Fear for Sale: The 13 Keys: Chapter Four: Jack

Our Fear for Sale: The 13 Keys Walkthrough will guard your back as you prepare yourself to spend a night in Room 13 of the Hotel Berkeley. When things take a turn for the worst, and your world becomes transformed into something out of a nightmare, you'll be relieved to find our detailed game instructions, custom marked screenshots, and easy puzzle solutions won't abandon you as you search for answers in the haunted halls of the hotel.


  • Collect the eye.
  • Move down once.



  • Speak to Jack.
  • Click the door; collect the emblem half 1.
  • Attempt to collect the wig to trigger a hidden objects area.



  • Collect the fragments.
  • Collect the wig.



  • Select the glue to repair the mirror; collect the wig.
  • Insert the library card to trigger a mini game.
  • Solve the game by restoring the sequence of events.
  • 1. Click the buttons to match the pattern
  • 2. Insert the clock hands and click it once.
  • 3. Click the woman and place the number 12 click the clock face once.
  • 4. Click the man; collect the missing piece and insert it into the groove; collect the number 3.
  • 5. Place the number 3 and click the clock hand; click the man once.
  • Move upstairs.



  • Select the scissor jack and collect the lion.
  • Move down once.



  • Select the scissor jack to open the doorway; click button 3.



  • Collect the half-moon.
  • Click the altar 2x’s and collect the eagle and wrench.
  • Move down once and click button 2.
  • Move into Emma’s Nightmare Room.



  • Place the wig onto the broken doll; collect the hourglass.
  • Move down once and go upstairs.



  • Insert the eagle.
  • Insert the eye; collect stained glass 2.
  • Collect the handle; insert the hourglass to trigger a mini game.
  • Solve the game by arranging the triangles so the hourglass sand can flow into the containers.
  • Click the hidden objects area.



  • Find the items.
  • Click the door and place the illuminated bottle into the darkness; collect the monster.
  • Select the scissors to cut out the ladder and place it onto the chimney; select the brush and give it to the man and collect the sweep.
  • Select the pencil to complete and collect the bicycle.
  • Collect the stained glass 1.
  • Move to the Nightmare Roof.



  • Insert stained glass 1 & 2.
  • Collect the star and coded cylinder.
  • Move to Emma’s Nightmare Room.



  • Insert the star and the half moon.
  • Collect the hammer and button 1.
  • Move down once.



  • Insert and click button 1.



  • Speak to the man.
  • Click the hidden objects area.



  • Find the items.
  • Click the frame; collect the family photo.
  • Select the knife to carve and collect the Jack - o’-lantern.
  • Select the pencils and place them into the cup; collect the pencils.
  • Collect the horn.



  • Collect the chalk and the dragon wing.
  • Collect lion 2.
  • Move to Emma’s Nightmare Room.



  • Attach the dragon wing; collect the crystal skull.
  • Select the chalk to reveal the code.
  • Insert the coded cylinder and adjust the tumblers to 2 – 0 – 6; collect the jar with electrode.
  • Move down once.



  • Place lions 1 & 2; collect parts of the antenna.
  • Move to the Nightmare Roof.



  • Select the parts of antenna and the jar with electrode to create and collect the jar with lightning.
  • Place the horn and insert the crystal skull to trigger a mini game.
  • Solve the game by guiding the skull through the maze.
  • Collect the scroll.
  • Move to the Nightmare Library and click the hidden objects area.





  • Find the items.
  • Select the glass of water and pour it onto the sponge; collect the rabbit.
  • Click the area beneath the tree; collect the mushrooms.
  • Click the clock; collect the bow.
  • Click the glowing fragments.
  • Find the feathers.
  • Insert the dream catcher into the groove.
  • Collect the box with ears.



  • Give the scroll to the cloaked phantom; collect Africa.
  • Move down once.



  • Place the jar with lightning into the slot.
  • Collect the clapper.
  • Move to the Nightmare Roof.



  • Insert the clapper and place the box with ears onto the altar.
  • Select the mallet the hit the bells in ABC order; collect the hot air balloon.
  • Move to the Nightmare Office.



  • Insert Africa and the hot air balloon.
  • Collect the emblem half 2.
  • Move to the Nightmare Library.



  • Insert the emblem halves 1 & 2; collect the monogram.
  • Move to the Nightmare Office and click the hidden objects area.



  • Find the items.
  • Select the pins and place them into the doll; collect the voodoo doll.
  • Select the stamp and place it into the ink; collect the paw.
  • Collect the rainbow crystal.



  • Insert the monogram.
  • Insert the rainbow crystal to trigger a mini game.
  • Solve the game by arranging the crystals in the top slots so that all of the tracks are illuminated.



  • Remove the cog wheel using the wrench.
  • Create the gear by combining the handle and the cog wheel.
  • Select the gear to raise the ladder.
  • Move down the ladder.