Walkthroughs / Amaranthine Voyage: The Living Mountain / Chapter Six: Searching Turret Hall

Chapter Six: Searching Turret Hall

Amaranthine Voyage: The Living Mountain Walkthrough Chapter Six: Searching Turret Hall features detailed step-by-step instructions, custom marked screenshots, and solutions to all the puzzles you'll encounter as you explore the beautiful exotic worlds in this amazing hidden object game.

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Chapter Six: Searching Turret Hall

Wind Up Key

  • Place the wind-up key into the lock to trigger a puzzle.
  • Solve the puzzle by clicking the rings in ABC order.
  • Collect the inner ring and 2 / 4 screws.
  • Collect the rotating brush.
  • Move into the Engineer’s Workshop.

 

Topaz

  • Select the Topaz to cut the glass.
  • Click the seal breaking scroll; collect the 3/4 screws.
  • Move down once and enter the left doorway.

 

Crystal Cluster

  • Collect the note and the crystal cluster beneath it.
  • Collect the 4/4 screws.
  • Select the brush and dip into the paint to collect the brush with paint.
  • Click the curtain to trigger a hidden objects area.

 

HO1

HO1

HO1

  • Find the silhouetted items.
  • Collect the bellows.
  • Move down once.

 

Brush Paint

  • Click the picture and draft the paintbrush over the tile.
  • Collect the astronomer’s emblem.
  • Move to the Engineers Workshop.

 

Screws

  • Place down the four screws.
  • Place the rotating brush, the bellows and the crystal cluster onto the device.
  • Click the screws and collect the Whirlwind Caster.
  • Move to the Crypt.

 

Whirland Caster

  • Select the whirlwind caster to use on the pile of rocks to trigger a puzzle.
  • Solve the puzzle by clicking the symbols in ABC order.

 

Bow Arrow

  • Shoot the bow and arrow toward the target.

 

Glyphs

  • Select the glyphs and change them all to the same color.
  • The solution is random.
  • Start from the bottom and move up changing the colors of the adjacent pieces.
  • Once the puzzle is completed use the bow and arrow on the target.
  • Collect the pickaxe and the defender’s emblem.
  • Move to the Storage.

 

Pickaxe

  • Select the pickax to open the crack and collect the mechanical eye.
  • Move down once.

 

Mechanical Eye

  • Insert the mechanical eye into the socket and collect the engineer’s emblem.
  • Move to the Engineers Workshop.

 

Emblems

  • Insert the builder’s, astronomer’s and engineer’s emblems into the grooves to trigger a puzzle.
  • Solve the puzzle by rotating the rings correctly.
  • Use the following sequence to solve the puzzle:
  • C – B – A – D – C – B – E – D – C – E
  • Examine the notes and collect the bottle.
  • Speak to Avelina and click the hidden objects area.

 

HO2

  • Find the listed items.
  • Select the arrows and place it into the sack; collect the quiver and arrows.
  • Select the knife and use it to slice the watermelon; collect the watermelon half.
  • Select the eggs and place them into the nest; collect the eggs in a nest.
  • Select the gavel and use it to smash the bottle; collect the broken bottle.
  • Collect the pulley.

 

Arrows

  • Click the arrows to trigger a mini-game.
  • Solve the game by clicking the arrows in the correct order.
  • Use the following sequence: 2 – 1 – 4 – 2 – 3 – 2 – 3 – 1 - 2
  • Collect the pectoral fin.
  • Place down the seal breaking scroll to trigger a puzzle.
  • Solve the puzzle by releasing the knots.
  • Move into the Tunnel.

 

Bonnie

  • Place Bonnie into the hole and collect the glove.
  • Click the stones and collect the seahorse plate.
  • Move to the Shelter.

 

Wooden Spoon

  • Collect the wooden spoon.
  • Collect the long pipe click the cover.
  • Click the items out-of-the-way and collect the Firestone.
  • Click the bug then click the sheet; collect the 1/2 spider symbols.
  • Click the door open and collect the note and the seahorse head.
  • Move down one time.

 

Firestone

  • Insert the Firestone into the torch.
  • Collect the lit torch.
  • Move down once.

 

Long Pipe

  • Click the net.
  • Select the long pipe to collect the 2/2 spider symbols.
  • Select the glove to collect the bucket.
  • Move to the Tunnel.

 

Spider Symbols

  • Insert the two spider symbols into the slot.
  • Move ahead.

 

Lit Torch

  • Select the lit torch to burn the cobwebs.
  • Attach the pulley and the bucket onto the mechanism.
  • Collect the bucket of greasy liquid.
  • Move down once.

 

Bucket Greasy Liquid

  • Pour the bucket of greasy liquid onto the ladder and click it once.
  • Move up the ladder and click the hidden objects area.

 

HO3

  • Find the items based on the clues.
  • Select the pyramid piece and insert it into the pyramid; collect the pyramid.
  • Select the piece of paper and place it with the other; collect the key.
  • Select the pump and attach it to the bottle; collect the perfume bottle.
  • Collect the bracelet.

 

Locker

  • Collect the locker part.
  • Move to the Shelter.

 

Locker Part

  • Attach the locker part onto the locker.
  • Collect the seahorse tail.
  • Move to the Arachnid Den.

 

Bracelet

  • Place the bracelet onto the wrist.
  • Collect the seahorse neck.
  • Move to the Stair Room.

 

Seahorse Puzzle

  • Insert the sea horse head, the pectoral fin, the sea horse tail, the sea horse necklace, and the sea horse plate.
  • Click the seahorse to trigger a puzzle.
  • Solve the puzzle by align the numbers in the tubes so they add up to the number shown at bottom.
  • Collect the Pisces.
  • Examine the top of the pillar and move up then click the hidden objects area.

 

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