Walkthroughs / House of 1000 Doors: Evil Inside / Chapter Five: Going Nowhere Fast

Chapter Five: Going Nowhere Fast

House of 1000 Doors: Evil Inside Walkthrough Chapter Five: Going Nowhere Fast features everything you'll need in order to stop the darkness that's threaten to consume the world in this thrilling hidden object adventure game!

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Chapter Five: Going Nowhere Fast

Airship

  • Zoom into the airship and the snowmobile.
  • Move to the Pirate Ship.

 

Kettle

  • Collect the empty kettle.
  • Collect the round bottle.
  • Select the cat to send into the hole; collect the iron bone and use it to open the chest.
  • Collect the shovel and the pirate figure.
  • Move to the Coast.

 

Cold

  • Dip the empty kettle into the water.
  • Move to the Cave.

 

Yeti

  • Zoom into the yeti and dig him out of the snow using the shovel.
  • Collect the bowl.
  • Collect the gas stove and place the kettle of water onto it; click the valve.
  • Use the hot kettle to defrost the fridge handle.
  • Collect the axe handle and open the fridge.
  • Collect the octopus case button and the strawberry.
  • Place the bowl onto the ice cream machine to trigger a mini game.

 

Ice Cream Game

  • Solve the game by aligning the connections correctly.
  • Collect the ice cream.

 

Ice Cream

  • Select the ice cream and place the strawberry onto it; give it to the Yeti.
  • Collect the trophy room key; click it once and adjust the key parts to match the silhouette.
  • Move to the Main Hall.

 

Trophy Room Key

  • Insert the trophy room key.
  • Move into the Trophy Room.

 

Mummy

  • Heal the mummy.
  • Click the safe; collect the note with code.
  • Click the flying saucer; click the lever and collect the alien device.
  • Locate the totem pole drawings.
  • Click the totem pole and align it according to the drawings.
  • Move into the Wine Cellar.

 

Barrel

  • Click the barrel; collect the 2nd octopus case button.
  • Place the axe handle onto the halberd blade; collect the halberd.
  • Place the round bottle into the green bottle holder.
  • Click the floor and select the chronograph on the broken bottle.
  • Collect the square bottle and place it into the blue bottle holder.
  • Click the hatch.
  • Collect the horn of plenty.
  • Move to the Trophy Room.

 

Sarcophagus

  • Select the halberd to open the sarcophagus.
  • Collect the painting, the tricorn and the triangular bottle.
  • Click the pirate figurine and place the tricorn onto it.
  • Collect the glass ring and use it to cut the glass case; collect the alien hand.
  • Click the alien device and attach the alien hand.
  • Collect the gunpowder.
  • Move to the Wine Cellar.

 

Tri

  • Place the triangular bottle into the yellow bottle holder.
  • Click the case in the secret compartment; collect the horn of plenty part and attach it to the horn of plenty.
  • Align the rings and collect the bunch of grapes.
  • Click the barrel and insert the bunch of grapes.
  • Click the hidden objects area.

 

H-O-1

  • Find the items and click the glowing fragments beneath them.
  • Collect the flute.
  • Move to the Trophy Room.

 

Flute

  • Play the flute.
  • Collect the crystal diagram and the octopus case button.
  • Move to the Cave.

 

Crystal

  • Give the Yeti the crystal diagram.
  • Collect the ice crystals.
  • Move to the Pirate Ship.

 

Differences

  • Hang the painting onto the wall and zoom into them to trigger a mini game.
  • Solve the game by finding the differences.
  • Collect the cannon swab and the cannon ball.
  • Select the cannon swab to use on the cannon.
  • Pour in the gunpowder and insert the cannon ball.
  • Select the matches to ignite it.
  • Move to the Coast.

 

Ice Crystal

  • Place the ice crystals in the sirens hands.
  • Select the chronograph to use on the broken snowmobile.
  • Move to the Airship.

 

Gate Lock

  • Select the true vision device to locate the gate lock.
  • Open the lock by clicking the segments in the correct order.
  • Enter the Treasury.

 

Turtle

  • Click the turtle; collect the horseshoe.
  • Collect the octopus case button.
  • Move to the Central Chamber.

 

Passenger Door

  • Select the cat to place into the partially opened car window.
  • Collect the helmet and the car key.
  • Click the glove compartment; collect the horseshoe.
  • Insert the car key into the trunk; collect the wine presses handle.
  • Insert the horseshoe into the door; move into the Forge.

