Chapter 2: Constable's Office

- Place METAL EMBLEM; take 2/2 SYMBOLS; place CLOCK HANDS and set to 10:10 (A).
- Take BOOK; move items, open code, and place SYMBOLS (B).
- Select 1-9 (C); read map; take KNIFE and STETHOSCOPE (D).

- Use STETHOSCOPE; select Ex3-Fx2-Ex2-Fx12-Ex6-Fx2. select handle.
- Read notes; take ROOM DRAWING (G).

- Use ROOM DRAWING on scene (H).
- Select (I).
- Place BOOK; select 1-3 (J); play HOP; earn EARPIECE.
- Go forward.

- Take COIN (K); play HOP.
- Go right (L).
- Place and select EARPIECE (M); hang up.

- Remove cover; use PARROT KEY; take KNOB (A).
- Read note; give doll to parrot; take VALERIAN (B).
- Select; earn KETTLE (C).
- Take TOY CROSSBOW; read note; place BUTTON (D).

- Solution E-F-G-H.
- Take RING KEY (I).

- Use TOY CROSSBOW (J).
- Remove pillows; take SPOON and DOOR KNOB (K).
- Read poster; place DOOR KNOB (L).
- Place RING KEY; solution (M).

- Place and select KNOB; use KETTLE; earn KETTLE WITH WATER (N).
- Walk down; pan left.
- Use COIN; read paper; take CORKSCREW (O).
- CORKSCREW on VALERIAN.
- Take MIRROR (P).
- Go forward (Q).

- Take ELECTRIC LANTERN (A).
- Select 1-2-3 (B).
- Place KETTLE WITH WATER (C); use (C-D); add VALERIAN and SPOON; take SEDATIVE (D).
- Give SEDATIVE; take 1/2 GATE KEY (E).
- Walk down.

- Select notebook; solution (G).
- Take LION EMBLEM (H).

- Place LION EMBLEM; take CLOTHES COUPON (I).
- Give CLOTHES COUPON (J).
- Take 2/2 GATE KEY (K); play HOP.

- Use GATE KEY (L).
- Go left.
- Take AMULET (M).
- Select (N).

- Use AMULET on the scene; select (A).
- Select bat (B) when the meter is green (C) 3x.
- Earn BROKEN AMULET.

- Use MIRROR; select hat (D).
- Play HOP; take SYRINGE and PURSE (E).
- Select SYRINGE; play HOP; take NEEDLE.
- NEEDLE on BROKEN AMULET; remove old gears; take 1/3 GEAR.
- Open PURSE; take DOCTOR F.'S NOTE.
- Use KNIFE; move items; move (F-G); take 2/3 GEARS and ROPE (H).
- Use ROPE (I).

- Take HOSPITAL BROCHURE; move items; use NEEDLE; take WINCH HANDLE (J).
- Take 1/2 LACE; place WINCH HANDLE (K).
- Use ROPE (L); select (M).
- Use chisel (N) on lid 2x; move items; take 3/3 GEARS (O).

- Read note (A).
- Place GEARS (B).
- Solution C-D-E.
- Use HOSPITAL BROCHURE (F).

- Read notes 2x; take PLIERS (G).
- Read paper; take 2/2 CLAPPER (H).
- Read note; use PLIERS; earn NAIL (I).
- Take BATTERY (J).
- Remove cover on ELECTRIC LANTERN; add BATTERY; replace cover; take FLASHLIGHT.
- Select (K).

- Select; use FLASHLIGHT; play HOP; earn OLD BELL (L).
- BELL PARTS on OLD BELL; take BELL.
- Read note; use NAIL and BELL; select bell (M).
- Talk; give DOCTOR F.'S NOTE (N).

- Talk (O).
- Take SHEET (P).
- Select SHEET 5x; take CLOTH ROPE.
- Take DISH; select; take LONG BAR (Q).
- Move blanket; use LONG BAR; take MOON PART (R).

- Take GASPARD'S NOTEBOOK (A).
- MOON PART on GASPARD'S NOTEBOOK; solution (B).
- Select paperclip 3x; take LOCKPICK (C).
- Use LOCKPICK (D).
- Select 1-6 (E).

- Move items; read note (F).
- Select notebook; solution; take HANDCUFFS TOKEN (G).

- Use HANDCUFFS TOKEN; take RASP (H).
- Use CLOTH ROPE; select (I).
- Use RASP; select (J).
- Go forward.

- Move K-L-M-N-O-P.
