Dreampath: The Two Kingdoms: Chapter One: Welcome to Goldthorne

Our Dreampath: The Two Kingdoms Walkthrough is fully prepared to aid you on your journey to the faraway Kingdom of Goldthorne where it's rumored a golden dragon lives who knows the secret to curing your sister. But beware, something sinister blocks your advances, and you'll need all the help you can get from our detailed instructions, custom marked screenshots, and simple puzzle solutions if you're ever going to find the cure and make it back in time to save your sister.


  • Click the suitcase to trigger a hidden objects area.



  • Find the items.
  • Select the key and place it into the lock to reveal and collect the ruby.
  • Collect the ruby.



  • Insert the ruby; collect the metal handle.
  • Collect the hammer head.
  • Attach the metal handle and the hammer head to create the hammer.
  • Use the hammer to strike the bell.
  • Move ahead.



  • Click the shards aside; collect the tablet fragment.
  • Move left.



  • Collect 1 /3 flower medallions.
  • Collect the brushwood.
  • Move down once and turn right; click the hidden objects area.



  • Find the 15 insects.
  • Select the clippers to cut the vines; collect the insect.
  • Select the net to capture and collect the butterfly.
  • Collect the caterpillars.



  • Speak to the cat; receive the earth amulet.
  • Move down once.



  • Place the caterpillars onto the plant; collect the silver dragon.
  • Move to the left.



  • Insert the earth amulet into the tree to trigger a mini game.
  • Solve the game by arranging the icons in the correct order.
  • Collect the retriever pole.
  • Move to the Yard.



  • Use the retriever pole to lower the cage.
  • Zoom into the cage to trigger a mini game.
  • Solve the game by untangling the ropes.
  • Click the knots as follows to solve: F – D, A – F, B – C, E – D.
  • Move down once.



  • Select Muir to open the gate.
  • Move ahead.



  • Zoom into the keyhole; receive the dragon part.
  • Click the urn 2x’s; collect 2 /3 flower medallions and the shovel.
  • Move to the left.



  • Collect the golden cup.
  • Collect the brush.
  • Select Muir and send him into the hole; receive the dragon part.
  • Attach the 2 dragon parts to create the golden dragon.
  • Move to the Rocky Descent.



  • Select the shovel to dig and collect the red flower.
  • Insert the silver and golden dragons into the slots.
  • Collect the tablet fragment.
  • Attach the 2 tablet fragments to create the tablet.
  • Move to the Front Hall.



  • Place the table onto the statue to trigger a mini game.
  • Solve the game by positioning the letters correctly to spell ALDRED.
  • Move downstairs.



  • Collect 3/3 flower medallions.
  • Move to the Yard.



  • Insert the 3 flower medallions; collect the paints.
  • Place the paints and brushes together to create the paints and brush.
  • Move down once.



  • Paint the latch correctly using the paints and brush.
  • Collect the bell.
  • Move to the Cave.



  • Select the bell to startle the bat; receive the brass key.
  • Move down once.



  • Insert the brass key.
  • Move to the right and click the hidden objects area.





  • Find the items.
  • Select the candle and place them into the holder; collect the candelabra.
  • Select the roses and place them into the jug; collect the jug of roses.
  • Select the bones and place them into the groove; collect the dragon.
  • Collect the jar.



  • Collect 1 /3 cell signs.
  • Collect the brass part.
  • Move to the Yard.



  • Place the jar onto the statue.
  • Place the red flower into the dirt.
  • Click the tap; collect the flame butterfly.
  • Move down once.



  • Place the brushwood onto the stand; use the flame butterfly to ignite it.
  • Collect the skull medallion.
  • Move to the left to the Rocky Descent.



  • Insert the skull medallion.
  • Collect the short sword and the golden ball.
  • Move to the Cave.



  • Insert the golden ball into the slot to trigger a mini game.
  • Solve the game by guiding the ball through the maze.
  • Collect 2 /3 cell signs.
  • Move to the Hall of Fire.



  • Click the cord.
  • Select the short sword to slash the painting.
  • Move to the left and click the hidden objects area.



  • Find the items.
  • Select the cat head and place it onto the body; collect the cat.
  • Use the code beneath the flower on the design piece; collect the tower.
  • Select the mace and use it to smash the sphere; collect the shell.
  • Collect the tower.



  • Select Muir to collect the crossed keys.
  • Move to the Front Hall.



  • Insert the tower; collect the dragon paw.
  • Move to the right.



  • Insert the crossed key into the seal; collect the stencil.
  • Move to the Terrace.



  • Click the books; place the stencil onto the symbols to trigger a mini game.
  • Solve the game by clicking the symbols in the correct sequence.
  • Collect the crystal star.
  • Move to the Treasury.



  • Insert the dragon paw to trigger a mini game.
  • Solve the game by clearing the obstacles to retrieve the golden crown in 15 moves or less.
  • Collect the golden crown.
  • Move to the Cave.



  • Place the golden cup and crown onto the statue.
  • Insert the crystal star; collect the half-dragon figurine and the brass part.
  • Move to the Terrace.



  • Insert the 2 brass parts to trigger a mini game.
  • Solve the game by restoring the stained glass.
  • Collect 3 /3 cell signs.
  • Move to the Treasury.



  • Insert the 3 cell signs; collect the dragon figurine.
  • Move to the Front Hall.


Half Dragon

  • Place the half dragon and the dragon figurine onto the stand to trigger a mini game.
  • Solve the game by arranging the statues in the correct order beginning from man and ending in dragon.
  • Move ahead and go left; click the hidden objects area.



  • Find the items.
  • Collect the brush and use it to clear the debris; collect the one.
  • Collect the first sign.



  • Insert the first sign; collect the tuning fork.
  • Move to the Cave.



  • Use the tuning fork to smash the chest; collect the salamander glove.
  • Move to the Hall of Fire.



  • Collect the ruby key using the salamander glove.
  • Move to the Dragon’s Prison.



  • Insert the ruby key into the lock to trigger a mini game.
  • Solve the game by aligning the red gems into the middle.
  • Click the buttons as follows to solve: D – E – H – G x 2 – E x 3 – B – A x 2 – D x 2



  • Speak to Raid.
  • Receive the marker: Bright Forest Village.
  • Click Raid once; place Bright Forest Village marker onto the map and click it once.