the tongs on the mold.

  • Use the hammer on the anvil.

  • Use the gloves on the anvil.

  • Use the nails on the incubator frame.

  • You will receive the 1/3 INCUBATOR PARTS and GREASE.

  • Go back one screen to the courtyard.

  • Click on the ballista to zoom in.

  • Use the GREASE on the gears.

  • Click on the lever.

  • This will start a mini-game.

  • Click on the red button when the two red hands are in the vertical position.

  • Click on the blue button when the two blue hands are in the horizontal position.

  • Once completed, go inside the windmill.

  • Click on the damaged pillar to zoom in.

  • Use the RUSTY SWORD 4 times.

  • This will remove the boards.

  • Use the POCKET DRAGON on the chain.

  • Go down to the cave entrance.

  • Click on the SANDBAG to take it.

  • Take the peat moss which will turn into the 1/3 SOIL CONDITIONERS.

  • Go back two screens and enter the armory.

  • Click on the portcullis to zoom in.

  • Use the SANDBAG on the hook.

  • Enter the barracks.

  • Click on the petrified guard captain to zoom in.

  • Take the CRUSTY CHAINMAIL.

  • Take the 2/4 QUILT PATCH on his shirt.

  • Click on the barred door to open it.

  • Click on the bucket on the left to zoom in.

  • Take the chalk which turns into the 2/3 SOIL CONDITIONERS.

  • Take the SAND BUCKET.

  • Click on the scrap metal pile to access a hidden object scene.

  • Find all the items on the list.

  • See the screenshot above to the solution.

  • The swords are in yellow. One is in the suit of armor.

  • The helmets are in blue. One is in the chest. Use the key to open it.

  • The shields are in purple.

  • The whetstones are in pink. One is behind the cloth on the shelf.

  • Once you have found all the objects, you will receive the ROUND WHETSTONE.

  • Go back one to the armory.

  • Click on the grindstone to zoom in.

  • Use the ROUND WHETSTONE on the grindstone.

  • Use the RUSTY SWORD on the whetstone to sharpen it.

  • Click on the whetstone and move your mouse in a counterclockwise motion.

  • You will receive the SHARP SWORD.

  • Go back to the windmill and enter the hole in the floor again.

  • Click on the sand on the ground to zoom in.

  • Use the SAND BUCKET on the pile to put some sand in the bucket.

  • Use the CRUSTY CHAINMAIL on the bucket.

  • Click on the CRUSTY CHAINMAIL and then move your mouse back and forth.

  • You will receive the CHAINMAIL.

  • Go back to the barracks and the petrified captain.

  • Click on the petrified guard captain to zoom in.

  • Use the SHARP SWORD and the CHAINMAIL on him.

  • He will turn back to normal.

  • Click on him to talk to him.

  • Click on the locker to start a mini-game.

  • The goal is to spin the wheels so that they match the smaller section on the left.

  • You can spin the entire wheel and then each of the smaller wheels on all four corners.

  • Spin the entire wheel so that the dark gray wheel is on the top.

  • Then match the symbols as seen in the screenshot.

  • Take the sulphur which will turn into 3/3 SOIL CONDITIONER.

  • Take the incubator base which will turn into 2/3 INCUBATOR PARTS.

  • Go forward one screen through the door.

  • Click on the faun to talk to her.

  • She will give you the MEDICAL NOTES and the HERB SEEDS.

  • Use your map to fast travel to the greenhouse and click on the garden shed.

  • Use the 3/3 SOIL CONDITIONER on the table.

  • Use the HERB SEEDS on the pot.

  • This will start a mini-game.

  • The goal of the puzzle is to find the bags with the symbols that match the symbols on the pots.

  • Find the first three symbols for the first pot.

  • Place them in the box.

  • Then click on the mixture to combine them.

  • See the screenshot for the solution.

  • Find the three symbols for the second pot.

  • Place them in the box.

  • Then click on the mixture to combine them.

  • See the screenshot for the solution.

  • Find the three symbols for the third pot.

  • Place them in the box.

  • Then click on the mixture to combine them.

  • See the screenshot for the solution.

  • Find the three symbols for the fourth pot.

  • Place them in the box.

  • Then click on the mixture to combine them.

  • See the screenshot for the solution.

  • You will receive the HERB SAPLINGS.

  • Click on the plant cultivators to zoom in.

  • Use the HERB SAPLINGS on the plant cultivator.

  • This will start a mini-game.

  • The goal of the game is to fill in all the squares.

  • You will need to complete three rounds of this puzzle.

  • See the screenshots above for the solution.

  • You will receive the DEWGLINT, the SAPPHIRE BUD, SPARKLELEAF, and SUNBRIGHT.

  • Use your map to fast travel to the windmill.

  • Click on the alchemy station to zoom in.

  • Use your Pocket Dragon on the bunsen burner to light it.

  • Use the DEWGLINT, the SAPPHIRE BUD, SPARKLELEAF, and SUNBRIGHT on the dishes.

