Chapter 3: The Prison
- Take CLOTH (W); use SCISSORS PART. Take SLINGSHOT and SCRAPER.
- Use STICK (X); take STONE (Y).
- STONE on SLINGSHOT; receive LOADED SLINGSHOT.
- Solution (@).
- Receive Toto; take OILER.
- Use LOADED SLINGSHOT (Z) and Toto; use key (A).
- Walk right.
- Talk (B); receive WRENCH.
- Use OILER and WRENCH; take BUTTONS (1/2) (C).
- Use SCRAPER; take BIRD AMULET (D).
- Walk down.
- Place BIRD AMULET (E); take FILE (F).
- Use FILE (G); receive ROD.
- Walk right.
- Use ROD (H); take AXE, NUT, and CELL KEY.
- Use CELL KEY (I); receive BUTTON (2/2).
- Place BUTTONS (2/2) (J).
- Solution (K).
- Easy: A-B-A-Dx2-Cx2-Dx2-Ax2-Cx2-Bx2-A-Bx3.
- Hard: Dx4-C-B-A-Bx2-C-A-Bx2.
- Play HOP; receive AMULET (L).
- Place AMULET (M).
- Walk forward.
- Talk (N).
- Use AXE (O); receive THICK STICK.
- Use THICK STICK (P); take LATCH and CARROT (Q).
- Place CARROT (R).
- Walk right.
- Use CLOTH (S); take VALVE (T).
- Take BROKEN SKATES (U).
- Take KEROSENE LAMP (V).
- Place LATCH (W); take CHEESE, RABBIT FIGURINE, and note.
- Place RABBIT FIGURINE (X).
- Solution (Y).
- Easy: Ex4-Dx4-Ex5-Cx10-Bx3-Ax6-Fx7.
- Hard: Ex4-Dx4-Ex5-Cx10-Bx5-Ax6-Fx7-Gx10.
- Take ROPE.
- Walk down.
- Use ROPE (Z); receive RAINBOW POTION.
- Walk down.
- Use VALVE and NUT (A); take LEVER and MUG (B).
- Walk down.
- Give CHEESE; take FLINT AND STEEL (C).
- Go to Mr. Rabbit's Hut.
- Examine; place LEVER (D). Use Toto; receive KEROSENE.
- KEROSENE and FLINT AND STEEL on KEROSENE LAMP; receive LIT KEROSENE LAMP.
- Use MUG; take HOT WATER (E).
- Walk down.
- Use RAINBOW POTION (F).
- Easy solution (G): Ax2-Bx4-C-Dx2-E.
- Hard solution (H): Fx2-H-Fx2-Gx4-Ix3.
- Go forward.
- Open; place LIT KEROSENE LAMP (I).
- Play HOP; receive GRINDSTONE (J).
- Pour HOT WATER; take SKATE BLADES and CHIP (K).
- SKATE BLADES and GRINDSTONE on BROKEN SKATES; receive SKATES.
- Use SKATES (L).
- Easy solution (M): (A-B)-(F-E)-(C-F)-(D-C).
- Hard solution (N): (H-I)-(G-H)-(J-G)-(K-J)-(L-K)-(O-L)-(N-O)-(M-N).
- Take BOOT HEEL and SHOVEL.
- Walk down.
- Use SHOVEL (O); take BRUSH, REEL, and IRON.
- Walk right.
- Place CHIP (P).
- Easy solution (Q): (D-H)-(B)-(C-H)-(Ax3)-(E-I)-(Bx6)-(F-E)-(Bx5)-(G-F)-(F-J).
- Hard solution (R): (Kx2)-(V-U)-(V-P)-(V-U)-(Lx3)-(S-R)-(Lx4)-(V-T)-(Lx2)-(M-N)-(K)-(N-O)-(Lx5)-(O-Q)-(Lx2)-(M-O).
- Take TABLE KEY, HAT, and MOLD.
- IRON on MOLD; receive MOLD WITH IRON.
- Use TABLE KEY (S); take BOOMERANG and AWL.
- Walk down.
- Place HAT (T); take BOX AMULET (U). Use BOOMERANG (V); receive FAN.
- Walk right.
- Place MOLD WITH IRON; use FAN. Use poker on mold; take SNOWFLAKE-SHAPED GEAR (1/3) (W).
- Place BOX AMULET; take GLUE and FISH FOOD (X).
- Walk down, then forward.
- Use AWL (Y); receive SNOWFLAKE-SHAPED GEAR (2/3).
- Use FISH FOOD; take SNOWFLAKE-SHAPED GEAR (3/3) (Z).
- Place SNOWFLAKE-SHAPED GEAR (3/3) (A).
- Easy solution (B).
- Hard solution (C).
