Buildings
The objective of
Westward II is to build a town that everyone wants to live in. To do
this, you must build a town that offers everything from housing,
employment, security and entertainment. Here you can find
descriptions of the various buildings available in the game, along
with additional requirements where applicable. |
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Bank:
Nothing says prosperity
like a Bank, and nothing says Bank like a building with people
willing to take your money and keep it "safe". Your
Settlers can take out loans when they are short on
Gold, and Banks raise Town Happiness, but beware of raiding bandits!
They can smell Gold like TO smells the endzone.
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Unlock: |

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40 |

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200 |
Additional Requirements:
Unlock the Blacksmith |
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Build: |

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300 |

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200 |
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Blacksmith:
A Blacksmith allows you to upgrade your resource-providing buildings
and
various combat-unit equipment improvements. These upgrades will cost
you resources, but they will greatly improve your buildings'
efficiency.
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Bridge:
During your
exploration of the Wild West, you will come to areas where you'll need to cross
rivers. In order to do this, you will need to build Bridges on the
bank of the river.
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Farm:
Farms provide a steady supply of Food for your town and increase Food storage. At least one person
must be employed there to produce Food, and is most productive when
it is fully staffed. They require a Well in order to build them.
Farm can produce wheat, corn or pumpkins.
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General Store:
Your people
will need to shop somewhere, so it might as well be in a store that
sells general things. Find everything from dynamite to healing kits
here. Well, actually, that's all you'll find here, but you won't
find anything more useful in all the Wild West! Plus, you never know what else might
show up on the shelves of the local General Store!
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Gold
Mine:
There's Gold in them thar hills and in order to get it out you'll
need to set up a Gold Mine. Place Gold Mines directly on
top of a Gold Vein and you'll start reaping the rewards as soon as
employees start hauling the shiny yellow rocks to the surface.
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Granary:
Ahhhhh, I've heard stories about a Granary in Paradise; this must be
what they meant. A Granary will increase
your town's storage capacity for Food by 10 and you can never have too
much Food.
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Hotel:
You know your town has made it when Hotels start being built.
Travelers love having a fancy place to stay and a
Hotel provides comfortable housing
for up to 5 Citizens, not to mention raising your Town Happiness
level.
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Log
Cabin:
A Log Cabin provides
comfortable, affordable housing for 2 Citizens.
In order for more people to move in to your town, you will need to
build housing for them and Log Cabins are always a good choice.
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Lumber
Mill:
When you really need to step up the production of wood, a Lumber Mill
will do this and also allows you to build more
advanced buildings, such as Bridges.
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Ranch:
A Ranch increases the town food storage, produces Food
for your Settlers and
uses Water in order to operate. Each Ranch can raise either chickens, pigs or
cattle
and requires a Well be built first.
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Saloon:
Saloons are excellent places to hire up a few rough and tumble
Gunslingers. They also give your townsfolk an entertaining place to
unwind, raising your Town Happiness. But be careful! If you have unemployed
Settlers in your
town, they can grow fondly attached to the spirits served within.
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Shack:
Home Sweet Shack. That's a sign you'll probably never see on too
many doors.
A Shack can house 1 Civilian,
but slightly lowers Town Happiness.
They are the most basic type of housing and come in handy when
you're in a pinch.
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Sheriff's Office:
You can't have a law abiding town without a Sheriff's Office.
Hire a Sheriff and a few Deputies to keep the peace and
reform drunks
when they show up in your town. All you need now is someone to walk
behind the law and make siren noises as they round up the unruly
drunks.
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Smokehouse:
Mmmmm, smoked meat stuff. The smells wafting in from this feedhouse
addition will get your townsfolks' mouths a'waterin' in addition to increasing
Food production for your Ranches.
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Town Hall:
When
the inevitable fancy folk come to town, a Town Hall might be in
order. Employ
a mayor and either throw your town a parade, which they'll applaud
you for, or
tax them till it hurts. Hey, it's good money, but it's at the
expense of their happiness. Just make sure
there's no corruption,
otherwise it’s just malfeasance for malfeasance’s sake.
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Trading Post:
Sometimes, you'll find yourself rich in certain resources and
won't be able to find others.
Here at the Trading Post, you can sell your surplus resources and buy whatever you're
short on in the way of Food, Wood and Gold. Someone needs to be
employed in the Trading Post in order to buy and sell resources.
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Watch
Tower: All along the Watch Towers,
your townsfolk will feel safe when these are built around town. A Watch Tower will help
keep Bandits from attacking and will make them think twice
about entering your town.
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Water
Tower:
When a Well
just isn't supplying your town with enough water, a Water Tower will
increase your town's storage capacity by 10.
Water Towers provide
more storage than a Well and reduces the chance of Fire and Drought.
With a Water Tower in your town, you're unlikely to ever go thirsty.
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Welcome Sign:
A warm and friendly Welcome Sign erected for
new Settlers will increase your Town Happiness.
Welcome new Settlers in
style with this attractive sign at the entrance to your town.
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Well:
Wells provide your town with a steady source of Water
and are required to build Farms. Make sure to build them in central
locations as they will be your source of Water in the event a fire
breaks out.
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Wind
Mill:
Windmills will boost Farm production up to 25%.
If you want to increase
your maximum Food storage and Farm production, you can build a
Windmill. You must have a Farm before it is available.
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Wood
Hut:
Place Wood Huts near trees
in order to harvest Wood. They are most productive
when fully staffed and must be placed in close proximity to trees.
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Outpost: Set up an Outpost to import shipments of Food,
Wood and Gold from neighboring settlements. Outposts are not available
to unlock
in the Store and must be built by converting buildings found in your exploration.
Rebuild the Outpost to open trade routes and set up resource
settlements.
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Train Station:
Upgrade your
Outpost to a Train Station and bring in more resources.
If you ever
need any resources shipped to or from another town, just check in at
the Train Station. Upgrade your Outpost to a Train Station to
increase the rate at which imported resources come in.
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Item
Locked: If an
item is not yet available to you, a lock icon will appear over it.
Once you have unlocked the item in the Store, the lock will disappear
and you will be able to construct the building in your town.. |
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Building Not Available:
When a building appears grayed out in the building UI, it means that
the building requirements have not yet been met. For example; the
Town Hall appears grayed out because a Lumber Mill has not been
built. Once this requirement has been met, the Town Hall will be
available to build in your town. |