  • Use the MEDICAL NOTES on the board.

  • This will start a mini-game.

  • The goal of the game is to mix the right herbs.

  • Use the diagram to help with the right mixtures.

  • Click on the herbs and place them in the pan.

  • Click on the pan to mix the herbs.

  • The combinations are: Dewglint and Sapphire Bud, Sapphire bud and Sparkleleaf, and finally... Dewglint, Sparkleleaf, and Sunbright.

  • You will receive the HEALING POULTICES.

  • Use your map to fast travel to the Castle Landing.

  • Use the HEALING POULTICES on the unicorn.

  • This will start a mini-game.

  • The goal of the game is to use the correct poultices on the right injuries.

  • Simply match the colors.

  • Use the red poultice on the red scratches.

  • Use the purple poultice on the purple bruises.

  • You may need to use it on an area more than once.

  • Once you are done healing the unicorn, click on the unicorn and you'll be taken to the map screen.

  • Click on the Aviary in the top right corner.

  • Click on the Aviary Entrance.

  • This will start a mini-game.

  • The goal of the game is to restore the pieces of the falcon crest using the buttons.

  • There are 6 sections of buttons to restore the crest.

  • Each colored button correspondence to its matching color in that particular section.

  • Simply rotate the pieces until they are in the correct position.

  • See the screenshot for the solution.

  • Enter the aviary.

  • Click on the 3 BIRD FEEDERS to take them.

  • Click on the storeroom to start a hidden object scene.

  • Find all the items on the list.

  • Click on the fruit on the left and use it on the monkey hand hanging from the tree to find the monkey.

  • Use the watering can on the bushes area to find the last yellow flower.

  • Move the bushes to find the last machine part.

  • You will receive the 3/3 INCUBATOR PARTS and the HANDLE.

  • Use your map to fast travel to the Windmill Crystal Forge.

  • Click on the Crystal Forge to zoom in.

  • Take the 3/4 QUILT PATCH.

  • Click on the essence of fire chart to read it.

  • Take the GAFF HOOK.

  • Go to the right to the Gear Room.

  • This will start a hidden object scene.

  • You need to find the 12 windmill spurs.

  • Click on the chain on the right to pull it.

  • Click on the green cloth to move it, click on the drawer to open it.

  • Click on the cabinet to open it.

  • Pull the lever to open the pillar.

  • Take the weight that was in the pillar and hang it on the chain on the left.

  • Use the saw on the pole on the left.

  • You will receive the WINDMILL SPURS.

  • Go to the right to the gear room again.

  • Click on the gear box to zoom in.

  • Take the letter.

  • Use the HANDLE on the gear box.

  • Click on the handle to open the gear box.

  • Use the WINDMILL SPURS on the gear box.

  • This will start a mini-game.

  • The goal of the game is to use all the links to connect the gears at the top and the bottom.

  • Simply pick up a link and drop it into place.

  • Click on a link to rotate it.

  • See the screenshot for the solution.

  • Take the BROKEN BOW.

  • Use your map to fast travel to the High Gardens.

  • Click on the Crystal Lattice to zoom in.

  • Use the GAFF HOOK on the BRONZE GRAPES to grab them.

  • Go to the Giant Goldleaf Oak.

  • Click on the vineyard gate to zoom in.

  • Use the BRONZE GRAPES on the gate.

  • This will start a mini-game.

  • The goal of the game is to follow the vine that goes between the two fairies.

  • You need to click on the grapes that are on that vine.

  • Enter the vineyard when you are done.

  • Click on the water pumping controls to zoom in.

  • Use the Pocket Dragon on the cover panel 3 times to get access to the controls.

  • Click on the controls to start a mini-game.

  • The goal of the game is to rotate the pipes so that the green and blue pipes are connected.

  • Click on a pipe to rotate it.

  • See the screenshot for the solution.

  • Click on the vine bed to zoom in.

  • Use the GAFF HOOK on the blue key.

  • This will start a hidden object scene.

  • Find all the items on the list.

  • You will receive the WEAPONS CABINET KEY.

  • Use your map to fast travel to the Barracks.

  • Enter the armory.

  • Click on the Weapons Cabinet on the right to zoom in.

  • Use the WEAPONS CABINET KEY on the lock to open it.

  • You will receive the 1/8 DRAGON'S TOOTH.

  • Click on the cabinet to open it.

  • Use the BROKEN BOW on the table.

  • Use the GOLDLEAF BRANCH on the stand.

  • Use the saw on the branch.

  • This will start a mini-game.

  • Click and hold the mouse along the pattern to cut out the bow.

  • It doesn't have to be perfect as you can see from the screenshot

.

  • Now it's time to put the bow together using the parts in the cabinet.

  • You won't use all the parts. Use the broken bow as a guide.

  • You just need the two end pieces, the handle and the string.

  • See the screenshot above to see what the final bow looks like.

  • Click on the bow when you are done and you will receive the GOLDLEAF BOW.

  • Use your map to fast travel to the windmill.

