All Endings Guide
The Last Gas Station can pull you toward the finale while the shop still needs fuel, stock, and upgrades. Keep the business steady first, then make a late save near the final area so you can test each ending route without rebuilding the whole station.
Endings are tied mainly to your Civilization and Mystery balance, with a few final-room dialogue choices deciding the exact result. Steam lists four ending achievement names: No Place. No Power., I Will Help. Secretly, Unseen., I Can. I Will. You'll Disappear., and A New Home.... These names are also the ones to match when you are cleaning up missing ending achievements.
Endings and Achievement Quick Reference
Use this as your quick checklist before you commit to the final room. If you are missing an ending achievement, find that achievement name below, reload a late save, and adjust only the route details that matter.
- No Place. No Power. Civilization-forward ending. Community ending guides list this route as Civilization above 150 and Mystery below 150. Player notes also suggest leaving a clear gap in Civilization's favor if the ending does not trigger.
- I Will Help. Secretly, Unseen. Mystery-forward ending. Community ending guides list this route as Mystery above 150 and Civilization below 150.
- I Can. I Will. You'll Disappear. Failure-style ending. Community guides tie this route to the red face in the final monitor sequence, especially when you do not name the entity The Unknown or choose the wrong final response.
- A New Home... Special dialogue ending. Community guides list UFO legend level 40, the related cobalt mining conversation, both main stats below 150, a red face, the name The Unknown, and the final line Civilization, too, has space for the Unknown. If you are missing the A New Home achievement, recheck the UFO and cobalt steps first.
You do not need to treat all four endings like four full playthroughs unless your save setup forces it. A late save before the chamber is the clean way to test one ending, reload, and change Civilization, Mystery, legend progress, or the final dialogue choices.
Before the Point of No Return
- Buy useful station upgrades before cleanup, especially store level 4 and automation-related upgrades, so daily work takes less attention.
- Keep fuel tanks full, shelves stocked, and the register moving before you focus on legend items or mystery routing.
- Raise the major legend tracks if you want the mystery-heavy routes. Confirmed legend tracks include UFO, Lake Mystery, Bigfoot, Pyramid Mountain, The Other Side, and Area 23.
- When the warehouse hatch route opens, use the computer room and the room before the sensory-deprivation chamber as your cleanup checkpoint.
- If you are short on a stat, run one or two normal shop days instead of forcing the finale. Restock in the morning, serve through the rush, spend at night, then check the balance again.
Spoiler Route: Ending Requirements
No Place. No Power. is the Civilization-wins route. Aim for Civilization above 150 and Mystery below 150. If the monitor does not point to this result, give Civilization a clearer lead before trying again.
I Will Help. Secretly, Unseen. is the Mystery-wins route. Aim for Mystery above 150 and Civilization below 150. Push legend progress and mystery-focused items while keeping the shop functional enough to fund the run.
I Can. I Will. You'll Disappear. is the failure-style route. Community guides list the red face, a non-Unknown name choice, and the wrong final response as key triggers. If you land here by accident, reload your late save and fix the missing stat balance or final dialogue choice.
A New Home... is the special dialogue route. Treat it as its own path, not a pure Mystery win. Get UFO to level 40, make sure the cobalt mining conversation has happened, keep Civilization and Mystery below 150 for the red-face setup, name the entity The Unknown, and choose Civilization, too, has space for the Unknown.
Fast Cleanup Plan
- Preserve a late save before entering the sensory-deprivation chamber.
- Run the finale once with your current balance and note the exact ending name.
- Compare that ending name with your missing achievement or completion note.
- Reload from the main menu.
- For Civilization, spend days on upgrades, services, shelves, fuel, cleanliness, and customer volume.
- For Mystery, spend days on legend progress, mystery triggers, and clue-related purchases.
- For A New Home..., recheck UFO level 40, the cobalt mining conversation, The Unknown name choice, and the final Civilization dialogue line.
- Return to the chamber only after the missing stat or dialogue route has clearly changed.
If the late-game grind starts to drag, tighten the routine. Order fuel and best-selling goods at the start of the day, clear the register rush, then use the quiet stretch to push ending stats. The goal is to keep the station earning while you decide what kind of strange little landmark it becomes.

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