Casual Game GuidesCasual Game Guides

Day 2

Our Haunted Hotel: Charles Dexter Ward Walkthrough will guide you through the corridors of this gothic hotel and help you search for the clues to save your twin brother from a very malevolent and (supposed) long-lost relative. CGG’s step-by-step instructions and precisely detailed screenshots are your “key card” to unlock the mysteries contained within the horror-filled halls.
Ask for help in the comments below!

  • Click on the window.

  • Read the Missing Page.

  • Depart the hotel.

  • Zoom into the fountain.

  • Take the SAW.

  • Go left and through the gate to the Shed.

  • Play the Hidden Object Area on the shelf next to the window.

  • Find the items listed.

  • Receive the COINS.

  • Zoom into the shelf.

  • Take the RUSTY SHEARS, SAW HANDLE, and GLOVES.

  • Zoom into the toolbox.

  • Take the METAL PIN and HAMMER.

  • Zoom under the table.

  • Take the INSECT SPRAY and SPRAYER.

  • Return to the PATIO.

  • Zoom into the bicycle.

  • Use the GLOVES to take the CHAIN.

  • Return to the Generator.

  • Zoom into motor.

  • Place the CHAIN on it.

  • Combine SAW (blade) and SAW HANDLE to get the SAW.

  • SAW the log blocking the mill wheel.

  • Zoom into the motor.

  • Start it by clicking the red button.

  • Return to the second floor hallway.

  • Zoom into the blinking light.

  • Take the PUZZLE PIECE.

  • Click down once.

  • Zoom into the right door.

  • Place the PUZZLE PIECE on the door to initiate a puzzle.

  • The object of the puzzle is to move the rectangular blocks so the handle can slide horizontally all the way across.

  • Several solution variations exist.

  • Take the PUMP HANDLE.

  • Zoom into the farthest door on the left.

  • Take the PUZZLE PIECE.

  • Return to the Lobby and go through the left door.

  • Zoom into the far right door.

  • Place the PUZZLE PIECE on the door to initiate a puzzle.

  • The object of the puzzle is to press the arrows to move the lock parts in order to assemble the keyhole.

  • Several solution variations exist.

  • See one possibility in the screenshot.

  • Zoom into the crate.

  • Take the SHOVEL.

  • Zoom into the pump.

  • Add the METAL PIN and PUMP HANDLE to make the air pump operable.

  • Check the other side of the hose.

  • Click down to go to the elevator.

  • Click on the hose.

  • Click down.

  • Examine the door to activate a puzzle.

  • The object of the puzzle is to get the small circles into their matching larger circles by rotating the rings.

  • Press the center of the rings to rotate them.

  • Several solution variations exist.

  • Screenshot shows starting position for this particular game.

  • Move forward to the alchemy room.

  • Zoom into the shelf.

  • Take the OIL and RED PAINT.

  • Zoom into the niche on the side of the table.

  • Take the BOWL and the FIXER.

  • Leave this room and go up the left steps to the Back room.

  • Zoom into the ladder by the bookcase.

  • Take the LADDER and TRAYS.

  • Zoom into the mantle.

  • Take the DEVELOPER.

  • Zoom into the desk.

  • Take the ROPE.

  • Proceed to the left Hallway on the second floor.

  • Place the LADDER below the opening leading to the attic.

  • Enter the attic.

  • Go into the Attic.

  • Zoom into the camera.

  • Open the compartment.

  • Take the FILM.

  • Zoom into the radio.

  • Take the BUTTON and NEEDLE.

  • Return to the Pump room.

  • Click on the pump handle to remove water from the pit.

  • Proceed to the elevator.

  • Click on the board to place it over the gap.

  • Take the Missing Page.

  • Zoom into the elevator panel.

  • Put the elevator button in place.

  • Click on the button to take the elevator to the tower room.

  • Zoom into the transmitter.

  • Take the MAGNET.

  • Zoom into the package.

  • Read the Missing Page.

  • Cut open the package with the POCKETKNIFE.

  • Take the UV BULB.

  • Zoom into the door down the lower right stairs.

  • Slide the latch.

  • Click down and go to the left Hallway on the second floor.

  • Zoom into the far right door (past the ladder).

  • Put the COINS in the openings to initiate a puzzle.

  • The object of the puzzle is to slide the silver coins to the left and the gold to the right to open the door.

  • If you’d like to try this on your own, you can always hit the reset button to start again and follow the solution instructions below.

  • Assuming the coin spaces are numbered, from left to right, one to 10, click the coins in the following order: 4, 3, 2, 1, 7, 5, 4, 6, 8, 9, 7, 5, 3, 2, 4, 6, 8, 10, 2, 4, 6, 8, 9, 7, 8, 5, 7, 3, 5, 4, 6, 5.

  • When finished, proceed through the door.

  • Zoom into the desk.

  • Read the instructions.

  • Zoom into the lamp.

  • Take the LIGHT BULB.

  • Put the UV BULB on the lamp.

  • In the UV light, symbols appear on the ground.

  • Look at the symbols.

  • Break the floor with the HAMMER.

  • Take the KEY.

  • Return to the Alchemy room (next to the Pump room).

  • Zoom into the table.

  • Put the RED PAINT in the bowl.

  • Coat the LIGHT BULB with the red paint.

  • Take the RED BULB.

  • Return to the Study on the second floor.

  • Zoom into the lamp on the table.

  • Replace the bulb with the RED BULB.

  • Zoom into the table.

  • Place the TRAYS on the table.

  • Pour the DEVELOPER in the left tray and the FIXER in the right tray.

