Chapter Five: Feast

Death and Betrayal in Romania: A Dana Knightstone Novel Walkthrough Chapter Five: Feast features plenty of screenshots clearly marking all key objects and detailed instructions to help you escape your imprisonment from an old abandoned castle in the Alps.

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Chapter Five: Feast

5

  • Insert the ouroboros.
  • Move into the Apothecary.

 

Chapter-5-02A-Board-Game

 

Chapter-5-02B-Board-Game

  • Zoom into the board to trigger a mini game.
  • Find and collect the board pieces.
  • Then, adjust the tile pieces based on the clue to solve the game.

 

Chapter-5-03-Crude

  • Collect the crude microscope.
  • Select Lucian’s dagger to attempt to open the drawer; receive the blade handle.
  • Move to the Maze Center.

 

Chapter-5-04-Blade-Handle

  • Attach the blade handle; receive the chisel.
  • Move to the Apothecary.

 

Chapter-5-05-Chisel

  • Select the chisel to open the drawer.
  • Examine the Apothecary’s journal and click it 3x’s.
  • Collect the planet and insert it into the slot.
  • Click the cabinet and zoom inside to trigger a mini game.
  • Solve the game by arranging the bottles based on the clues on their labels.

 

Chapter-5-06A-Journal

 

Chapter-5-06B-Journal

  • Place the apothecary’s journal to trigger a mini game.
  • Solve the game by matching the bottles and the labels as shown in the book.
  • Another mini game will trigger.
  • Solve this game by eliminating the formulas based on the clues.
  • Collect the reapers touch.

 

Chapter-5-07-Reaper’s-Touch

  • Click the reaper’s touch 2x’s; click the note.
  • Click the bookcase to trigger a mini game.
  • Solve the game by adjusting the tiles to reflect the image depicted on the clue.
  • Click the package; collect the lion emblem.

 

Chapter-5-08-Pouch

  • Speak to Lucian.
  • Collect the velvet pouch and click it 2x’s.
  • Collect the blue, green and red lion gems.

 

Chapter-5-09-Lion-A

  • Select Bandit to collect the lion emblem.
  • Move to the Maze Center.

 

Chapter-5-10-Lion-B

  • Select Bandit to collect the lion emblem.
  • Move to the Cliff.

 

Chapter-5-11-Lion-C

  • Select Bandit to collect the lion emblem.
  • Move to the Main Courtyard.

 

Chapter-5-12-Lion-Note

  • Insert the lion emblems; receive the lion head note.
  • Move to the Castle Hallway.

 

Chapter-5-13-Lion-Head-Note

  • Collect the trinket.
  • Place the lion head note to trigger a mini game.
  • Solve the game by adjusting the dial as shown on the diagram right to the green lion- left to the red lion and right to the blue lion.
  • Collect the blank sheet.
  • Collect 1 /3 knight figurines.
  • Move up the stairs to the Art Gallery.

 

Chapter-5-15-Trinket

  • Collect the trinket.
  • Collect the hidden objects area.

 

Chapter-5-16A-H-O-1

  • Find the items.
  • Click the rug; collect the shoes.
  • Click the rugs; collect the Vlad Tepes.
  • Click the rugs; collect the knight.
  • Collect 2 /3 knight figurines.

 

Chapter-5-17-Handle

  • Collect the handle.
  • Click the painting; collect the torn painting.
  • Move down once.

 

Chapter-5-18-Lacquer

  • Collect the lacquer varnish.
  • Attach the handle and click it once.
  • Click the items 2x’s; collect 3 /3 knight figurines and 2 /2 gauntlets.
  • Move to the Armory.

 

Chapter-5-19-Knight-Game

  • Insert the knight figurines to trigger a mini game.
  • Solve the game by arranging the tokens correctly.
  • Collect the soldier’s token.
  • Insert the soldier’s token; collect the brick and the greaves.
  • Move down once.

 

Chapter-5-20-Brick

  • Select the brick to use on the breast plate 3x’s.
  • Collect the breast plate.
  • Collect the screwdriver.
  • Move to the Art Gallery.

 

Chapter-5-21-Glass

  • Select the brick to smash the glass; collect 6 /6 trinkets and the helmet.
  • Move to the Armory.

