I Know a Tale: Chapter One: The Beginning

Our I Know a Tale Walkthrough is ready to move you through four chapters of colorful screen captures, detailed instructions, and mini game and hidden object solutions. We hope you enjoy using our tools to solve this curious caper!


  •  Collect the knight figurine.
  •  Collect the stone and use it to smash the glass door.
  •  Enter the doorway.




  • Collect the nails and the hammer.
  • Zoom into the TV; collect the dragon figurine.
  • Zoom into the bodies; collect the matches and the powder.
  • Zoom into the phonograph; collect the rake.
  • Move down once.




  • Select the rake to collect the dried leaves.
  • Select the nails and hammer to secure the tree house ladder.
  • Zoom into the tree hole; insert the old leaves and use the matches on them.
  • Collect the key to the nursery.
  • Collect the belt.
  • Zoom into the tire; collect the pliers and the knife.
  • Move ahead once and up the stairs.




  • Insert the key to the nursery into the door lock.
  • Move ahead one time into the Nursery.




  • Zoom into the vanity; collect the Princess figurine.
  • Click the armoire to trigger a hidden objects area.



Ch 1 HO1

  • Find the items.
  • Collect the symbol.
  • Move down once.




  • Zoom into the briefcase; insert the symbol.
  • Collect the video cassette and the King figurine.
  • Zoom into the TV; use the pliers to connect the wires.
  • Zoom into the bodies; select the knife to collect the Prince symbol.
  • Move upstairs to the Nursery.




  • Zoom into the desk; insert the dragon figurine, the Princess figurine, the knight figurine and the King and Prince figurines.
  • Collect the gargoyle head.
  • Move down once.




  • Zoom into the phonograph.
  • Attach and click the gargoyle head.
  • Zoom into the counter.
  • Select the powder to use on the cup.
  • Move into the newly opened doorway.




  • Zoom into the desk top.
  • Select the knife to remove the wax and reveal the code.
  • Zoom into the machine; attach the belt loop.
  • Move down once.




  • Use the code to open the safe.
  • Collect the crystal and the key.
  • Move to the Nursery.



Vanity Key

  • Insert the key into the vanity; collect the tape and the pencil.
  • Click the bed cover.
  • Move down once.




  • Zoom into the cup; use the tape to collect the fingerprint.
  • Move into the Projection Room.




  • Zoom into the camera and place the fingerprint.
  • Insert the video cassette.
  • Collect the camera.
  • Collect the insulating tape.
  • Move down once.



Blue Tape

  • Zoom into the TV; use the insulating tape to secure the wires.
  • Collect the razor.
  • Move down once.




  • Zoom into the tree.
  • Select the razor to slice and collect the rope.
  • Zoom into the drain; use the insulation tape to repair and collect the broom.
  • Move ahead once.




  • Zoom into the safe.
  • Select the rope to collect the magnet.
  • Move upstairs to the Nursery.




  • Zoom into the area under the bed.
  • Select the broom to collect the planks.
  • Move down 2x’s.




  • Zoom into the drain; select the magnet to collect the crowbar.
  • Move ahead once.



Remove Planks

  • Select the crowbar to remove the planks.
  • Enter the newly opened hatch.




  • Select the matches to illuminate the darkness.




  • Zoom into the shackled girl.
  • Collect the bolts and the jack.
  • Collect the video cassette and the colored pencils.
  • Zoom into the shelf to trigger a hidden objects area.



Ch 1 HO2

  • Find the items.
  • Collect the wheel.
  • Move down 2x’s.




  • Zoom into the tire and place the jack; replace the tire and attach the bolts.
  • Move to the Projector Room.




  • Zoom into the saw and place the plank down to trigger a mini game.
  • Place the shapes and trace them using the pencil to solve the game.
  • Collect the pieces of the firebird.
  • Move to the Nursery.



Vanity Box

  • Zoom into the vanity and zoom into the box.
  • Insert the pieces of the firebird correctly into the box.
  • Select the colored pencils to color it based on the diagram.
  • Collect the videocassette and the pin.
  • Move to the Basement.




  • Zoom into the shackled girl and insert the pin.
  • Move down 2x’s.



Girl 2

  • Click the cop car.