 

Shears

  • Collect the shears.
  • Move to the Central Chamber.

 

Bear

  • Select the shears to cut the ropes.
  • Move into the Small Tower.

 

Cloth

  • Click the cloth from the crate.
  • Click the barrel; collect the dagger.
  • Select the chronograph to use on the bolts.
  • Click the wing nuts off of the bolts.
  • Click the column cover; collect the fish basket.
  • Move to the Treasury.

 

Glow

  • Select the dagger to collect the stones.
  • Click the fish basket and place the glowing stones into it; collect the homemade light and use it to illuminate the pool.
  • Collect the dragon egg and place it in front of the dragon.
  • Click the hidden objects area.

 

H-O-2

  • Find the items and click the keys beneath them.
  • Collect the air symbol.
  • Move to the Small Tower.

 

Air

  • Insert the air symbol.
  • Collect the turtle part.
  • Move to the Treasury.

 

Turtle Game

  • Insert the turtle part to trigger a mini game.
  • Solve the game by lining up the hexagonal parts.
  • Collect the shield shaped key and click it 2x’s.
  • Move to the Small Tower.

 

Shield

  • Insert the shield shaped key into the barrel.
  • Collect the helmet and the glove.
  • Move to the Forge.

 

Glove

  • Select the glove to collect the hot sword; place it into the water.
  • Collect the sword.
  • Place the helmet.
  • Move to the Treasury.

 

Sword

  • Click the lifting mechanism.
  • Place the sword and click it once.
  • Collect the blacksmith figurine.
  • Move to the Forge.

 

Blacksmith

  • Place the blacksmith figurine to trigger a mini game.
  • Solve the game by connecting the loops correctly.
  • Collect the wrench.
  • Move to the Central Chamber.

 

Wrench

  • Select the wrench to remove the bolts.
  • Collect the jack.
  • Move to the Forge.

 

Jack

  • Select the jack to lift the giant hand.
  • Collect the octopus case button.
  • Click the case; collect the helmet comb.
  • Move to the Pirate Ship.

 

Octopus

  • Insert the octopus buttons.
  • Click the buttons in the correct sequence as shown in the diagram.
  • Collect the helmet visor and attach it to the helmet along with the helmet comb.
  • Move to the Forge.

 

Helmet

  • Place the helmet.
  • Move to the Wine Cellar.

 

Press Handle

  • Attach and click the wine press handle.
  • Collect the dominoes.
  • Move to the Trophy Room.

 

Dominoes

  • Place the dominoes to trigger a mini game.
  • Solve the game by aligning the dominoes correctly.
  • Collect the helmet.
  • Move to the Forge.

 

Helmet

  • Place the helmet.
  • Collect the fire symbol.
  • Move to the Small Tower.

 

Fire

  • Insert the fire symbol.
  • Click the hidden objects area.

 

H-O-3

  • Find the items and click the fragments beneath them.
  • Collect the golden bell.

 

Bell

  • Hang the golden bell and click it.
  • Move to the Warehouse.

 

Rack

  • Collect the holograph slide.
  • Select the cat to enter the crate; collect 1 /2 fuses.
  • Click the holograph and insert the slide; collect the holograph.

 

Dog

  • Select the holograph to place next to the dog.
  • Collect the case and 2 /2 fuses.
  • Click the case 2x’s; collect the artifact camera.
  • Place the fuses into the ladder slots.
  • Click the lever.
  • Select the chronograph to repair the rope.
  • Zip line to Simon’s Office.

 

Barrier

  • Select the true vision device to use on the barrier.
  • Click the barrier’s weak spots.
  • Select the artifact camera to use on Simon.
  • Heal Simon; collect the artifact mirror.
  • Move to the Dark Tower.

 

Art Mirror

  • Select the artifact mirror to use on the Dark Tower.
  • A mini game will trigger.

 

Phantom Game

  • Solve the game by matching the shapes of the monsters and the orbs.
  • Use the following sequence to solve: C – A – D – B then D – B – C – A

 

Kate

  • Heal Kate.
  • A mini game will trigger.

 

Symbol Game

Symbol Game

Symbol Game

  • Click the symbols that create the symbol in the middle of the monsters head.
  • Then click the symbols in the correct sequence to banish the monster.
  • Congratulations! You have successfully completed the main game of House of 1000 Doors: Evil Inside C. E.
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