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Walkthroughs / Nevertales: Shattered Image / Chapter Four: Dream Catcher

Chapter Four: Dream Catcher

Our Nevertales: Shattered Image Walkthrough will assist you as you travel through the Book Worlds searching for the daughter who was taken from you by a strange mirror-hopping monster. Rely on our detailed instructions, custom game screenshots, and simple puzzle solutions to save both your daughter, Alice, and the entire Taleworld before it's too late!
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Chapter-4-01A-Spell-Book

  • Click anywhere.

 

Chapter-4-01B-Spell-Book

  • Read the note.
  • Collect the spell book covers.
  • Move up and try to move forward.

 

Chapter-4-02-Papers

  • Click the picture 2x’s; collect the papers.
  • Collect the broken plank.
  • Move down once.

 

Chapter-4-03-Broken

  • Place down the broken plank.
  • Click the hidden objects area.

 

Chapter-4-04A-H-O-1

  • Find the mirror fragments.
  • Collect the attraction spell.

 

Chapter-4-05-Book-Cover

  • Create the spell book by combining the spell book covers, the papers and the attraction spell.
  • Select the spell book to trigger a mini game.
  • Solve the game by recreating the image.

 

Chapter-4-06-Island

  • Click the islands.
  • Collect the owl part.
  • Move down once and go to the right into the Cottage Stairway.

 

Chapter-4-07-Owl

  • Click the cloth; insert the owl part.
  • Collect the restoration spell.
  • Place the restoration spell onto the spell book.
  • Move down once and move ahead.

 

Chapter-4-08-Spell-Book

  • Select the spell book to use on the fragments to trigger a mini game.
  • Solve the game by recreating the image.

 

Chapter-4-09-Fragments

  • Move your hands to gather the fragments.
  • Click the island.
  • Click the panels; collect the deconstruction spell.
  • Place the deconstruction spell into the spell book.
  • Move down once and go to the right into the Cottage Stairway.

 

Chapter-4-10-Beast

  • Select the spell book to trigger a mini game and combat the monster.
  • Solve the game by recreating the images.
  • Move ahead.

 

Chapter-4-11-Buttons

  • Zoom into the pillow.
  • Click the buttons based on the code.
  • Collect the insignia symbol.
  • Move down once.

 

Chapter-4-12-Insignia

  • Insert the insignia; collect the toy horse.
  • Move ahead.

 

Chapter-4-13-Toy-Horse

  • Place the toy horse onto the stand to trigger a hidden objects area.


A

B

 

C

 

D

  • Find the items.
  • Click the block; collect the gnome.
  • Select the drumstick and place it with the drum; collect the drum with stick.
  • Click the compartment; collect the abacus.
  • Select the chalk and use it on the chalkboard; collect the chalk star.
  • Click the chest open and click the items aside.
  • Collect the chest key.

 

Chest Key

  • Insert the chest key.
  • Click the mirror.

 

Chapter-4-16-Spell

  • Select the spell book to use on the fragments and trigger a mini game.
  • Solve the game by completing the image.

 

Chapter-4-17-Frag

  • Move your hand to arrange the fragments to complete the path.
  • Click the mirror 3x’s; collect the chest key and insert it into the lock.
  • Click the items aside; collect the dollhouse piece.

 

Chapter-4-18-Dream

  • Insert the dollhouse piece; collect the dream catcher.
  • Zoom into the dream catcher; click the beads.

 

Chapter-4-19-Book

  • Collect the book.
  • Click the book; click the pages and click the picture.
  • Enter the portal.
Ask for help in the comments below!