Walkthroughs / Royal Detective: Queen of Shadows / Chapter Four: Tower Ruins

Chapter Four: Tower Ruins

Royal Detective: Queen of Shadows Walkthrough Chapter Four: Tower Ruins features all the tips, hints, and advice you need to track down the Queen that has been taken away by unknown tree creatures.

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Chapter Four: Tower Ruins

Gate

  • Zoom into the gate; collect the tower key and insert it into the lock and click it once.
  • Select the partridge to distract the cat; collect the fan.
  • Move left.

 

 

Fan

  • Select the fan to trigger a hidden objects area.

 

 

A-H-O-1

  • Find the listed items.
  • Select the horse half and place it with the other half; collect the horse.
  • Click the lid on the jar; collect the pepper.
  • Select the parts and attach them to the bear; collect the teddy bear.
  • Collect the magic dust.
  • Move down once.

 

 

Magic

  • Select the magic dust to use on the crystal ball to trigger a mini game.
  • Solve the game by creating a unified image after removing unnecessary pieces of the puzzle.
  • Collect the 1/ 5 tablets.

 

 

Woman

  • Speak to the woman; collect the magic sigil.
  • Insert the magic sigil down.
  • Move ahead.

 

 

Stone-Cup

  • Collect the stone cup and 2 /5 tablets.
  • Move ahead.

 

 

Stone

  • Select the stone cup to collect the fire oil.
  • Move down once.

 

 

Lantern

  • Click the lantern.
  • Place the fire oil into it and light it using the flint.
  • Click the lantern and collect it.
  • Place the lantern near the cobweb; collect the half horn.
  • Move down once and go left.

 

 

Half-Horn

  • Attach the half horn; collect the hunting horn.
  • Move to the Lake of Tears.

 

 

Hunting

  • Select the Hunting Horn to summon the boat.
  • Move to the right.

 

Pirate

  • Speak to the pirate; collect 3 /5 tablets.
  • Move to the Castle Gates.

 

Tablet

  • Collect 4/ 5 tablets.
  • Move ahead.

 

Tablet-2

  • Collect 5 / 5 tablets.
  • Move to the Ghost Ship.

 

Tablet-3

  • Insert the tablet.
  • Speak to the pirate; collect the bat print.
  • Move down once and go ahead 2 times.

 

Fur

  • Collect the fur mitten.
  • Insert the 2 bat prints; click the chest.
  • Collect the enchanted arrow and the precious pin.
  • Collect 2/ 3 finger rings using the tongs.
  • Move to the Tower.

 

Precious

  • Select the precious pin to collect the coin and the brush.
  • Move down once and move ahead.

 

Magic-Book

  • Select the magic book of life to use on the skeleton head.
  • Insert the coin; collect the emerald eye.
  • Move ahead 2 times.

 

Emerald

  • Insert the emerald eye; collect the bone wheel.
  • Move to the Tower.

 

Bone
Click the broken wheel and in its place, attach the bone wheel.

  • Collect the spinning wheel.
  • Move down once and move ahead.

 

Spinning

  • Place the spinning wheel into the cobwebs; collect the bow string.
  • Move down once.

 

Bowstring

  • Attach the bowstring and the enchanted arrow to collect the elf’s bow.
  • Move ahead 4 times.

 

Doorway

  • Zoom into the doorway.
  • Shoot the elf’s bow.
  • Move ahead.

 

Fur-Mitten

  • Select the fur mitten to collect the ice sword chip.
  • Move ahead.

 

Tongs

  • Select the tongs to collect the fire sword chip.
  • Move ahead to the Bastille.

 

Goblin-A

  • Select the goblin to dig a hole.
  • Collect 1 /3 masks and the earth sword chip.
  • Read the note.
  • Move down 3 times.

 

Chips

  • Insert the ice, fire and earth sword chips to trigger a mini game.
  • Solve the game by moving the colored balls to their color matched spots.
  • Collect 3 /3 finger rings.
  • Move ahead 2 times.

 

Finger-Rings

  • Attach the finger rings; collect the dead hand.
  • Collect the whistle and place the brush into the paint.
  • Collect the gold paint.
  • Move down 2 times.

 

Flag

  • Collect 1 / 3 ghost flags using the dead hand.
  • Move down 3 times.

 

Flag-2

  • Collect 2 / 3 ghost flags using the dead hand.
  • Move ahead 4 times.

 

Flag-3

  • Collect 3 / 3 ghost flags using the dead hand.
  • Move down once.

 

Whistle

  • Blow the whistle to startle the bat; collect 2 /3 masks.
  • Move to the Ghost Ship.

 

Ghost-Flag

  • Give the pirate the ghost flag.
  • Click the hidden objects area.

 

A-H-O-2

  • Find the listed items.
  • Click the chest; collect the musket.
  • Select the horn and attach it to the helmet; collect the horned helmet.
  • Select the fish and give it to the seagull; collect the fed seagull.
  • Collect the Phoenix amulet.
  • Move down once then move ahead 2 times.

 

Phoenix

  • Insert the Phoenix amulet.
  • Select the gold paint to touch up the statue and use the magic book of life on it.
  • Collect the living Phoenix.
  • Move to the Bastille.

 

Living

  • Select the living Phoenix to combat the monster.
  • Collect 3 /3 masks and the phoenix egg.
  • Insert the masks to trigger a mini game.
  • Solve the game by aligning the masks correctly.
  • Move ahead 2 times to the Secret Passage.
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