Rite of Passage: Child of the Forest: Chapter Two: Lighthouse Tour

Our Rite of Passage Child of the Forest Walkthrough will help you prepare for the fight of your life as you attempt to save your husband and the town from the dark forces of the encroaching forest. Rely on our detailed screenshots, crystal clear instructions, and easy puzzle solutions when you find yourself in trouble. Our Rite of Passage Walkthrough will help you survive this endless night.

Bulletin Board

  • Click the bulletin board.
  • Read the notes and collect the souvenir tribal mask.
  • Click the machine.
  • Click the grate; collect the spare bulb.
  • Douse the flames with the fire extinguisher.
  • Notice the map mini-game.
  • Move upstairs.



  • Select the fire extinguisher to out the 3 fires.
  • Click the lights on.
  • Collect the record.
  • Click the desk and then click the curtain; collect the 2 / 5 windows.
  • Click the sandwich bread; collect the fish.
  • Click the magnifier to access a mini-game.


Screw Game

  • Click the matched pairs of screws.
  • Click the glass and collect the 3rd amulet spare piece.
  • Click the hidden objects area.



  • Find the listed items.
  • Click the sponge and click the lever.
  • Click the shell and then the lid.
  • Click the walnut and collect the key.
  • Insert the key into the padlock.
  • Click the speaker and collect the clock hands.
  • Place the clock hands onto the clock.



  • Find the 12 gears.
  • Click the green button.
  • Collect the broken large bulb.



  • Click the large broken bulb in the inventory.
  • Remove the bulb base.
  • Attach the spare bulb onto the bulb base.
  • Insert the large bulb into the socket in the opening.
  • Click the gate and move ahead to the balcony.



  • Click the TV and collect the origami swan.
  • Click the table; collect Alan’s journal.
  • Click the bag; collect the souvenir helmet.
  • Place the record onto the gramophone and click the crank.
  • Collect the code.
  • Move down 2 times.


Map Game

  • Click the map to access a mini-game.
  • Solve the game by moving the headband and the feather to the US.
  • Insert the souvenir boomerang into Australia.
  • Insert the souvenir dragon onto Asia.
  • Insert the souvenir mask onto South America.
  • Insert the souvenir tribal mask onto Africa.
  • Insert the souvenir helmet onto Europe.
  • Collect the 3 / 5 window.
  • Move down once.



  • Click the chaise and insert the origami swan onto the book.
  • Click the book and click the paper.
  • Use the pencil on the paper and collect the wings diagram.
  • Move down 2 times.



  • Zoom into the cat and give it the fish.
  • Use the hamster into the mouse hole.
  • Collect the glimmer tree symbol.
  • Move down once.



  • Zoom into the statue base and insert the glimmer tree symbol.
  • Click the symbol.
  • Place the objects into the correct areas.
  • Put the hat onto the man’s head.
  • Put the shutter onto the window.
  • Put the paddle onto the windmill.
  • Put the sword onto the banner.
  • Click anywhere.
  • Place the objects into the correct areas.
  • Put the star onto the tree.
  • Put the name Sonia onto the scarf.
  • Put the scrap onto the scarf.
  • Insert the slingshot into the boy’s pocket.
  • Click anywhere.
  • Place the objects into the correct areas.
  • Put the branch onto the tree.
  • Put the light beam onto the light house.
  • Put the slat onto the fence.
  • Put the window onto the house.
  • Click anywhere.
  • Collect the 4th amulet spare piece.
  • Select the map to go to the lighthouse mechanism.


Amulet Piece

  • Click the amulet.
  • Insert the 4 amulet spare pieces.
  • Insert the amulet into the light to charge.
  • Select the map and go to Oak Street.



  • Select the amulet to use on the tree.
  • Move to the right and go to the Dark Woods.



  • Click the figure.
  • Click the objects aside, click it again and collect the meat.
  • Use the amulet on the 3 dark areas.
  • Click the tree to access the hidden objects area.



