Walkthroughs / Hidden Expedition: The Crown of Solomon / Chapter Two: A Chilling Scene

Chapter Two: A Chilling Scene

Hidden Expedition: The Crown of Solomon Chapter Two: A Chilling Scene includes all the advice, hints, and guidance you'll need as you embark on a journey across the world in search of the scattered fragments of the legendary Crown of King Solomon.

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Chapter Two: A Chilling Scene

Agent

  • Speak to the H.E.L.P. agent.
  • Collect the H.E.L.P. rucksack.
  • Collect the hook.
  • Click the H.E.L.P. rucksack; collect the lighter fuel, the map and the hacksaw.
  • Break the lock using the hacksaw; click the doors.
  • Move to the Lower Deck.

 

Lighter-Fuel

  • Select the lighter fuel to use on the vintage lighter; collect the working lighter.
  • Collect the gunpowder pouch.
  • Select the lighter to ignite the fuse.
  • Click the hidden objects area.

 

03A-H-O-1

03B-H-O-1

 

03C-H-O-1

  • Find the items.
  • Click the cabinet; collect the scissors and the pipe.
  • Select the nail puller and use it to remove and collect the nail.
  • Select the paintbrush and swipe it into the paint; use it to paint and collect the red ship.
  • Collect the red gear.

 

Red-Gear

  • Insert the red gear; read the note.
  • Collect the empty fireworks and 1 /2 checkers tokens.
  • Click the items aside; collect 1/ 3 sea shells.
  • Attach the hook, click it once.
  • Click the lever.
  • Pour the gunpowder pouch into the empty fireworks; collect the loaded fireworks.
  • Move through the doorway.

 

Painting-Pieces

  • Collect the 6 painting pieces.
  • Click the hidden objects area.

 

07A-H-O-2

  • Find the items.
  • Collect 2/3 sea shells.

 

Painting-Game

  • Insert the 6 painting pieces to trigger a mini game.
  • Solve the game by assembling the portrait.
  • Collect 4 /20 fact cards.
  • Collect the mermaid key, the note and the sharp bone.
  • Examine the book.
  • Collect the H.E.L.P. signet ring and 2 /2 checkers tokens.
  • Move down once.

 

Checkers

  • Place the 2 checkers tokens onto the board to trigger a mini game.
  • Solve the game by creating the pattern shown in the diagram.
  • Insert the H.E.L.P. signet ring; collect the locket and the kraken key.
  • Move down once.

 

Piece-Rope

  • Collect the piece of rope.
  • Select the sharp bone; collect 3 /3 sea shells.
  • Place down the loaded fireworks and the piece of rope.
  • Select the lighter to ignite them.
  • Click the tarp.
  • Insert the 3 sea shells; collect the dead man’s key.
  • Move to the Captain’s cabin.

 

Kraken

  • Insert the kraken key, the dead man’s key and the mermaid key.
  • Click the item inside.
  • Move into the Common Room.

 

Antenna-Fuse

  • Speak to Irene and receive 1 /3 antenna fuses.
  • Click the hidden objects area.

 

Chapter-2-13A-H-O-3

Chapter-2-13B-H-O-3

Chapter-2-13C-H-O-3

 

Chapter-2-13D-H-O-3

  • Find the items.
  • Select the tool to collect the postcard.
  • Click the hat; collect the paw print.
  • Click the backpack; collect the rope.
  • Click the pillow; collect the king and place it with the queen; collect the royal couple.
  • Collect the scissors.

 

Micro

  • Collect 5 /20 fact cards.
  • Click the socks; collect the microscope lens.
  • Move to the Bunk Room.

 

Cutter

  • Click the locker; read the diary and click all of the books.
  • Collect the glass cutter.
  • Click the box; collect the microfilm.
  • Select the scissors to collect the handle.
  • Click the curtain; collect the safety goggles, Mr. Fluffy and 2 /3 antenna fuses.
  • Move down 2x’s.

 

Screwdriver

  • Collect the screwdriver.
  • Attach and click the handle; collect 3 /3 antenna fuses, the bathroom key and the tent cord.
  • Move to the Bunk Room.

 

Bathroom

  • Insert the bathroom key; click it once.
  • Enter the doorway.
  • Chapter-2-18-Broom
  • Collect the broom.
  • Click the cabinet to trigger a hidden objects area.

 

Chapter-2-19A-H-O-4

 

Chapter-2-19B-H-O-4

  • Find the items.
  • Click the sponge; collect the bracelet.
  • Collect the metallic sponge.

 

Symbol-1

  • Select the screwdriver to collect 1 /2 workbench symbols.
  • Move down 3x’s.

 

Broom-2

  • Clear the snow 3x’s using the broom.
  • Click the lid; collect the flare.
  • Read the note and collect the bag of salt.
  • Pour the bag of salt onto the iced ladder; collect the lever.
  • Insert the 3 antenna fuses to trigger a mini game.
  • Solve the game by clicking the fuses correctly to make sure the colored fuses add up to the same amount.
  • Click the tape.
  • Move to the Common Room.

 

Irene

  • Speak to Irene.
  • Move to the Lab.

 

Safety

  • Select the safety goggles to use on the scene.
  • Insert the lever; click it once.
  • Collect 6 /20 fact cards.
  • Attach the microscope lens and the microfilm to trigger a mini game.
  • Solve the game by adjusting the knobs to the correct position, then connecting the dots with the same symbols and finally clicking the targeted spot.

 

Glass-Cutter-2

  • Select the glass cutter to trigger a hidden objects area.

 

Chapter-2-25A-H-O-4

  • Find the items.
  • Collect the wooden compass.

 

Metallic-Sponge

  • Select the metallic sponge to collect the oxygen valve.
  • Move down once.

 

Wooden-Compass

  • Attach the wooden compass; collect 2 /2 workbench symbols.
  • Move to the Lab.

 

Workbench

  • Insert the 2 workbench symbols.
  • Click all of the items; collect the arrowhead.
  • Move to the Bathroom.

 

Arrowhead

  • Use the arrowhead to slice the seal; click the lid.
  • Collect the plastic bag.
  • Click the plastic bag; collect the specimen bar code.
  • Move to the Lab.

 

Specimen

  • Attach the specimen bar code.
  • Click the button; collect the frozen specimen.
  • Move to the Bathroom.

 

Frozen

  • Insert the frozen specimen; collect the bronze amulet piece and the crown fragment.
  • Move to the Common Room.

 

Cabinet-Key

  • Speak to Irene; receive the cabinet key.
  • Move to the Bunk Room.

 

Cabinet

  • Insert the cabinet key; collect the doubloon and Mr. Fluffy’s backpack.
  • Place Mr. Fluffy’s backpack onto Mr. Fluffy’s back.
  • Move down 2x’s.

 

Fluffy

  • Give Irene Mr. Fluffy.
  • Move to the Submarine Bridge.
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