 

Chapter-5-22-Torn-Painting

  • Place the torn painting, the gauntlets, the breast plates, the greaves and the helmet to trigger a mini game.
  • Solve the game by arranging the armor correctly.
  • Collect the book token.
  • Move to the Castle Hallway.

 

Chapter-5-23-Book

  • Insert the book token.
  • Move into the Reading Room.

 

Chapter-5-24-Book-Game

  • Click the bookcase to trigger a mini game.
  • Solve the game by clicking the tokens in the correct sequence.
  • Collect the Alexandra figurine.
  • Move to the Cliff.

 

Chapter-5-25-Alexandria

  • Insert the Alexandra figurine; collect the sword key and place it into the lock.
  • Collect the candle.
  • Move to the Reading Room.

 

Chapter-5-26-Fire

  • Collect the fire striker.
  • Click the lamp, insert the candle and light it using the fire striker.
  • Insert the blank sheet and collect the mysterious note.
  • Move down once.

Chapter-5-27-Trink

  • Insert the trinkets down to trigger a hidden objects area.

 

Chapter-5-28A-H-O-2

  • Place the items correctly.
  • Move to the Great Hall.

 

Chapter-5-29-Knob

  • Collect 1 /3 colored knobs.
  • Use the screwdriver to remove the cover; collect the metal shrapnel.
  • Move down once.

 

Chapter-5-30-Shrapnel

  • Select the metal shrapnel to open the box and zoom in to trigger a mini game.
  • Find and collect the fuses to solve the game.
  • Move to the Great Hall.

 

Chapter-5-31-Fuse

  • Insert the fuses to trigger a mini game.
  • Solve the game by aligning the fuses to create a continuous circuit.
  • Collect 2 /3 colored knobs.
  • Wrap the metal shrapnel in the rag; receive the improvised knife.

 

Chapter-5-32-Imp

  • Use the improvised knife to cut down the sandbag.
  • Collect 3 /3 colored knobs.
  • Move to the Art Gallery.

 

Chapter-5-33-Colored-Knobs

  • Attach the colored knobs.
  • Collect the brush and the solvent.
  • Move to the Great Hall.

 

Chapter-5-34-Paint-Game

  • Place the brush, the solvent and the lacquer varnish down to trigger a mini game.
  • Solve the game by restoring the image.

 

Chapter-5-35-Music-Note

  • Speak to Lucian; collect the music notes.
  • Collect 1 /2 dove insets.
  • Move to the Reading Room.

 

Chapter-5-36-Piano-Keys

  • Insert the music notes.
  • Arrange the music notes correctly.
  • Collect the piano keys.
  • Move to the Great Hall.

 

Chapter-5-37-Piano-Game

  • Place the piano keys to trigger a mini game.
  • Solve the game by clicking the keys in the correct sequence.
  • Collect 2 /2 dove insets.
  • Move down once.

 

Chapter-5-38-Dove

  • Insert the dove insets; collect the invitation letter and give it to Lucian.
  • Speak to Lucian.

 

Chapter-5-39-Sheet-Music

  • Collect 1 /2 sheets of music and the flute.
  • Click the table to trigger a mini game.
  • Solve the game by finding the pieces of 1 /5 dance figurines.

 

Chapter-5-40-Dance

  • Collect 2 /5 dance figurines and give the musician the flute.
  • Collect the bow.
  • Collect 3/ 5 dance figurines and place the bow with the violin.
  • Collect the violin.
  • Collect 4 /5 dance figurines and give the violin to the musician.
  • Collect the clock key and place it into the clock; collect 2 /2 sheet music sheets.

 

Chapter-5-41-Sheet-Music

  • Place the sheet music onto the stand; collect 5 /5 dance figurines.
  • Place the dance figurines into the clock to trigger a mini game.
  • Solve the game by arranging the dials correctly.
  • Collect the strings.

 

Chapter-5-42-Strings

  • Place the strings onto the lute; collect the lute and give it to the musician.
  • Collect the opera glasses and give them to the noblewoman; collect Nicolae’s goblet and give it to Nicolae.
  • Collect the dining emblem.
  • Speak to Nicolae.
  • Move to the Great Hall.

 

Chapter-5-43-Speak

  • Speak to Nicolae.
  • Collect the silver fork; insert the dining emblem.
  • Move into the Dining Room.
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