  • Find the silhouetted items.
  • Collect the stone.



  • Click Alan’s journal in the inventory.
  • Collect the 4 / 5 windows.
  • Select the stone to crack the lock.
  • Click the lock, read the page and collect the magnifying glass.
  • Move down once.



  • Click the wing diagram in the inventory.
  • Click the paper 3 times to create paper wings.
  • Give the man the magnifying glass.
  • Go into the gypsy wagon.



  • Click the maze and insert the hamster; collect the bag with razor.
  • Click the shelf.
  • Attach the paper wings onto the dragon.
  • Click the dragon and collect the nails.
  • Click the shelf and feed the piranhas the meat.
  • Collect the lyre.
  • Click the bag with razors in the inventory.
  • Click it and collect the razor blade.
  • Move down and go right to the dark woods.



  • Click the statue.
  • Click the foliage 4 times and insert the lyre into the statue’s hand.
  • Zoom into the lyre to access a mini-game.
  • Click the journal to get the code to the game.
  • Click the string in numerical order to solve the game.
  • Collect the 5 / 5 windows.
  • Select the map to go to Lighthouse alley.



  • Click the door.
  • Insert the 5 windows into the frames.
  • Go into the townhouse.



  • Click the wall.
  • Click the painting and then click the switch.
  • Click the statue and collect the hourglass.
  • Notice the mini-game in the bookcase and the hole in the ship’s hull.
  • Click the ship to access the hidden objects area.



  • Find the listed items.
  • Click the pouch and collect the skull and cross bones; place them onto the flag.
  • Click the wrench and collect the razor blade.
  • Use the razor blade on the painting.



  • Find the 12 octopus parts.
  • Click the hatch 2 times.
  • Click the items aside and find the hook.



  • Click the ship’s hole to access a mini-game.
  • Click the crates to find the pairs.
  • Collect the rope.
  • Click the hook in the inventory and attach the hook to create a grappling hook.



  • Click the bookcase to access a mini-game.
  • Match the panel symbols to those on the books.


Bookcase 2

  • Click the bookcase.
  • Match the symbol pairs.



  • Click the bookcase.
  • Align the books in ascending order.
  • Move down once.



  • Click the grate.
  • Select the grappling hook to collect the compass.
  • Go into the townhouse.



  • Slide the ladder to the globe.
  • Click the globe to access a mini-game.
  • Insert the compass into the niche.
  • Use the compass to direct the boat to travel.
  • Click the red button.
  • Collect the shell.



  • Click the fireplace and insert the shell and click it.
  • Click the fireplace again and click the door open to access a mini-game.
  • Place the items in their correct areas.
  • Move the flag to the line.
  • Put the shutter onto the window.
  • Click the sign and hang it onto the pole.
  • Click the lantern and place it onto the hangar.
  • Click anywhere.
  • Place the items into their correct areas.
  • Put the apple onto the tree.
  • Insert the shovel into the hole.
  • Place the pipe into the chimney.
  • Put the sign onto the post.
  • Click anywhere.
  • Place the items into their correct areas.
  • Put the bark onto the tree.
  • Put the leaf onto the plant.
  • Put the vine piece onto the vine.
  • Put the root piece onto the root.
  • Collect the moon.



  • Click the hourglass into the inventory and click it onto its side.
  • Insert the moon into the bottom.
  • Zoom into the statue and insert the hourglass into his hands.


Book Game

  • Click the bookstand to access a mini-game.
  • Place the code on the right side.
  • Lay the dream catcher on the left.
  • Click a glowing bead on the dream catcher and find its match on the right.
  • Collect the map.
  • Move to the Dark woods.



  • Notice the path on the left.
  • Move ahead on the path to the right.


Map 2

  • Place the map on the screen.
  • Zoom into the symbol on the tree.
  • Locate the symbol on the map and move ahead as shown.
  • Continue on going right, forward, left, right and forward once more.