  • Go down the hole to the cave entrance.

  • Click on the pocket dragon to zoom in.

  • Click on the pocket dragon to pick him up.

  • Use the Pocket Dragon on the tapestry to burn it.

  • Take the 4/4 QUILT PATCH

  • Take the 4 DRAGON'S TEETH.

  • Take the QUIVER which will combine with the bow to give you BOW AND ARROWS.

  • Click on the entryway to zoom in.

  • Use the BOW AND ARROWS on the rolled up fabric.

  • This will reveal the Dragon's Tapestry.

  • Use the 4 QUILT PATCHES on the tapestry to start a mini-game.

  • The goal of the puzzle is to select the right tiles according to the numbers on the top and the left.

  • So if the left says 8, there should be 8 tiles selected in the row.

  • If the top says 5, then 5 tiles should be selected in that column.

  • If it says 11, add the two numbers together to get 2 and that's how many tiles should be selected.

  • See the screenshot above for the solution.

  • Click on the 6/8 DRAGON'S TOOTH when done.

  • Move forward into the Cliffside Caves.

  • Click on the broken brazier on the right to zoom in.

  • This will start a mini-game.

  • What makes this puzzle somewhat complicated is that you won't use all the pieces.

  • Just drag and drop the pieces to complete the puzzle.

  • Click once to rotate.

  • See the screenshot for the solution.

  • I also moved all the pieces I didn't use over to the left so you could see that as well.

  • Once you complete the puzzle, you'll see the completed piece and some sablecorn.

  • Use the pocket dragon on the sable corn to pop it.

  • Take the POPPED SABLECORN.

  • Take the 2 DRAGON'S TEETH.

  • Click on the petrified pocket dragon on the bridge to zoom in.

  • Use the 8 DRAGON'S TEETH on his mouth.

  • This will start a mini-game.

  • The goal of the game is to restore the dragon's smile.

  • You need to put the teeth back in the right positions.

  • See the screenshot for the solution.

  • Click on the stone brazier to zoom in.

  • Use the pocket dragon on the essence of fire.

  • Use the 3 INCUBATOR PARTS on the essence of fire.

  • This will start a mini-game.

  • The goal of the puzzle is to fix the incubator by putting the parts in the correct spot.

  • You can rotate the incubator by clicking on the arrows to the left and right.

  • See the screenshots above to see the solution.

  • Once you are done, place the COCKATRICE EGG in the completed incubator.

  • You will receive the ESSENCE OF FIRE and the COCKATRICE CHICK.

  • Click on the Observation Point on the left to zoom in.

  • Take the SPYGLASS.

  • Now go back to the windmill observation deck.

  • Click on the Alchemy workstation to zoom in.

  • Then click on the Alchemy Charts on the wall for a hidden object scene.

  • Find all the items on the list.

  • See the screenshot above for the solution.

  • The book pages are in purple.

  • The flowers are in yellow.

  • The animals are in green.

  • You have to move several of the pages aside in order to get to the right images.

  • When you are done, click on the formula book to start another mini-game.

  • You will need to use the formula book on the table as a reference in order to make the growth potion.

  • Take note of the colors on the picture as they indicate which ingredient you have to use.

  • See the screenshots above for the solution.

  • Once you have made the potion, now you just need to get the Cockatrice Chick to drink it.

  • Use the POPPED SABLECORN on the potion.

  • Use the COCKATRICE CHICK on the bowl of POPPED SABLECORN.

  • Go back once and discover the Cockatrice needs to be led to the basilisk with the bird feeders.

  • Use the BIRD FEEDER on the hanging branch.

  • Use the POPPED SABLECORN on the BIRD FEEDER.

  • The Cockatrice will come running.

  • Move forward to the castle bridge.

  • Use the BIRD FEEDER on the hanging metal hook.

  • Use the POPPED SABLECORN on the BIRD FEEDER.

  • The Cockatrice will come running.

  • Use the BIRD FEEDER on the overgrown lamp post hook.

  • Use the POPPED SABLECORN on the BIRD FEEDER.

  • The Cockatrice will come running and defeat the basilisk.

  • Once the battle is over, click on your map and fast travel to the windmill crystal forge.

  • Click on the crystal forge to zoom in.

  • Use the ESSENCE OF FIRE on the forge.

  • This will start a mini-game.

  • The goal of the game is to drag your mouse through the points in order to recreate the picture on the left.

  • You will have to go three rounds of this game.

  • See the screenshots above for the solution.

  • You will receive the BALLISTA BOLT HEAD.

  • Return to the barracks courtyard.

  • Use the BALLISTA BOLT HEAD on the ballista,

  • Use the SPYGLASS on the ballista.

  • This will start a mini-game.

  • The goal of the game is to find all the target boards with the view finder.

  • The targets move so you need to keep a look out to find them all.

  • Once you see them through the viewer, click on them.

  • See the screenshot for the location of all 12.

Congratulations! You have completed Chapter 2 of Awakening: The Skyward Castle!

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