Walkthroughs / Surface: The Pantheon / Chapter Two: Caught in the Stone Trap

Chapter Two: Caught in the Stone Trap

Surface: The Pantheon Walkthrough Chapter Two: Caught in the Stone Trap has tons of helpful hints, step-by-step instructions, and custom marked screenshots that ensure you’ll never miss an item or puzzle as you play.

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Chapter Two: Caught in the Stone Trap

Eye

  • Collect the emerald eye, the cane and the skull medallion.
  • Click Dr. Bors 4 times.
  • Select the cane to collect the gas tank.
  • Collect the pin.
  • Collect the 1 / 3 figurines.
  • Select the pin to use on the bullet; collect the bullet.
  • Insert the bullet into the musket; collect the musket.
  • Place the gas tank into the crack; use the musket to shoot the tank.
  • Click the sarcophagus to trigger a hidden objects area.

 

HO1

  • Find the listed items.
  • Select the emerald eye and place it into the eye socket of the skull; collect the silver coin.
  • Select the skull from the inventory and insert it into the cuff; collect the cup.
  • Collect the chain.

 

Chain

  • Place the chain onto the hook; collect the grappling hook.
  • Use the grappling hook on the cliff.
  • Move up.

 

Insignia

  • Collect the tree insignia.
  • Collect the medallion.
  • Collect the 2 / 3 figurines and the feather.
  • Insert the medallion and tree insignia into the box.
  • Click the book.
  • Collect the van key and the blade.
  • Move down once.

 

Blade

  • Select the blade to cut the belt; collect the machete.
  • Move up.

 

Machete

  • Select the machete to cut the thicket.
  • Move to the left.

 

Code Plate

  • Collect the code plate and the 3 / 3 figurines.
  • Move back once.

 

Lantern Puzzle

  • Insert the figurine into the lantern to trigger a puzzle.
  • Solve the puzzle by clicking the feather until you complete the image in the center.
  • Collect the torch.
  • Move back once.

 

Torch

  • Place the torch near the fire; collect the burning torch.
  • Move to the Thicket.

 

Beast

  • Select the burning torch to use on the beast.
  • Insert the van key into the van; read the note and collect the valve.
  • Move back.

 

Valve

  • Click the handle 2 times.
  • Insert the valve and then the code plate to trigger a puzzle.
  • Solve the puzzle by inserting the disks to place them onto the matching symbol when it is lit and the timer number is correct.
  • Click and slide the disks into place when the timer reaches the numbers as shown:
  • (A -2) (B-1) (C-3) (D-2) (E-4)
  • Move across the Bridge.

 

Weight

  • Collect the weight and the seat lever.
  • Collect the apple; read the note.
  • Move to the Thicket.

 

Seat Lever

  • Insert the seat lever into the slot; click it and collect the brush.
  • Give the squirrel the apple and collect the record.
  • Move back once.

 

Mud

  • Select the brush and use it to remove the mud; collect the rake.
  • Move ahead.

 

Rake

  • Select the rake and use it to remove the dirt and uncover the medical badge.
  • Move to the Thicket.

 

Medical Badge

  • Insert the medical badge into the panel; collect the tweezers.
  • Move to the Settlement entrance.

 

Zipper

  • Select the tweezers to open the zipper; collect the rune stone and the nail scissors.
  • Move to the Thicket.

 

Nail Scissors

  • Select the nail scissors to collect the guitar string.
  • Move to the Settlement entrance.

 

Guitar String

  • Select the guitar string to cut the bars and collect the plaster arm.
  • Attach the plaster arm onto the gnome.
  • Collect the chisel.
  • Move to the Thicket.

 

Chisel

  • Select the chisel to open the latch.
  • Click the hut to trigger a hidden objects area.

 

HO2

  • Find the listed items.
  • Select the feather from the inventory and insert it into the fan; collect the squirrel.
  • Select the record from the inventory and place it onto the gramophone; collect the clown.
  • Select the weight from the inventory and place it onto the scales; collect the bell.
  • Collect the bell.
  • Move to the Pit.

 

Bell Puzzle

  • Attach the bell onto the pedestal to trigger a puzzle.
  • Solve the puzzle by ringing the bells in the right sequence.
  • Use the following pattern to solve the puzzle.
  • A – C – A – B – D – C – D – A – B – C – B – D – C – A – B – D
  • Insert the rune stone into the slot; collect the master’s key.
  • Move to the entrance of the Settlement.

 

Key Puzzle

  • Insert the master key into the gate to trigger a puzzle.
  • Solve the puzzle by moving the bars to complete the image.
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