Nevertales: Smoke and Mirrors: Chapter One: Hello

Our Nevertales: Smoke and Mirrors Walkthrough features everything you'll need to know to rescue Alice's father from being executed by the Queen of Hearts in this enchanting hidden object adventure game. Trust in our detailed game instructions, our custom marked screenshots, and our simple puzzle solutions to see you through this twisting tale of smoke and mirrors.


  • Collect the batteries.
  • Collect the tablet and the framed photo.
  • Click the framed photo and click its borders to reveal the password.
  • Read the note on the keyboard.
  • Insert the batteries and turn the keyboard on.
  • Click the monitor and drag the windows aside.
  • Enter the password “Carroll” then click enter.
  • Click the drawer open; click and drag the items aside.
  • Collect the lucky charm; click it 3x’s.
  • Click the thumbwheel; receive the lit lighter and use it to set off the smoke detector.
  • Exit through the window.


Toolbox Key

  • Click the handle; collect the toolbox key.
  • Read the note on the toolbox.
  • Insert the toolbox key and click the toolbox 3x’s.
  • Click the compartments; collect the screwdriver.
  • Move to Alice’s Office.



  • Select the screwdriver to remove and collect the shelf.
  • Move to the Scaffolds.



  • Place the shelf onto the missing space.
  • Move toward Gears.
  • Click the pipe.
  • Click the lid closed.
  • Collect Gears.


Mirror Game

  • Zoom into the mirrored building to trigger a mini game.
  • Solve the game by arranging the circles to match and connect.



  • Collect the winding key.
  • Read the note.
  • Click the button.



  • Collect the cane and use it to click the handle.
  • Click the hidden objects area.



  • Find the items.
  • Collect the set of gears.


Set Gears

  • Place the set of gears into the mechanism to trigger a mini game
  • Solve the game by placing the gears correctly.
  • Insert the winding key; collect the clock cable.


Clock Cable

  • Plug in the clock cable to trigger a mini game.
  • Solve the game by setting the clock correctly.
  • Use the following solution: A x 2 – B x 7 – C x 1
  • Move to the Tower Sill a mini game will trigger.


Sill Game


Sill Game


Sill Game

  • Solve the game by aligning the bricks correctly as shown.



  • Collect the coin and use it to remove and collect 2/2 screws.
  • Click the lamp; collect the glowing sphere.
  • Click the 3 doors.
  • Move the items in front of door 3 aside; collect the door handle.
  • Move to the Bridge.


Chapter-1-13- Toolbox

  • Collect the toolbox and click it once.
  • Find the items.
  • Receive the set of tools.
  • Move down once.


Chapter-1-14- Latch

  • Click the latch.
  • Enter the gate.



  • Click the laundry; collect the belt without a buckle.
  • Click the items aside; collect the map.
  • Place Gears onto the table and place the set of tools and the 2 screws down.
  • Remove the eye and replace it using the glowing sphere to trigger a mini game.
  • Solve the game by using the correct tools to repair Gears correctly.
  • Collect Gears.



  • Click the items aside; collect the belt buckle.
  • Place the belt buckle and the belt without a buckle onto the sewing machine to trigger a mini game.
  • Solve the game by recreating the patterns shown using the scraps.
  • Receive the belt.
  • Click the belt and buckle it; receive the improvised belt.
  • Move down once.



  • Collect the arrowhead.
  • Move ahead to the Bridge.


Broken Crank

  • Collect the broken crank.
  • Remove the broken belt and replace it using the improvised belt.
  • Zoom into the broken crank and use the arrowhead on it; attach the door handle to create the improvised crank.
  • Attach the improvised crank and click it once.
  • Move to the Cottage.


Wooden Hat

  • Collect the wooden hat.
  • Click the fence panels to trigger a hidden objects area.











  • Find the items.
  • Select the knife to slice the bag and reveal more items.
  • Select the crowbar to open the box and reveal more items.
  • Select the shovel to dig up the dirt and reveal more items.
  • Collect the dog treats.


Wooden Mouse

  • Collect the wooden mouse.
  • Place the dog treats into the dog bowl.
  • Collect and insert the door key.
  • Move into the Cottage Interior.


Wooden Rabbit

  • Collect the wooden rabbit and the symbol.
  • Move into the Family Library.


Wooden Teacup

  • Click the ladder.
  • Collect the wooden tea cup and the ripped book lists.
  • Place the wooden hat, mouse, rabbit and tea cup; collect the book list.
  • Place the booklist to trigger a hidden objects area.





  • Find the items.
  • Collect the skeleton key.
  • Move down once.


Skeleton Game

  • Insert the skeleton key to trigger a mini game.
  • Solve the game by adjusting the key correctly.
  • Use the following solution to solve: C x 2 – B x 2 – C x 2 – A x 1 – E x 1
  • Move into Alice’s Room.



  • Collect the sheet and the symbols.
  • Click the pillow; collect Belle’s personal box and the 2 symbols.
  • Click Belle’s personal box and use the sheet to wipe it down.
  • Click the lens to trigger a mini game.
  • Solve the game by
  • Click and drag to the left and slide up to locate the clock tower; drag the slider to focus the scene and zoom into the clock tower to note the time of 16:30 to solve the game.


Belle’s Box Game

  • Zoom into Belle’s personal box to trigger a mini game.
  • Solve the game by entering the correct code.
  • Click the book and find the shapes.
  • Collect the snail.


Snail Game

  • Insert the snail to trigger a mini game.
  • Solve the game by clicking the icons in the correct sequence.
  • Use the following solution to solve: A – B – C – C – A – B
  • Collect the traveler’s emblem and Belle’s note.
  • Move down once and go left.