Chapter Two: The Manor

Mystery Trackers Blackrow's Secret Walkthrough Chapter Two: The Manor contains detailed instructions, custom marked screenshots, and simple puzzle solutions to help you discover the secrets hidden in the forbidden zone of Blackrow Mansion.

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Chapter Two: The Manor

Chapter-2-01-Patch

  • Collect the patch.
  • Collect the scarf piece and Norma’s luggage key.
  • Examine the keyhole.
  • Collect the 1st symbol button.
  • Move down 4x’s.

 

Chapter-2-02-Luggage-Key

  • Insert Norma’s luggage key into the lock.
  • Click the hidden objects area.

 

Chapter-2-03A-H-O-1

  • Find the items.
  • Select the cap and place it onto the lipstick tube; collect the capped lipstick.
  • Select the different colored thread to use on the napkin; collect the embroidered napkin.
  • Collect the silver coin.

 

Chapter-2-04-Silver

  • Insert the silver coin; collect the battery.
  • Select the uncharged device and attach the battery to create and collect the device.
  • Move to the Hall.

 

Chapter-2-05-Device-2

  • Select the device to use on the portrait; click the eye.
  • Collect the 2nd symbol button and the 1st token.
  • Insert the 2 symbol buttons and wipe the screen with the scarf piece to trigger a mini game.
  • Click the buttons in ABC order to solve the game.
  • Read the note and collect the scissors; use them to collect the fishing rod.
  • Move down 2x’s.

 

Chapter-2-06-Fishing

  • Collect the hacksaw using the fishing rod.
  • Move to the Hall.

 

Chapter-2-07-Hack

  • Select the hacksaw to open the lock.
  • A mini game will be uncovered.
  • Solve the game by moving the ball through the mechanism to the left side.
  • Use the following sequence: D – E –B – E – G – F – G – D – C – A
  • Move to the Basement.

 

Chapter-2-08-Door

  • Click the doorway.
  • Collect the glowing stone and insert it into the podium base.
  • A mini game will trigger.
  • Solve the game by clicking the beetles correctly to recreate the symbols.
  • Use the following sequence to solve: F – A –D – A – C – C – E – E – B – B - D
  • Collect the pin.

 

Chapter-2-09-Lock

  • Insert the pin into the lock; collect the tin figure, the battery, the note and the poster.
  • Combine the uncharged device and the battery to create and collect the device; use it to select the eye.
  • Collect the glowing stone and insert it into the podium base.
  • A mini game will trigger.
  • Solve the game by clicking the beetles correctly to recreate the symbols.
  • Use the following sequence to solve: G – A - B – B – C - C - D –D - E –E - F – F – A – F – B – B – E – E – C – C – F
  • Collect the coffee pot and the 3rd broken lantern piece.
  • Attach the 3 broken lantern pieces and the lantern switch.
  • Click the switch to create the lantern.
  • Move to the Narrow Alley.

 

Chapter-2-10-Lantern

  • Place the lantern into the doorway and click the hidden objects area.

 

Chapter-2-11A-H-O-2

  • Find the items.
  • Select the cap and place it onto the canteen; collect the canteen.
  • Collect the tooth key.

 

Chapter-2-12-Tooth

  • Insert the tooth key and collect the crowbar.
  • Move to the Outside House.

 

Chapter-2-13-Crow

  • Select the crowbar to remove the planks.
  • Select Elf to collect the glue.
  • Move to the Basement.

 

Chapter-2-14-Glue

  • Select the glue and the patch to repair and collect the bellows.
  • Move upstairs.

 

Chapter-2-15-Bellows

  • Select the bellows to stoke the fireplace.
  • Place the coffee pot and the tin figurine into the fireplace; collect the molten metal.
  • Move to the Basement.

 

Chapter-2-16-Molten

  • Pour the molten metal and collect the key.
  • Insert the key into the lock to trigger a mini game.
  • Solve the game by combining 2 symbols to create the glowing symbol.
  • Use the following sequence to solve: G – K – A – C – E – H – B – I – F – M – D – J
  • Collect the spell breaker potion and use it on the door.
  • Move ahead.
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