Lost Lands: The Four Horsemen: Chapter Seven Heading to the Junction

Our Lost Lands The Four Horsemen Walkthrough will provide the backup you're going to need as you attempt to track down and face these nefarious horsemen who are searching for the key that will allow them to control parallel worlds! As the champion of the Lost Lands, it's up to you to face these dangerous men! Good thing you have our custom marked screenshots, detailed gaming instructions, and simple puzzle solutions to help you out along the way!


Ram

  • Collect the tongs.
  • Place the ram.
  • Click the rope.
  • Move down once.

 

Tongs

  • Zoom into the trap.
  • Place and click the tongs.
  • Collect the wheel.
  • Move ahead.

 

wheel

  • Click the rod and attach the wheel.
  • Click the rope and the ram.
  • Move to the Attic.

 

Wolf Fig

  • Place the wolf figurine.
  • Click the chest; collect the needle.
  • Move to the Dwarf Slums.

 

Colorful

  • Zoom into the tapestry area.
  • Place the colorful thread and the needle to trigger a mini game.
  • Solve the game by using the thread to create the tapestry as shown in the diagram.
  • Select the scissors to collect the tapestry.
  • Move to the Junction.

 

Tapestry

  • Place the tapestry.
  • Move to the left and click the hidden objects area.

 

07A

 

07B

  • Find the items.
  • Collect the pendulum figurine.

 

Medallion

  • Collect the medallion.
  • Zoom into the statue to trigger a mini game.
  • Solve the game by arranging the puzzle pieces correctly.

 

Forest Hunter

  • Collect the forest hunters’ star.
  • Read the note.
  • Insert the forest hunters’ star.
  • Collect the axe.
  • Move down once.

 

Axe

  • Select the axe to remove the branches.
  • Move to the right.

 

Comb

  • Speak to the centaur.
  • Collect the comb and the pincers.
  • Click the compartment; collect the stone of fire.
  • Move to Maaron’s Cottage.

 

Pendulum

  • Place the pendulum figurine.
  • Move to the Fire’s Dwelling.

 

Stone Fire

  • Insert the stone of fire.
  • Move to the Dwarf Cemetery.

 

Pincers

  • Select the pincers to collect the dwarf shield.
  • Move to the Centaurs Village.

 

Shield

  • Give the centaur the dwarf shield; collect the crystal key.
  • Give the centaur the boar skin.
  • Move down once and to the left.

 

Crystal

  • Insert the crystal key; collect the staff and use it to raise the forest hunter star.
  • Click the cage; collect the bird.
  • Move down once.

 

Bird

  • Select the bird to move into the blocked area.
  • Move to the left.

 

Medallion

  • Insert the medallion.
  • Move ahead.

 

Venom

  • Collect the venom.
  • Select the leaf to collect the fish.
  • Move to Mountgore’s Temple.

 

Venom Again

  • Select the venom to remove the vines.
  • Click the bag; collect the pattern fragment and insert it into the bas relief to trigger a mini game.
  • Solve the game by restoring the pattern by rotating the discs.
  • Collect the ontus figurine.
  • Move to Maaron’s Cottage.

 

Ontus

  • Insert the ontus figurine; collect the key.
  • Move to the Dead Lake.

 

Hook

  • Insert the key; collect the hook.
  • Move to the Waterfall.

 

Toss

  • Toss the hook toward the tree.
  • Climb up.

 

Sword

  • Collect the sword hilt.
  • Select the knife; collect the red tree wing.
  • Select the fish to give the eagle.
  • Collect the feathers and the sapphire symbol.
  • Move down once.

 

Hilt

  • Attach the sword hilt and collect the sword.
  • Move down once.

 

Sword

  • Place the sword; collect the chip.
  • Move to the Centaurs Village.

 

Red Tree

  • Select the red tree twig to use on the Centaur.
  • Collect the door knocker and the stone of fire.
  • Place the feathers.
  • Select the feathers and the leather to help create the arrows.
  • Move to the Fire Dwelling.

 

Stone fire again

  • Insert the stone of fire.
  • Click the dirt and place the alcohol-soaked cloth.
  • Collect the torch and place it into the flames; collect the burning torch.
  • Move to the Square.

 

Sapphire Symbol

  • Insert the sapphire symbol.
  • Collect the key.
  • Move to the right.

 

Door

  • Place the door knocker onto the drum and click the chest open.
  • Collect the screwdriver and the roller-shaped seal.
  • Move to the Fire Dwelling.

 

Pickaxe

  • Insert the key.
  • Collect the pickaxe.
  • Move to the Red Tree Top.

 

Chip Game

  • Insert the chip to trigger a mini game.
  • Solve the game by
  • Use the following solution to solve: C – F – C – A – C – F – A – F  
  • Select the screwdriver to remove the screws.
  • Click the sack.
  • Collect the lens and the cheese.
  • Move down 2x’s.

 

Cheese

  • Select the cheese to collect the mouse.
  • Move down 2x’s.

 

Mouse

  • Select the mouse and the comb to collect the comb with thread.
  • Move ahead and to the right.

 

Comb Thread

  • Place the comb with thread onto the loom; click the handle.
  • Collect the bowstring and place it onto the arrow kit.
  • Move to the Abandoned Farm.

 

Lens

  • Attach the lens onto the telescope.
  • Move to the Fire’s Dwelling.

 

Metal

  • Select the pickaxe to collect the metal.
  • Move to the Dwarf Slums.

 

Burning

  • Select the burning torch and the metal to create the melted metal and use it on the mold.
  • Click the mold and pour the bottle of cold water.
  • Collect the unfinished arrowheads and place them onto the grindstone.
  • Collect the arrowheads.
  • Move to the Centaurs Village.

 

Arrowheads

  • Place down the arrowheads.
  • Select the arrowheads, the bowstring and the living water to collect the bow and arrows.
  • Move to the Dead Lake.

 

Bow arrow

  • Shoot the bow and arrows toward the figure.