Chapter Six: Enter the Dungeon

Dark Tales: Edgar Allan Poe's The Fall of the House of Usher Walkthrough Chapter Six: Enter the Dungeon provides detailed notes, step-by-step instructions, custom screenshots, and puzzle solutions to help you solve the case of the Usher Twins.

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Chapter Six: Enter the Dungeon

Hand Fan

  • Place the photograph onto the scene.
  • Collect the hand fan.
  • Collect and place the 3 planks onto the bridge.
  • Collect the brush and the photograph.
  • Collect the mannequin hand.
  • Move to the Kitchen.

 

Brush

  • Click the lock pairs.
  • Select the brush to clear the cobwebs; collect the sugar tongs.
  • Click the cover.
  • Collect the fire rune.
  • Move down once and enter the Dungeon.

 

Mannequin Hand

  • Place the photograph onto the scene.
  • Place the mannequin hand onto the figure; collect the Madeline figurine.
  • Collect the photograph.
  • Select the 5 sticks; collect the brushwood.
  • Select the sugar tongs to collect the tin soldier.
  • Click the cave to trigger a hidden objects area.

 

HO2

  • Find the pairs.
  • Select the mirror shards and insert them into the mirror frame to create an oval.
  • Select the pencil and use it on the poster to create a star.
  • Collect the earth rune.
  • Move down once.

 

Tin Soldier

  • Place the tin soldiers onto the box.
  • Collect the lion cub figurine.
  • Click the mini game.
  • Place the Roderick and Madeline figurine’s onto the shelf.
  • Solve the game by swapping the sides between the living and dead.
  • Move ahead into the Chamber.

 

Candle

  • Place the photograph onto the scene.
  • Read the note and collect the candle.
  • Move ahead.

 

Glass Eye

  • Speak to the house and collect the glass eye.
  • Move down 2 times.

 

Tree

  • Insert the glass eye into the statue; collect the tree symbol.
  • Move to the right.

 

Brushwood

  • Place the brushwood onto the embers.
  • Select the hand fan to help the brushwood burn.
  • Move down once and enter the dungeon.

 

Lion Club

  • Place the lion cub onto the box.
  • Collect the animal symbol.
  • Insert the tree symbol into the lock and trigger a mini game.
  • Solve the game by moving the figure to the border of the playing area while avoiding the roots.
  • Select the Reborn One to use on the statue; collect 1 / 3 sword powers.
  • Click the cave to trigger a hidden objects area.

 

HO2

  • Find the pairs.
  • Select the flute to charm the snake.
  • Click the cards to reveal the spade.
  • Collect the horse shaped mold.
  • Move down once and cross the bridge into the Chamber.

 

Animal Symbol

  • Insert the animal symbol into the lock to trigger a mini game.
  • Solve the game by arranging the gears correctly.
  • Select the Reborn One to use on the statue.
  • Collect 2 /3 sword powers.
  • Move down once and go to the right.

 

Horse Mold

  • Place the horse shaped mold onto the embers, then the candle.
  • Collect the horse figurine.
  • Move down once and enter the Chamber.

 

Horse Figurines

  • Place the horse figurine onto the lid.
  • Collect the photograph and the rain rune.
  • Move ahead.

 

Runes

  • Place the photograph onto the scene.
  • Place the earth, fire and rain runes onto the lid and arrange them correctly.
  • Collect the machete.
  • Move to the Dungeon.

 

Machete

  • Select the machete to clear the vines.
  • Collect the claw.
  • Move to the Chamber.

 

Claw

  • Click the cube to trigger a mini game.
  • Attach the claw onto the hand.
  • Solve the game by connecting the colored squares.
  • Read the note and collect the bat.
  • Move ahead.

 

Bat

  • Place the bat onto the bat.
  • Collect the stone bread loaf.
  • Select the Reborn One to use on the bat.
  • Move down 2 times and go into the Kitchen.

 

Stone Bread

  • Select the stone bread loaf to use on the chopper.
  • Collect the water symbol.
  • Move down once.

 

Water

  • Insert the water symbol into the lock.
  • Click the mini game.
  • Solve the game by moving the drop to the opening.
  • Select the Reborn One to use on the statue.
  • Collect 3 /3 sword powers.
  • Enter the Chamber and move ahead once more.

 

Sword

  • Select the sword power the use on the house.
  • Congratulations! You have successfully completed the main game of Dark Tales Edgar Allan Poe’s The Fall of the House of Usher Collector’s Edition
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