Chapter 3: Bridge

- Move (A).
- View (B); take TOOLKIT.
- Take UMBRELLA HANDLE (C).
- Use HORN (D); add UMBRELLA HANDLE; take UMBRELLA.
- Use UMBRELLA (E).
- Inspect (F).

- Use (G).
- Solution (H).
- Solution (I); take SCOOP FIGURINE 1/2.

- Take TOOL FIGURINES 2/2 (J).
- TOOL FIGURINES on TOOLKIT; take HOOK (K).
- Place HOOK (J); turn.
- Complete HOP (L); receive HATCH HANDLE.
- Place HATCH HANDLE (M).

- Solution (N).
- Go up.

- Speak (O).
- Take BAG MEDALLION (P).
- Take HAMMER HANDLE (Q).
- HAMMER HANDLE on TOOLKIT (R); take HAMMER and CARBINER.
- Pick up BOARD (S).
- Move (T).

- Solution (U); receive NAILS.
- Assemble (V); add NAILS and HAMMER; receive WHEEL.
- Remove (W); place WHEEL and BOARD; push.
- Take CARBINERS 2/3.
- Walk down.

- Place BAG MEDALLION (X); take CODE PIECES 2/2 and HAIRPIN.
- HAIRPIN on BAG; take CRANE LEVER 1/2.
- Place CODE PIECES (Y).
- Solution (Z); take UNKNOWN POWDER and OVEN TOKEN.
- Place OVEN TOKEN (A); open; take BASKET.
- Place BASKET (B); complete HOP; receive APPLES.
- UNKNOWN POWDER on BAG.

- Solution (C): Bx3-Ax3.
- Take ACID.
- Walk up.

- Use ACID (D); receive CRANE LEVERS 2/2.
- Give APPLES (E); take CARBINERS 3/3.
- Place CRANE LEVERS (F); pull.
- Inspect (G).

- Solution (H).

- Place CARBINERS (I); pull (J).
- Enter (K).
- Take HAND MIRROR (L).
- Move right.

- Take GLASS CROW (M).
- Place CLOCK SYMBOL (N); read note; take RAZOR.
- Take TOP HAT (O); inspect; take SQUIRREL.
- RAZOR on TOP HAT; take MAGNET.
- Pick up CLOCK BUTTON 1/3 (P); place SQUIRREL.
- Open and take AMMONIA; move; take DOOR HANDLE 1/2.
- Investigate (Q); move plant.
- Use MAGNET; take DOOR HANDLE 2/2.
- Place DOOR HANDLES (R); open.
- Use HAND MIRROR (S).
- Place MAGNET (T).

- Solution (U): Fx2-C-F-C-F-Cx2-A-C-H-B-H-B-E-H.
- Walk right.

- Use AMMONIA (V); take KEY CLUE.
- Complete HOP (W); receive BUNCH OF KEYS.
- KEY CLUE on BUNCH OF KEYS; find BACK DOOR KEY.
- Solution (X); receive DUSTER.
- Use DUSTER (Y); take GLASS BAT.
- Look (Z); use BACKDOOR KEY; turn.
- Solution (A); move forward.

- Place GLASS CROW and GLASS BAT (B); open; take LENS and use LIGHTER.
- Use (C); complete HOP.

- Move (D); speak; take BROOM.
- Speak; take PILLBOX.
- Pick up SAW RAZOR (E).
- Move (F); use BROOM; take COIN.
- Walk down twice.

- SAW RAZOR on TOOLKIT; take SAW.
- Use SAW (G); take BROKEN TELESCOPE.
- Use COIN (H); turn; receive SCREW.
- SCREW on TOOLKIT; take SHEARS.
- Use SHEARS (I); take SUN FIGURINE.
- Walk right, then forward.

- LENS on BROKEN TELESCOPE; assemble.
- Place SUN FIGURINE (J); take HANDLE.
- Place TELESCOPE (K); view (L).
- Take CLOCK BUTTONS 2/3 (M).
- Place HANDLE (N); open; take KNIGHT.
- Walk down.

- Place KNIGHT (O); open; take CORKSCREW and CLOCK BUTTONS 3/3.
- Walk forward.
- Place CLOCK BUTTONS (P).

- Solution (Q).
- Solution (R): A-B-C-D-E-F-G-H-I.
- Solution (S); take CRESCENT MOON and PICTURE.
- Walk down.

- Place CRESCENT MOON (T); take MEDICAL SYMBOL.
- MEDICAL SYMBOL on PILLBOX; find HEART PILLS.
- Give HEART PILLS (U).
- Speak; give PICTURE; take SHOWCASE KEY.
- Use SHOWCASE KEY (V); complete HOP; receive MAYOR'S WATCH.
- Use (W); solution (X); receive MAYOR'S OFFICE ADDRESS.
- Walk down.

- Enter (Y).
- Use CORKSCREW (Z); take WRENCH.
- Give MAYOR'S OFFICE ADDRESS (A).
