General Information

Ask for help in the comments below!

Start at the Bottom

  • Select your character and personalize him/her. You can also choose the random name generator functions. There are some pretty interesting band name in there!  Your Character defaults as the lead singer so if you really wanted to be the bass player, you’re SOL… Not that there’s anything wrong with being the Bass Player.
  • Each action performed in the game takes up one (1) “day in the life” of your band so you’ll need to prioritize what’s important in your world.
  • You receive vary little money to start with so you really need to “pay your dues” in order to make it, just like a real rock band! Can’t you almost taste the Ramen?

Ok, you have 5 years to make it happen, sunshine, so you better start holding auditions!

  • You need to add at least three members to your band (1 drummer, 1 bass player, and one other musician (guitar, sax or keyboards).
  • You HAVE to have a drummer and a bass player as part of your core band so hire one of those first.
  • Your core band members will influence the rest of the game so choose wisely.

  • Each audition costs $12 so while you can reject all three, it’s best to choose one even if you may not like the choice. You can always fire him/her later if it doesn’t work out.
  • As soon as you choose your first member, he/she will give you input on who she likes for the rest of your auditions.
  • As you add members, look for everyone’s input. If they like a certain character, you should consider them. It adds to the band’s overall “chemistry” scale.

  • When you first start out. You receive a small amount of money for each member in your band… (Kinda’ like welfare or unemployment.) The two main things you need to do in order to build a solid band is practice and rehearse.
  • The “practice” session is a mini-game where you copy the notes to hear by hitting the corresponding number. That faster you do this the higher percentages the entire band receives.
  • “Rehearsal” takes place in a garage when you start. You’ll be able to afford better places soon though.
  • As soon as the band is formed start alternating between practice, song writing and rehearsal for the first few days.
  • You can hold the first 3 or 4 rehearsals in the free garage but your band will lose motivation fast if you don’t move into the $4 garage after that.

  • Improve the quality of your songs by dragging and dropping your musical influences (on the sticky notes) to the place where they fit best in the song.
  • HINT: Your song quality goes up when to match the note colors up
  • You will have many opportunities to gain musical influences as you progress.
  • HINT: Always make time to nurture your influence in order to create “Gold Records” as they become instant classics and allow you to gain more fame.
  • You can rename your songs to make them fit your band’s persona too.
  • As you write better songs, your fans will grow tired of your earlier tunes. Keep an eye on what your band mates say at the beginning of the day. They’ll give you clues as to when your old songs needs to go.
  • HINT: As you gain more influence, you can also go back and improve on old songs as well.

Once you have written enough songs to know six different tunes, you can book your first gig.

  • Again, you’re starting at the bottom in tiny venues but they’re cheap and they allow you to build a following.
  • You’ll need to promote your gig by handing out flyers and putting up posters. This adds more tasks and cuts into your rehearsal time but try to get at least one practice and one rehearsal before the gig.
  • Band members with certain personality traits will boost your promotional results.

  • Unless a really good promotional opportunity comes up, like a national radio, magazine or TV interview, ALWAYS try to give the band a day off after a gig. Playin’ out is hard work!
  • Before you spend your money on ANYTHING, line up your next gig first.
  • Buy some merchandise as soon as you can to sell at your next gig.
  • Be sure to save a few bucks for a few rehearsals before your next gig!!

As soon as you start making a little money and gaining popularity, out comes the egos! Here’s where things can get squirrelly if your band had strained chemistry to start with.

  • Your band mates will start to complain more often and ask for things but pay attention, you don’t want to ignore them or their motivation will drop and they may quit at an inappropriate time (like the night of your biggest gig … grumble, mumble…grrr).
  • This is also when band mates with “destructive” characteristics will start costing you more money than they are worth.
  • Remember, you can always fire a band mate that’s too much trouble and audition for a new one.
  • NOTE: Try to buy band gear evenly to keep the egos down.
  • NOTE: Band mates that quit or are fired will take their gear with them (including that fancy guitar you just bought!) Sometimes it’s easier to fire and train a new band mate than it is to appease a diva with a shiny new Bass Guitar just to watch him walk away with it.
  • If your band mates have high motivation, they’ll stop begging for new equipment (for a little while.)

As the leader of the band, you need to keep everything going and everyone happy, but do you have the drive it takes to keep the spirit of the music going? Remember, “It’s all about the music dude…”
Here are some of the things you can do to keep your game meters high.
Under “YOU:”

  • Buy and listen to different kinds of music. Each complete album you listen to unlocks a new influence to add to your song writing repertoire.
  • Check out the competition. Sure, it costs money but taking a day to see another band now and again is worth it. It boosts your inspiration meter by 25 points and it unlocks a new influence!
  • NOTE: Each different band will unlock ONE new influence. If you go see the same band twice, you’ll still boost your inspiration meter but you won’t get another influence.


  • Boost your vocals by practicing with the rest of your band. Each practice session earns higher skill levels for the entire band.
  • As the band’s leader, your skill level drops the fastest (Hey. You have a lot on your mind!) so try to make room for it.
  • As the game progresses, the practice session sequences get harder so try to build early.
  • BIG HINT – Try spending your first week practicing alone BEFORE auditioning members. You might wind up with better musicians and songwriting abilities from the start.

Live Experience

  • The only way to bring this up is by playing live. Accepting spots on charity gigs is a great way to do this. You may not make money from it but you can sell your merch and you’ll gain both a following and the experience.

Under “The Band”

  • Upgrade your rehearsal space as soon as you can afford it. Try not to blow all your dough so you’ll have to rehearse at the free garage again. Nothing will break your band up faster than sending them back to the garage once they’ve had a taste of the better studios out there.


  • Again, this is earned through practice. This meter reflects the entire band so if it’s much higher than your vocal meter, you better practice more or your mates might complain.


  • Remember to listen to what your band mates have to say when auditioning new members. Their input will affect the overall chemistry.


  • This is reflected in the amount of publicity you do (and what type) and the number of people at your shows.
  • NOTE: If it’s the day after a show, you may have to skip that interview offer unless it’s REALLY good. If your mates are tired or their motivation is low, they’ll pull a no-show.


  • Nicer practice spaces, sold out shows, big or new media events and new instruments really boost the bands motivation.
  • When you’re starting to make money and have a steady stock of merchandise, start rewarding the band with small things like a cowbell (MORE COWBELL!) for the drummer or custom guitar picks, etc.
  • NOTE: Publicity can positively AND negatively affect the band’s motivation. If you send the band out to pass out fliers the day after they just did a national TV spot, they’re going to think you have no idea how to run a band (and they’d be right.)
  • Hint: After you’ve received a bit of local attention (web, local paper, local radio) you should probably stop passing out flyers.

Level of Tiredness

  • This meter is attached to each band mate’s profile since each person has different traits. If you don’t want to keep checking each person’s level all the time try giving everyone the day off after every gig. This usually keeps everyone happy.


You have five years to make it big in Kudos Rock Legend. After that period, you’ll receive an assessment (which made me laugh out loud when I read it.) From here, you can decide to continue for another five years to see where the road takes you or start fresh with a new band. Both options were quite fun and I think you’ll find yourself playing over and over again in order to score the “perfect band.”

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General Information

Ask for help in the comments below!