Cursery: The Crooked Man and the Crooked Cat: Chapter One: 8 PM

Depend on our Cursery: The Crooked Man and the Crooked Cat Walkthrough as you venture deeper into the darkening wood in search of the man who stole away your dear sister Renee. Consult our detailed instructions, our custom marked screenshots, and our comprehensive puzzle solutions as you attempt to rescue your sister from this grieving madman who cannot stop searching for his long lost love.


  • Attempt to stop the crooked man.
  • Collect the bolt cutters.
  • Collect the pepper.
  • Read the journal.
  • Move to the left.



  • Select the pepper to use on the beast.
  • Collect the white lamb gear and place it onto the chest.
  • A mini-game will trigger.
  • Solve the game by moving the discs to the number that matches the amount shown on each disc; then move the animals next to the types of food that it eats.



  • Collect the carrot winding key.
  • Click the rabbit and collect the box with one match.
  • Select the box with one match to use on the bottle.
  • Collect the bottle of burning oil.
  • Move down once.



  • Select the bottle of burning oil to use on the bats.
  • Move ahead.



  • Collect the dragonfly jewel.
  • Select the bolt cutters to cut the chains.
  • Collect the crooked sixpence tail and examine the photo.
  • Move to the left.



  • Collect the eagle whistle.
  • Move down once and go right.



  • Select the eagle whistle to clear the crows away.
  • Click the 5 fingers and click the watch.
  • Speak to the ghost.
  • Collect Laurent’s pocket watch, the crooked sixpence head and examine the photo.
  • Insert the carrot winding key into the box.
  • Click the box top.
  • A mini-game will trigger.
  • Solve it by moving the wolves to the center.
  • Click the buttons as follows: A – A - B – B – B – C – C
  • Collect the duck cabinet handle.
  • Collect the twig.
  • Collect the fox grapes knob.
  • Move down once.



  • Notice the locked door.
  • Place the fox grapes knob onto the hatch and click it to trigger a hidden objects area.



  • Find the listed items.
  • Collect the ruby mouse gem.
  • Move to the left.



  • Insert the crooked sixpence tail and the crooked sixpence head into the lock.
  • Move ahead automatically.



  • Collect the pruning saw.
  • Collect the sapphire mouse gem.
  • Read the journal.
  • Collect the drake cabinet handle.
  • Move down once.



  • Attach the drake cabinet handle onto the left and the duck cabinet handle onto the right.
  • A mini-game will trigger.
  • Solve the game by moving the slides to match the images at the top.
  • Collect the ladder.
  • Move to the right.


Tree House

  • Place the ladder onto the tree house.
  • Collect the axe.
  • Move down once.



  • Select the axe to chop the tree.
  • Move ahead.



  • Collect the red rose medallion.
  • Move ahead onto the path on the left.



  • Attempt to stop the Crooked Man.
  • Select the pruning saw to collect the emerald mouse gem.
  • Collect the crowbar.
  • Move down once.



  • Insert the ruby, emerald and sapphire mice gems into the grooves.
  • A mini game will trigger.
  • Solve the game by moving the mice home.
  • Move to the right.



  • Collect the sickle.
  • Place the twig into the sap; collect the twig with sap.
  • Click the item in the quicksand.
  • Select the crow bar to open the crate.
  • Collect the insect repellant.
  • Move down and go left on the center elevated walkway to move into the Tree Tunnel.



  • Collect the feather duster.
  • Collect the tree emblem and the moon decoration.
  • Read the book.
  • Click the ghost.
  • Select the sickle to slice the vines.
  • Select the twig with sap to collect the moth jewel.
  • Move down once and go to the right.



  • Select the feather duster to dust the monument.
  • Collect the corkscrew.
  • Insert the dragonfly and the moth jewels onto the box.
  • Collect the bee key.
  • Move down once.



  • Insert the bee key into the lock.
  • Insert the corkscrew into the cork.
  • Collect the honey wine.
  • Select the insect repellent to use on the moths.
  • Move to the far left.



  • Select the honey wine to use on the lynx.
  • Collect the shell plaque.
  • Insert the tree emblem into the door.
  • A mini-game will trigger.
  • Solve the game by moving the discs to reflect the light back to the beginning point.
  • Move to the Tree Upstairs.