Midnight Mysteries: Witches of Abraham: Chapter Five: Welcome to Enid – 1905

Our Midnight Mysteries: Witches of Abraham Walkthrough will guide the weary time traveler as you journey back to the 1860s on a quest to recover the secret treasure of the Knights of the Golden Circle. Use our detailed instructions, our custom marked screenshots, and our easy puzzle solutions to track down the inner sanctum of this Confederate order and complete the important quest Mr. Lincoln has charged you with.


  • Show Jesse James the locket.
  • Collect the 1 / 7 pieces of sketch.
  • Click the board and collect 2 /7 pieces of sketch.
  • Collect 3 / 7 pieces of sketch.
  • Move into the Wagon.


Wagon Note

  • Read the note and collect the scrap.
  • Notice the combination lock.
  • Move down once and move into the hotel.



  • Place the scrap onto the register.
  • Collect 4 / 7 pieces of sketch, the box of paper clips and the screwdriver.
  • Notice the door to room 34.


Key Box

  • Examine the key box a mini-game will trigger.
  • Solve the game by aligning the keys so that each of the center boxes adds up to 34.
  • Collect the room 34 key.
  • Place the room 34 key into the door lock and move into the doorway.



  • Notice the frame.
  • Select the screwdriver to use on the trunk lock.
  • Select the box of paperclips to use on the trunk lock to trigger a mini-game.
  • Solve the game by using the paper click to open the lock.
  • From the starting point drag the paper clip 2 places to the left – drag it 3 notches to the right – drag it 5 notches to the left.
  • Click the chest to trigger a hidden objects area.



  • Find the listed items.
  • Notice the date on the book.
  • Select the lace and place it into the boot; collect the boot.
  • Select the buckle and place it onto the belt; collect the belt.
  • Click the top of the chest to uncover the pince nez frame and insert the lens; collect the Pince Nez.
  • Collect 5 / 7 pieces of sketch.
  • Move down 2 times and move into the Wagon.


Lock Code

  • Enter the code 1 – 8 – 6 – 5 into the lock.
  • Collect the rosary and 6 / 7 pieces of sketch.
  • Move down and go to the left and move ahead.


Frame Game

  • Speak to Jesse James.
  • Click the blanket and collect 7 /7 pieces of sketch.
  • Examine the frame to trigger a mini-game; insert the 7 pieces of sketch.
  • Solve the game by assembling the sketch pieces correctly.
  • Move into the portal.