Dark Tales: Edgar Allan Poe's The Fall of the House of Usher: Chapter Three: Through the Town

Our Dark Tales: Edgar Allan Poe's The Fall of the House of Usher Walkthrough is the perfect companion for the ever vigilant detective as you once again join your friend Dupin in a strange and dangerous new investigation. As this new case draws you deeper into its murky circumstances, you'll be glad you have our detailed notes, step-by-step instructions, custom screenshots, and puzzle solutions to help you solve the case of the Usher Twins and the missing townspeople.


Charcoal

  • Click the box and select the charcoal to use on the flap.
  • Notice the street.
  • Click the fountain.

 

Stone Coin

  • Select the Reborn One to use on the fish.
  • Collect 1 / 3 stone fish.
  • Select the Reborn One to use on the flower.
  • Collect the toy plane wing.
  • Move ahead on the street.

 

Pouch Sand

  • Collect the pouch with sand.
  • Place the trained mouse onto the wheel.
  • Collect 1 / 2 frame fragments and read the poster.
  • Collect the photograph.
  • Select the knife to slice the panel and collect 1 / 2 buttons.
  • Place the photograph onto the scene.
  • Select the Reborn One to use on the statue.
  • Collect 2 /2 frame fragments.
  • Move into the Clockmaker’s Shop.

 

Clock Weightv

  • Attach the clock weight onto the hook.
  • Collect the mime figurine.
  • Select the knife to use on the balloon.
  • Click the cloak and speak to the ghost.
  • Collect the turpentine.
  • Move down once.

 

Turpentine

  • Select the turpentine to pour into the jar.
  • Collect the paint.
  • Move down once.

 

Mime Figurine

  • Attach the mime to the hook a mini game will trigger.

 

Mime Game

  • Place silhouetted items along with their correct matches in the scene.
  • Select the pick and use it on the rocks.
  • Select the hook to move the branches.
  • Select the axe to chop the tree.
  • Click the sun.

 

Mime Game

  • Place silhouetted items along with their correct matches in the scene.
  • Select the wheel and place it onto the cart.
  • Select the window and place it onto the house.
  • Select the lumber and use it to create a pier.
  • Click the moon.

 

Mime Game

  • Place silhouetted items along with their correct matches in the scene.
  • Select the cloth and use it to create a sail on the ship.
  • Select the flag and place it onto the balcony.
  • Click the well to collect the bucket; use the bucket to douse the fire.
  • Click the sun and collect the mechanical crab.
  • Move to the Clockmaker’s Shop.

 

Mechanical Crab

  • Place the mechanical crab onto the box.
  • Read the book; collect 2 / 2 buttons and collect the weight.
  • Move down 3 times and move into the house.

 

Frame Fragments

  • Insert the 2 frame fragments onto the frame.
  • Collect 1 / 3 symbols and 2 / 3 stone coins.
  • Place the pouch with sand onto the left and place the weight onto the scale.
  • Click the pouch 3 times; collect the measured sand.
  • Move down 2 times and go to the right.

 

Buttons

  • Attach the 2 buttons onto the device to trigger a mini game.
  • Solve the game by adjusting the buttons to match the code.
  • Click the hourglass and pour in the measured sand.
  • Click and collect the hourglass.
  • Move to the Clockmaker’s Shop.

 

Hourglass

  • Give the ghost the hourglass.
  • Collect the screwdriver.
  • Move down 2 times.

 

Toy Plane

  • Select the screwdriver to collect the propeller.
  • Move to the Clockmaker’s Shop.

 

Toy Plane Game

  • Zoom into the desk and place down the paint, the plane wing and the propeller to trigger a mini game.
  • Solve the game by assembling and painting the plane as shown in the picture.
  • Collect the toy plane.
  • Exit the close up and move down 2 times.

 

Sign

  • Select the toy plane to use on the sign.
  • Collect 3 / 3 stone coins.
  • Move ahead.

 

Stone Coins

  • Give the gatekeeper the 3 stone coins.
  • Move ahead to the Cemetery.