  • Place the FILM in the developer tray.

  • Take the HALF-DEVELOPED FILM and put it into the FIXER tray.

  • Take the DEVELOPED FILM and put it on the lens.

  • Click on the lens to see the picture.

  • Note something is buried below the swing.

  • Return to the Kitchen and play the Hidden Object Area by the sink.

  • Find the items listed.

  • Receive the CORKSCREW.

  • Return to the electrical pole outside.

  • Scoop water from the puddle with the BOWL to get the BOWL OF WATER.

  • Return to Curwen’s room on the second floor.

  • Zoom into the desk drawer.

  • Unlock it with the KEY.

  • Take the CORKED BOTTLE.

  • Use the CORKSCREW on the CORKED BOTTLE to get the CORK.

  • Combine the MAGNET and NEEDLE to get the MAGNETIZED NEEDLE.

  • Combine the MAGNETIZED NEEDLE with the CORK to get the CORK WITH MAGNETIZED NEEDLE.

  • Zoom into the desk.

  • Read the instructions.

  • Place the BOWL OF WATER on the table.

  • Put the CORK WITH MAGNETIZED NEEDLE in the bowl.

  • Take the COMPASS.

  • Leave the hotel and return to the swing.

  • Zoom into the grassy area below the swing.

  • SHOVEL the dirt.

  • Take the STATUETTE.

  • Go left to the garden.

  • Read the Missing Page.

  • Combine the RUSTY SHEARS and OIL to get the OILED SHEARS.

  • Prune the plants with the OILED SHEARS.

  • Zoom into the gate.

  • Take CHARLES’S HANDKERCHIEF.

  • Place the STATUETTE in the gate opening.

  • Proceed through the gate to the labyrinth.

  • The object of the puzzle is to move from your entrance point (mid left) to the exit (top right).

  • Click on spots along the path where you wish to move.

  • See screenshot for solution.

  • Take the LONG BRANCH.

  • Lever the large stone with the LONG BRANCH to move it closer to the tree.

  • Zoom into the birdhouse.

  • Take the LIGHTER.

  • Read the Missing Page.

  • Zoom into the tree on the left of the tree with the birdhouse.

  • Take the GREEN FLOWER.

  • Scrape the MOSS with the POCKETKNIFE.

  • Head right to the Bridge.

  • Zoom into the base of the tree.

  • Take the PINE NEEDLES.

  • Zoom into the reeds to the left of the Bridge.

  • Cut some REEDS with the POCKETKNIFE.

  • Click down.

  • Zoom into the firepit.

  • Create kindling in the pit from the PINE NEEDLES, REEDS and MOSS.

  • Start a fire in the pit with the LIGHTER.

  • Go right to cross the bridge and proceed to the swamp house entrance.

  • Zoom into and take the TALISMAN FRAME.

  • Zoom into the side of the house.

  • Cut the ROOT with the POCKETKNIFE. Zoom into the stone.

  • Take the GRASS MILL HANDLE.

  • Enter the swamp house.

  • Zoom into and read the Necronomicon book.

  • Take the ASH FORM.

  • Click down and go forward to the swamp house glade.

  • Zoom into the skeleton.

  • Take the KEY.

  • Zoom into the skeleton’s hand.

  • Read the Missing Page.

  • Zoom into the statue.

  • Take the RED AND PURPLE FLOWERS.

  • Return to the swamp house (interior).

  • Zoom into the briefcase.

  • Unlock it with the KEY.

  • Take the PHONE HANDLE.

  • Read the Instructions.

  • Zoom into the table.

  • Place the GRASS MILL HANDLE on the grinder.

  • Place the RED AND PURPLE FLOWERS and the GREEN FLOWER into the grinder.

  • Click the handle.

  • Take the FLOWER JUICE.

  • Zoom into the bowl above the fireplace.

  • Read the instructions.

  • Place the FLOWER JUICE in the bowl to initiate a puzzle.

  • The object of the puzzle is to trace the shape of the flashing symbols on the side of the stone in the center area.

  • Start tracing from the lit section on the stone.

  • Trace all six symbols.

  • Zoom into the bowl above the fireplace.

  • Place the TALISMAN FRAME and CHARLES’S HANDKERCHIEF in the bowl.

  • Cut the handkerchief with the POCKETKNIFE to get the SMALL HANDKERCHIEF.

  • Click down three times.

  • Combine the ROOT and the ASH FORM to get the SKULL WITH ROOT.

  • Combine the SKULL WITH ROOT and the SMALL HANDKERCHIEF to get the SKULL WITH ROOT AND HANDKERCHIEF.

  • Zoom into the firepit and place the SKULL WITH ROOT AND HANDKERCHIEF inside.

  • Take the ASH.

  • Return to the Swamp house.

  • Zoom into the bowl above the fireplace.

  • Place the ASH on the mantle.

  • Take the TALISMAN.

  • Click down and go forward.

  • Use the TALISMAN on the black smoke.

  • Proceed forward to the forest.

  • Use the compass to navigate the forest.

  • Go right, left, forward, and right.

  • Zoom into the tree.

  • Take the BRANCH.

  • Zoom into the right side of the fence.

  • Drag the toolbox closer with the BRANCH.

  • Take the CROWBAR.

  • Zoom into the left side of the fence.

  • Pry up the boards with the CROWBAR.

  • Go through the fence to the courtyard and then to the lobby.

  • Zoom into the phone.

  • Place the PHONE HANDLE on the phone.

  • Play the Hidden Object Area by the shelf.

Ask for help in the comments below!