General Overview and Tips
You open Aniimo's menu to find your next task, and a wall of reward tabs starts volunteering more work. Start with the active story objective instead. Read its target and required action before heading out: recording an Aniimo and catching one are separate jobs.
You are a Pathfinder, an explorer of Idyll, the continent where wild creatures called Aniimo live. Your first session needs a small plan: record a creature, attempt a catch, follow the next objective, and learn what your new companion can do. Finding a favorite is part of the adventure. So is discovering how the world feels through its abilities.
Your first-session checklist
- Read the active objective. Note the named creature or destination and whether the task asks you to record, catch, speak, or use an ability.
- Record the requested creature. Use the displayed recording controls and check that the task advances.
- Attempt a catch with an Aniipod. This is the tool you throw to capture a wild Aniimo. Follow the catching steps below.
- Return to the objective. Complete its next instruction before taking another collection detour.
- Inspect your companion. Read its skills and try an available ability somewhere safe.
Recording a creature
The Aniilog is your creature notebook. Recording observes a wild Aniimo; it does not catch that creature or make it your companion.
- Find the creature named in the objective. Check its name rather than choosing a nearby creature that looks similar.
- Use the camera or recording action shown by the current tutorial prompt. Follow your displayed controls.
- Frame the requested creature and complete the recording action shown on screen. Wait for the task to advance.
- Check the active objective again. If it still asks for a recording, confirm that you targeted the right creature and completed the recording action before moving on.
Attempting a catch with an Aniipod
- Use the displayed catching control to aim your Aniipod.
- Place the crosshair on the intended wild Aniimo. Check the selected pod and any catch feedback shown before throwing.
- Use the displayed throw action. Wait for the result; a throw is an attempt, not a confirmed catch.
- Follow any collection or confirmation prompt, then check your companion list or the objective update to see whether the catch registered.
If progress stalls, read the objective's action word again. Do the requested recording or catch, then check whether that step is complete. If the objective directs you to a Research Console, the station used to submit your findings at an Outpost, go there and follow its submission prompt instead of making more throws.
When the habitat is empty
A habitat tells you where to search, not where a creature must be waiting. Aniimo encounters can depend on the surroundings, weather, time of day, and special environmental conditions. Check those before circling the same patch again.
| Check | Next action |
|---|---|
| Species and form | Check the target's name and any form named in the objective. A form is a different version of a species; make sure you are hunting the right one. |
| Habitat | Compare any habitat listed for your target with your map. Search nearby terrain that fits the description. |
| Weather and time | Open the map's Aniimo Distribution view to check regional weather. Compare the current weather and time with any encounter conditions given for your target. |
| Conditions do not match | Continue your active objective and return when the required conditions are present. |
| Conditions match, creature absent | Search the surrounding habitat or revisit later. Do not treat matching conditions as a promise of an immediate appearance. |
Make room for your favorite
Keep the Aniimo you enjoy, then learn its job. Read its skill descriptions: does it deal damage, help allies, or offer useful movement? Build around what it does well and look for another companion that fills a gap. After your first catch of a species, its Aniilog entry lets you inspect its traits and combat skills.
When Twining becomes available, you can merge with a companion and control it directly. Try the displayed Twine action and read the changed skill prompts. Commanding a companion and becoming it are different ways to use its abilities. For a blocked route, check the required ability against the companion's available skills. Gliding, diving, and burrowing are movement options to explore as you gain suitable abilities; use what your current companion can actually do.
Practice one skill at a time in an ordinary encounter. Let its action finish before trying a swap, and watch what happens. A familiar companion with a clear job gives you a useful starting point for the next catch—and a good reason to take that one-more-creature detour.

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